The AT is ANTITANK! not ANTIPERSONAL!
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MrD
- Posts: 3399
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"anti-personal" snigger! anti-personnel!!!!
your bog stand terrorist surprise RPG launcher comes with a variety of warheads dependant on what you are going to use it for.
As NATO armour specialists found out a bit ago when an RPG round managed to penetrate but not blow up totally a britsh army Warrior from the front! They were bricking it and were assuming that some large power was now supplying insurgents with high technology rounds specifically to fight the West with. dont forget just how ultra secret Chobham armour still is!
your bog stand terrorist surprise RPG launcher comes with a variety of warheads dependant on what you are going to use it for.
As NATO armour specialists found out a bit ago when an RPG round managed to penetrate but not blow up totally a britsh army Warrior from the front! They were bricking it and were assuming that some large power was now supplying insurgents with high technology rounds specifically to fight the West with. dont forget just how ultra secret Chobham armour still is!

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NikovK
- Retired PR Developer
- Posts: 1616
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I think the rockets should do more damage against infantry with a larger splash area for bunker-busting, or make a specific warhead for that. Also these self-defense firings being argued as unrealistic because of the cost is a little silly. I wouldn't care if I fired diamond buckshot into someone at point blank if it saved my life.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Copy_of_Blah
- Posts: 195
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Malik
- Posts: 1676
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One of my main concerns with it is it's 1 hit, 1 kill. No other non infantry weapon can do that. If your squad leader gets hit by a rocket he's dead on the spot, not just critically wounded. Now if sniper headshots don't do that, then the rocket shouldn't either. I think at least giving rocketed troops a chance to get back on their feet with a medic would help solve the problem. Rockets are both too easy to use and too effective at the moment.
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BigEd88
- Posts: 35
- Joined: 2005-10-04 00:15
^ thats a good solution, allowing them to be revived would be nice.
I was watching a program about AT rockets on the history channel and they showed that they used them, in some circumstances, to launch them into buildings they knew insurgents to be inside and/or snipers.
Don't think they used Eyrxes(sp?) though
I was watching a program about AT rockets on the history channel and they showed that they used them, in some circumstances, to launch them into buildings they knew insurgents to be inside and/or snipers.
Don't think they used Eyrxes(sp?) though
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Hot Tub Man #1
- Posts: 60
- Joined: 2005-11-07 08:31
I don't see any problem with the AT class as it is. I don't feel defenseless when I play it, since the pistol is a very nice weapon (at least compared to previous patches). Plus, I don't see too many people using the AT as an anti-personnel weapon.
I don't really see many people play AT consistently, either. I notice that if armor is harassing a point, people respawning will become AT in large numbers, but that doesn't happen too often with the long respawn rates for armor.
Anyway, this is all experiential evidence. Take my testimony as you want.
I don't really see many people play AT consistently, either. I notice that if armor is harassing a point, people respawning will become AT in large numbers, but that doesn't happen too often with the long respawn rates for armor.
Anyway, this is all experiential evidence. Take my testimony as you want.
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Copy_of_Blah
- Posts: 195
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Saw the Javelin used at a group of insurgents held up in a building on CNN during this Iraq war. Took a loooong time for him to get situated into place and fire.
Maybe rockets should be changed to only allow firing from a knee or prone position only and also have a substantial delay before they can be fired.
Then I wouldn't have a problem with increasing the blast area. Whadya think?
Here's a quote from Army-Technology.com
http://www.army-technology.com/projects/javelin/
"The system is deployed and ready to fire in less than 30s and the reload time is less than 20s. "
Eryx is ready in under 5 seconds for comparison. I think this time should maxed out.
Forgot to mention - AT should not be able to fire without using the sights!!
Maybe rockets should be changed to only allow firing from a knee or prone position only and also have a substantial delay before they can be fired.
Then I wouldn't have a problem with increasing the blast area. Whadya think?
Here's a quote from Army-Technology.com
http://www.army-technology.com/projects/javelin/
"The system is deployed and ready to fire in less than 30s and the reload time is less than 20s. "
Eryx is ready in under 5 seconds for comparison. I think this time should maxed out.
Forgot to mention - AT should not be able to fire without using the sights!!
Last edited by Copy_of_Blah on 2006-05-26 18:53, edited 1 time in total.
