Solution to viewing outside scope while scoped in.
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Alex6714
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Re: Solution to viewing outside scope while scoped in.
Because iirc that uses the post processing shader but modified, otherwise know in PR as black and white vision on helis etc.
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Zimmer
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Re: Solution to viewing outside scope while scoped in.
Will not work as it will fuck up the helis and problibly tanks vision.
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Maxfragg
- Posts: 2122
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Re: Solution to viewing outside scope while scoped in.
no, bf2 does not allow custom shaders (anymore) and so all pr can do is modify the ones that are here and they are limited and have nothing to do with the vehicle your in, but they are global
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ChiefRyza
- Posts: 620
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Re: Solution to viewing outside scope while scoped in.
Huh? What? I seriously tilted my head to the side at that...I am highly confused with this comment. Sorry, but PR already uses custom shaders - where did you pull the information that we can't have any custom ones anymore?Maxfragg wrote:no, bf2 does not allow custom shaders (anymore) and so all pr can do is modify the ones that are here and they are limited and have nothing to do with the vehicle your in, but they are global
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Alex6714
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Re: Solution to viewing outside scope while scoped in.
Because it changes existing ones as far as I know. Remember old blurry vision? Yup, that is no more, we have the new suppression effect.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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ChiefRyza
- Posts: 620
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Re: Solution to viewing outside scope while scoped in.
What about the bleed-out effect, the critically wounded effect (total super black/white high contrast vision)
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Alex6714
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Re: Solution to viewing outside scope while scoped in.
Ok.ChiefRyza wrote:What about the bleed-out effect, the critically wounded effect (total super black/white high contrast vision)
Slight vanilla blurry (grenades etc) suppression >>> New Suppression effect.
Bleed out >>> Not a shader iirc, a hud texture
Vanilla tear gas wobble >>> total super black/white high contrast vision
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Solution to viewing outside scope while scoped in.
Well, I see what you mean now Maxfragg worded that so badly I had to think too long. Is it possible then, to add a sort of texture to replace the black around the ACOG, in effect blurring the users vision? When you zoom in with a weapon, the entire screen is zoomed in but this is countered with the fact there is a black area around the scope view. If that black area could be swapped out for a new surrounding area that might add a small blur (like a transparent material, but blurry, if that makes sense
)
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Alex6714
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Re: Solution to viewing outside scope while scoped in.
Sure with some time and effort you could make an excellent texture. Thing is would you be able to accept that coming up instantly, while the scope animation is still coming to your eyes?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Solution to viewing outside scope while scoped in.
It would be no different than what you see now, where the entire screen goes black. And as far as I know you don't press your eye that close to a scope in real life, for very simple purposes. For example: currently, you zoom in, once you have reached the end of the scoping in animation the screen goes black. New one, same concept, but no black area...It would be the same as you quickly focusing your perspective down the scope, and not the surrounding area. It also means your not totally confined to a tiny viewpoint in CQB which renders optic sights near useless.
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martov
- Posts: 238
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Re: Solution to viewing outside scope while scoped in.
BF2 zooms all your FOV, thats why they black out the surroundings of the scopes while zoomed in.
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ChiefRyza
- Posts: 620
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Re: Solution to viewing outside scope while scoped in.
Yes, was that not what I just said? I'm fully aware of the full screen zoom effect, but what I am saying is that instead of the black area there is a transparent, blurred area (not a shader effect, but a texture, like the black area, so that you can't focus on it while your zoomed in. Your whole screen would indeed be zoomed in but the area around the scope would be so blurry you couldn't take advantage of it.
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SkaterCrush
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Re: Solution to viewing outside scope while scoped in.
And sure it would be blurred, but it would be like your peripheral vision.
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StuTika
- Posts: 255
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Re: Solution to viewing outside scope while scoped in.
Almost. In CA the first right-click is as normal and the second removes the zoom but leaves the scope up.
Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage.
Stu.
Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage.
Stu.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Solution to viewing outside scope while scoped in.
Yeah I think that would be a better idea. First right click brings up ironsights, seconds right click switches to scope. How hard is this to implement in PR. I imagine there would need to be a few more 1p animations and some tweaks to deviation. But I think it would be much easier for close combat.StuTika wrote:Almost. In CA the first right-click is as normal and the second removes the zoom but leaves the scope up.
Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage.
Stu.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Solution to viewing outside scope while scoped in.
This is a resuggestion, there is an excellent picture around these forums of what you want, and I agree with it.
First person who gets teh picture in this thread wins e-peen points.
and as a side note, I'm not a fan of how CA has done its scopes. Variable zoom isn't part of the scope iirc and that makes what CA did a poor work around.
What would be the ideal solution for that in my mind would be a deloyed and undeployed state for rifles, deployed = scope, undeployed = a side view or the CQB emergency backup sights for increased accuracy, but not scope pinpoint. problem - takes a weapon slot, solution, dump shovel.
you know what...I shall have that e-peen point
http://img3.imageshack.us/img3/7987/blure.jpg
^ add a tonne more blur and ur in business
First person who gets teh picture in this thread wins e-peen points.
and as a side note, I'm not a fan of how CA has done its scopes. Variable zoom isn't part of the scope iirc and that makes what CA did a poor work around.
What would be the ideal solution for that in my mind would be a deloyed and undeployed state for rifles, deployed = scope, undeployed = a side view or the CQB emergency backup sights for increased accuracy, but not scope pinpoint. problem - takes a weapon slot, solution, dump shovel.
you know what...I shall have that e-peen point
http://img3.imageshack.us/img3/7987/blure.jpg
^ add a tonne more blur and ur in business
Last edited by Rudd on 2009-05-31 20:58, edited 1 time in total.



