So PR will be RETAIL!!

General discussion of the Project Reality: BF2 modification.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: So PR will be RETAIL!!

Post by Qaiex »

Oh noes! Now I read it and will disappear too! :( Everyone disappears!
Cool you made a CD case.. :O
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: So PR will be RETAIL!!

Post by spawncaptain »

ZOMG!!!11
I hope this aint a joke. I'll pay everything you want, beloved Devs! *makes mad laugh when discovering laser dot on his head*
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: So PR will be RETAIL!!

Post by DankE_SPB »

Cool you made a CD case.. :O
its a photo from CD store :lol:
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: So PR will be RETAIL!!

Post by Zimmer »

It surprises me how many who hasnt seen the posts eggman has posted on the suggest engine thread :S

And to all those saying "ohh knoes I have to pay for a mod" its not true they are looking into the C4 gamingengine that is mostly completely open for all sorts of feature coding.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: So PR will be RETAIL!!

Post by Punkbuster »

Is this true or just a lie???
In-game name: =[BF]= Rudy_PR
Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: So PR will be RETAIL!!

Post by Narco »

Soldier - Magazine of the British army <--- Seek and you shall find.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: So PR will be RETAIL!!

Post by Zimmer »

[R-DEV]eggman wrote:With C4 we currently have a purple human shaped blob that can run, crouch and lean :) We have a couple of ginourmous test maps, but they keep crashing on my machine hehe. And a crude ballistics simulation. And one guy sorta associated with PR2 is working on a T34 Tank simulation that we hopefully can share some stuff with him and learn about how to do tracked vechiles. And we've integrated some 3rd party tools into the C4 engine, just as a learning process. We're in the process of getting our SVN repository, project management tools and Wiki and such set up amongst the PR2 crew. There are guys working on specific aspects of the design, as well as collecting some reference data and several broad design topic discussion with the entire PR1 team.

We'd hope to have some sort of proof that we're actually doing something (a playable alpha) before the PR1 community dissipates. That's about the only "schedule imperative" we're working against. I think that is 12 to 36 months before PR1 starts to decline (it's still growing). And in 4 years if people hear of a PR2 game and they remember liking PR1, they might be compelled to buy it / try it (we're still not sure of the business model, but it will have a commercial aspect to it).

Someone mentioned the C4 billboard system. Hehe that's not referring to "advertising" billboards. That's in reference to the 3D engine's capability to turn 3D objects that are far away into 2D "billboards" to be more efficient (this is good for us because it is an aspect of enablingling long view distances and high numbers of rendered objects).

If we decided to do some sort of in game product placement / advertising (and we might) we'd need to integrate the tools from an in game advertising provider. But we're gamers too heh and some of that stuf is real shite.

The C4 engine may not be the best choice. But I sincerely believe it is the best choice of Indie priced engines. And Eric Lengyel, the sole coder of the C4 egine, is an extremely bright guy who offers tremendous support. I like supporting guys like that.

The engine isn't even complete yet, but people are shipping product on it. And some people are attempting some incredibly ambitous projects on it. The next release will add a physics engine and some terrain engine optomisations for large terrain rendering. His goal is to allow for unlimited terrain without loading screens. There are some pretty major chunks missing from the engine, but the core foundation is there and the roadmap is pretty solid in terms of rounding out the engine's feature sets. I expect it's mid 2010 before C4 could be considered truly "complete". Hopefully sometime shortly thereafter we can have some basic elements of PR2 in place and toss out a playable alpha to get some community feedback involved.

egg

He says the truth

This has been on the boards for several weeks already. But once a community member posts a small article in a magazine who has nothing to do with PR in sense that no one writing in that paper has access to heaven aka R-Dev section of the forum everyone goes shitface.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: So PR will be RETAIL!!

Post by Smuke »

No big deal really.

It was bound to happen with the mod.
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: So PR will be RETAIL!!

Post by Outlawz7 »

Might be worth considering that the Project Reality in question is actually called PR2 here as the current PR is still a BF2 mod.
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: So PR will be RETAIL!!