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RikiRude
- Retired PR Developer
- Posts: 3819
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if i sneak up behind of an AT and shoot him and he turns around to rocket me in the face, thats ok, i dont see a problem with that. my problem is guys walking around and going from point a to point b with their rocket out the entire time. here is my main arguement.
why should a lone wolf AT guy be able to completly destroy my squads plans, because he noob tubed me and i cant be revived by one of my medics?
i agree with malik, an AT should have his binocs out most of the time, i honestly find that at longer ranges the binocs are more powerful then the pistol.
also to those of you who run around with rockets to take out infantry... have you TRIED using the pistol? maybe im just a better shot then you, but i take down countless guys with my pistol, you can fire that thing off very fast, and if you are getting head or body shots the guy will go down noooo problem, give it a try, much more rewarding then noob tubing someone.
why should a lone wolf AT guy be able to completly destroy my squads plans, because he noob tubed me and i cant be revived by one of my medics?
i agree with malik, an AT should have his binocs out most of the time, i honestly find that at longer ranges the binocs are more powerful then the pistol.
also to those of you who run around with rockets to take out infantry... have you TRIED using the pistol? maybe im just a better shot then you, but i take down countless guys with my pistol, you can fire that thing off very fast, and if you are getting head or body shots the guy will go down noooo problem, give it a try, much more rewarding then noob tubing someone.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Yeah, I love scoring pistol kills. It's the ultimate embarassment tool and you really feel you've earnt every kill you score. You just see a target, take aim and fire. There's no deviation compensation no matter how you stand, so there's no need to go prone. Aim and fire, fire, fire, fire, fire, fire, fire, reload, rinse and repeat. Plus it's easier to get more kills for your money's worth, you have 4 mags and 3 rockets so you're best using the pistol at some point, then reload and carry on. 
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
Doom III's damage trauma is perfect for this. You shake and jerk violently when hit by anything.Zepheris Casull wrote:the thing is, player avatar in the game doesn't feel any sort of shock from the bullet, so shooting them with the pistol is a relatively futile effort as a defense effort.
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Malik
- Posts: 1676
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BF2 has a similar system. When you deplete someone's hit points completely they fall into a paralysed state of critical wounding and shortly after death. If the said pistol is fired at the right locations in the correct quantities it can have this effect, thus rendering the target useless to any further attacks. If you want the pistol to defend you, aim for the face. One or two shots and they're down. Bang bang.
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Figisaacnewton
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Pence
- Posts: 2248
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And the chemical smoke stops the lock, i like it and i dont like it. If it is seriously complicated, and i mean the complicated that will have vBF2 anti-tank class users crying more than they already do then yes its a good idea.Figisaacnewton wrote:How to fix: make it so the eryx and the smaw use a lock on system to fire, like AA missles. make them only lock onto tanks.
If we get rpgs then they should be dumbfire, but these complex AT rockets should be complicated to fire.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
u do realise that this would make the AT guy totally defenseless against other guys!Figisaacnewton wrote:How to fix: make it so the eryx and the smaw use a lock on system to fire, like AA missles. make them only lock onto tanks.
If we get rpgs then they should be dumbfire, but these complex AT rockets should be complicated to fire.
y not have HEAT and anti-tank missiles!


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willgar
- Posts: 185
- Joined: 2005-10-26 15:54
Dont understand this thread... AT guys get 3 shots and it is very hard to hit a moving infantry man with AT. If the whinners beleive that certain players are picking AT to kill infantry... try it for yourself and see how few kills you rack up compared with Support / sniper.
I use AT class a lot and you need 2-3 rounds to kill a MBT, i dont tend to waste a AT missle on infantry unless i am set up and ready to hit a vehicle target and a infantry nme steps right in front of me and starts shooting.
I really dont understand why people have a problem with this issue.
I use AT class a lot and you need 2-3 rounds to kill a MBT, i dont tend to waste a AT missle on infantry unless i am set up and ready to hit a vehicle target and a infantry nme steps right in front of me and starts shooting.
I really dont understand why people have a problem with this issue.
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
AT launchers can have HEDP rounds that are designed for bunker emplacement busting as well as armor (only light armor) as well as HEAA which are rounds designed to destroy more heavily armoured vehicles. However, without setting these rounds as separate weapon choices, there is a realism aspect to consider.






