Here's a cool suggestion!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
=RvE=FuSiOn
Posts: 33
Joined: 2006-05-21 22:57

Here's a cool suggestion!

Post by =RvE=FuSiOn »

How about removing artillery and the ability for certain classes to carry mortars?
1. Its alot more realistic
2. It would be fun ;-)
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Kakashi
Posts: 41
Joined: 2006-02-02 22:50

Post by Kakashi »

ohhhh i like that. Or maybe the Mec and PLA get Mortars, while US get Arty. Its usually better like that becuase America would attack with sheer power while MEC and PLA would attack in greater numbers.
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=RvE=FuSiOn
Posts: 33
Joined: 2006-05-21 22:57

Post by =RvE=FuSiOn »

yea something with mortars would be soooooo awsome!
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Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Post by Elchewbacca »

Mortars are so great but i dont expect them until maybe the full release?
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hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

yeah, the thing that bugs me most about bf2 is that how can you have uav, arty, and sattelite set-up whenever you attack. I would think the defenders would have it only.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

This has been discussed before. :) Mortars are something we plan to include, at least in the stationary and vehicle-mounted role. As for man-portable and/or deployable mortars, that's a bit more difficult to realistically implement. They'd have to be in their own kit, which presents some complications:

The 51mm platoon light mortar is being phased out of UK service by the L17A1 underslung 40mm grenade launchers in each fire-team. This process started in 2001.

The lightest US mortar (60mm M224) weighs about 50 lbs in full bipod and baseplate configuration, and about 27 lbs with the smaller baseplate. In the hand-held, trigger fired role it weighs maybe 17 lbs. That's not including ammunition and propellant charges, of course, which the gunner can carry maybe 3 of in addition to the weapon.

The gunner in a mortar crew according to TO&E carries only a sidearm, relying on a-gunners/ammunition bearers and the rifle units he supports to provide local security. So, realistically, we'd have a class with a sidearm and a large weapon he can't really use much (maybe even at all) without other players present to drop ammunition when he deploys it. And it would also be more difficult to use than the AT Class rocket or ATGM launcher. It could be made a very powerful weapon in the right hands, but who would pick it up?
=RvE=FuSiOn
Posts: 33
Joined: 2006-05-21 22:57

Post by =RvE=FuSiOn »

i would ;-)
if u have a good squad out there having a mortar man would honestly tip the balance in your favour.
In desert combat we used to have it on the engineer kit, maybe thats something to think about i guess...
And as for realism, im all for it, but dont u think having 1 to carry the thing and 1 to carry ammo is pushing realism in bf2 a lil too far??
my 2cents
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hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

i could seriously see mortars being spammed.
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=RvE=FuSiOn
Posts: 33
Joined: 2006-05-21 22:57

Post by =RvE=FuSiOn »

that way we can all sit around the whole day and say
I can seriously see this and that being spammed... lol dude thats no reason to not progress and try something new...
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Andrew_Kirk_25
Posts: 73
Joined: 2006-05-14 04:18

Post by Andrew_Kirk_25 »

hop_ic wrote:i could seriously see mortars being spammed.
Yes. Before we can have mortars we need civillians, to stop sheer blanket fire of an area.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

=RvE=FuSiOn wrote:In desert combat we used to have it on the engineer kit, maybe thats something to think about i guess...
And as for realism, im all for it, but dont u think having 1 to carry the thing and 1 to carry ammo is pushing realism in bf2 a lil too far??
my 2cents
Infantrymen, not engineers, are mortar operators. I said the gunner could carry some rounds of ammunition, just not that many. :)
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

i dont really think mortars would be very different from grenade launcher ROFL!
BlitzQuick
Posts: 41
Joined: 2006-05-23 20:58

Post by BlitzQuick »

would be pretty sweet...has to be some limitations though...because we dont want this spammed
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Post by JuniperM40 »

luizinhuu wrote:i dont really think mortars would be very different from grenade launcher ROFL!
Bingo.

2 Assault troops, standing on ammo bags, can do some serious mortar-like attacks with their GL's.

In fact, I have personally "mortared" the MEC HQ (Hotel) on Mashtuur city numerous times when the MEC were in a last ditch stand..... and I was hitting them from the USMC side of the bridge from the Mosque!

You'd be very suprised just how far, indeed, your GL can fire. Experiment with it some time - you'll find that it is indeed a mortar in it's own right when firing at 50-60% elevation - hence no need for a mortar "class". You can hit objects which are out at almost 75% view distance with some practice.

- JM40.
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Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

if we have room for this without sacrificing another class, then i don't see a problem, more choice is not a bad thing (usually).

But if we are going to LOSE a class in order to fit this in, then hell no. It's nice to have them though i don't think they are even that widespread anymore in the armies, but i am not going to miss them enough to lose another class.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Zepheris Casull wrote:if we have room for this without sacrificing another class, then i don't see a problem, more choice is not a bad thing (usually).

But if we are going to LOSE a class in order to fit this in, then hell no. It's nice to have them though i don't think they are even that widespread anymore in the armies, but i am not going to miss them enough to lose another class.
If it were implemented, it would most likely be as a pick-up kit. You wouldn't be losing a class.

As for being widespread, light (60mm) mortars are found in every US light infantry rifle company (Marines, Army light infantry, ranger, airborne and air assault) and in Stryker rifle companies. At the infantry battalion level there are medium and/or heavy mortars (81mm and/or 120mm), depending on the type of unit. The UK does not have company level light mortars, but does have a battalion level 81mm platoon. Old Russian organiztion has a similar organization to US, with light company level mortars and medium/heavy battalion level mortars, depending on the unit type.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

maybe make a heavy mortar a static at the main base... with a big blast radius and good range, they could wreak some havok.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

six7 wrote:maybe make a heavy mortar a static at the main base... with a big blast radius and good range, they could wreak some havok.
As I said, we do wish to include stationary and vehicle mounted mortars. :)
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

hehe pimpalicious
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Post by Elchewbacca »

O god make sure its easy to aim but not to easy...
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HOTFIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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