Post by CyrusPI »

Thought this was already went over in smaller posts on these very forums. :p I wish the team the best of luck in their endeavors. :) I have a feeling team PR be like Valve and TF2 = legen-dary.
Image
By trying too hard, we put ourselves at a greater risk. Don’t you think so?
L
working on a little something something
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: So PR will be RETAIL!!

Post by Farks »

Nice!! :D
NewShores
Posts: 17
Joined: 2009-05-11 17:18

Re: So PR will be RETAIL!!

Post by NewShores »

It was nice until I looked up the Exif :P , nice photoshop
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: So PR will be RETAIL!!

Post by Jigsaw »

NewShores wrote:It was nice until I looked up the Exif :P , nice photoshop
No its actually true.

Read this post:
[quote=""'[R-DEV"]eggman;1025367']With C4 we currently have a purple human shaped blob that can run, crouch and lean :) We have a couple of ginourmous test maps, but they keep crashing on my machine hehe. And a crude ballistics simulation. And one guy sorta associated with PR2 is working on a T34 Tank simulation that we hopefully can share some stuff with him and learn about how to do tracked vechiles. And we've integrated some 3rd party tools into the C4 engine, just as a learning process. We're in the process of getting our SVN repository, project management tools and Wiki and such set up amongst the PR2 crew. There are guys working on specific aspects of the design, as well as collecting some reference data and several broad design topic discussion with the entire PR1 team.

We'd hope to have some sort of proof that we're actually doing something (a playable alpha) before the PR1 community dissipates. That's about the only "schedule imperative" we're working against. I think that is 12 to 36 months before PR1 starts to decline (it's still growing). And in 4 years if people hear of a PR2 game and they remember liking PR1, they might be compelled to buy it / try it (we're still not sure of the business model, but it will have a commercial aspect to it).

Someone mentioned the C4 billboard system. Hehe that's not referring to "advertising" billboards. That's in reference to the 3D engine's capability to turn 3D objects that are far away into 2D "billboards" to be more efficient (this is good for us because it is an aspect of enablingling long view distances and high numbers of rendered objects).

If we decided to do some sort of in game product placement / advertising (and we might) we'd need to integrate the tools from an in game advertising provider. But we're gamers too heh and some of that stuf is real shite.

The C4 engine may not be the best choice. But I sincerely believe it is the best choice of Indie priced engines. And Eric Lengyel, the sole coder of the C4 egine, is an extremely bright guy who offers tremendous support. I like supporting guys like that.

The engine isn't even complete yet, but people are shipping product on it. And some people are attempting some incredibly ambitous projects on it. The next release will add a physics engine and some terrain engine optomisations for large terrain rendering. His goal is to allow for unlimited terrain without loading screens. There are some pretty major chunks missing from the engine, but the core foundation is there and the roadmap is pretty solid in terms of rounding out the engine's feature sets. I expect it's mid 2010 before C4 could be considered truly "complete". Hopefully sometime shortly thereafter we can have some basic elements of PR2 in place and toss out a playable alpha to get some community feedback involved.

egg[/quote]

Which is from this thread.

Plus here is the link to the website for this magazine:
[quote="Gaffertape""]Soldier - Magazine of the British army <--- Seek and you shall find.[/quote]
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
NewShores
Posts: 17
Joined: 2009-05-11 17:18

Re: So PR will be RETAIL!!

Post by NewShores »

^ Oh never mind then, I was suspicious with the devs not wanting to change engine and the empty Exif file
But that's nice if it's become a reality
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: So PR will be RETAIL!!

Post by Cpl.Small »

Didn't any of you know they were making an actual game? :D ;)
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: So PR will be RETAIL!!

Post by LeChuckle »

its not like no-one has seen these '[R2-CON]'...
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: So PR will be RETAIL!!

Post by Cpl.Small »

yer lol, what exactly did you think they were all doing? making a time machine?
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: So PR will be RETAIL!!

Post by Robbi »

rudy_eila wrote:Is this true or just a lie???

The cake is a lie

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Last edited by Robbi on 2009-06-04 17:18, edited 2 times in total.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: So PR will be RETAIL!!

Post by gazzthompson »

very interesting, and the C4 engine seems good . ace news.
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