Suggestion: Persistent Mines

Suggestions from our community members for PR:BF2. Read the stickies before posting.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Mines currently in PR are almsot useless. When something does run over them, It doesn't die!. The other day I hopped in the BH and my buddy dropped me in the river BEL on Road to kyogan. I pust down 2 mines at the end of the bridge (where enemy vehicles can't see them easily) and waited. I also c4ed the bridge. I saw an APC comin, so I just sat there and decided to let it die on my mines, cause mines are supposed to kill APCs. APC hits 2 mines.....It's only smoking. gay. I get killed.

This was the only time I have been able to make something hit my mines, and they didnt work :|

maybe give the engineer a hornet WAM. Those things look nice (maybe a bit overpowered ;) )
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

I think that the mines should blow up on people and tanks and also should be underground instead of where everyone can see it. Just have a little distinguishing dirt on the terrain where the mine is so they atleast have an idea but not to noticable.
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