Project Reality: Combined Arms Ver .96

General discussion of the Project Reality: BF2 modification.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Seethed 16
Seethed 32
Deset Rats 64
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Project Reality: Combined Arms Ver .96

Post by Punkbuster »

CAS_117 wrote:Seethed 16
Seethed 32
Deset Rats 64
What do you mean??

If you mean in these maps, I know I played all of them but Don't know where they spawn.
I read in some post that in seathed they spawn in the carrier and I have to tqake them to the surface, searched inside the carrier but found F/A 18 from the scenery it self (Unuseable).
In-game name: =[BF]= Rudy_PR
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Um try the 64 layers.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Project Reality: Combined Arms Ver .96

Post by Wicca »

When is the final fix up? or like the one that doesnt crash you?

I know its buggy and thats its Beta, im just really looking forward to trying this, without failing at it.
Xact Wicca is The Joker. That is all.
Damian|PL
Posts: 37
Joined: 2009-04-05 12:23

Re: Project Reality: Combined Arms Ver .96

Post by Damian|PL »

When I sow it first time I think
Wow, awesome.

After 30 min with my 7 clan members at the server I think
Nothing so special. Some new nice skills in Planes, (specialy in)AA, Tanks. Some not realistic efects. But nothing more.

I think there is much new good ideas. They can make PR much richer and something what can't be done in PR.

CAS you and your team done greate job with CA, good luck.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Thank you for trying it out. What would you say is unrealistic about it and why?
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Project Reality: Combined Arms Ver .96

Post by Antonious_Bloc »

I finally decided to try the server out only to see that nobody is on. I'll be fooling around with the aircraft for a while on the server in case anybody decides to join me.
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Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: Project Reality: Combined Arms Ver .96

Post by Kenny »

Ok I tried it out looked pretty nice but no ones on is their anyway to play with bots? If not ill have to be on at the right times to test it although my ping will be shocking, sever ping for me says 750 us poor Aussies :(
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Project Reality: Combined Arms Ver .96

Post by JDMT »

WIN, EPIC WIN!
isopharius
Posts: 7
Joined: 2008-01-14 10:23

Re: Project Reality: Combined Arms Ver .96

Post by isopharius »

woa some amazing work there guys!

I might put up a test server soon if that's ok, or do I need another license?
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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Project Reality: Combined Arms Ver .96

Post by baptist_christian »

These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that

also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.

The technique is simple. First, adjust your laser designator so it points down, preferably 90º perpendicular to your plane. Then fly towards your target, and then as you approach the target from roughly 1 mile out, switch the screen to laser designator. Pull up to put the laser designator on your desired target, and release the bomb. Use your flight controls to keep the laser on the target. If you have a flight stick, it is easy to push down on your stick in a manner where the laser stays on your target. With this technique, you should be able to easily put bombs on small stationary targets (I haven't tried moving targets yet)
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Project Reality: Combined Arms Ver .96

Post by Hotrod525 »

baptist_christian wrote:These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that

also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.

The technique is simple. First, adjust your laser designator so it points down, preferably 90º perpendicular to your plane. Then fly towards your target, and then as you approach the target from roughly 1 mile out, switch the screen to laser designator. Pull up to put the laser designator on your desired target, and release the bomb. Use your flight controls to keep the laser on the target. If you have a flight stick, it is easy to push down on your stick in a manner where the laser stays on your target. With this technique, you should be able to easily put bombs on small stationary targets (I haven't tried moving targets yet)
I'm using an X52, i fly whit my joystick and whit my "magic mouse" i control the targetin pod... that the way it was intended to be used ;)
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

baptist_christian wrote:These are the problems i've noticed

when you're moving around the laser designator, the plane reacts to mouse input. You should figure out a way to disable that
Options -> Controls -> Aircraft.

...noob :smile:
baptist_christian wrote: also, some planes have a funky stabilizing system with the laser designator on the jets. the developer NEEDS to remove that. There's a technique that you can use to put 2 bombs on a dime if there's no stabilizing system.
Yeah its kindof annoying. I've already removed it for the next built.
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Project Reality: Combined Arms Ver .96

Post by baptist_christian »

CAS_117;1045975 wrote:Options -> Controls -> Aircraft.

...noob :smile:

its hardcoded...noob :smile:
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Project Reality: Combined Arms Ver .96

Post by Alex6714 »

baptist_christian wrote:
CAS_117;1045975 wrote:Options -> Controls -> Aircraft.

...noob :smile:

its hardcoded...noob :smile:
Whats hardcoded? I have no problem?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

I really have no idea. Is his options menu broken?
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Project Reality: Combined Arms Ver .96

Post by 503 »

Just delete your mouse axis controls. If your controls are hardcoded, then you got a big problem.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

lol I'd return your copy of BF2.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Project Reality: Combined Arms Ver .96

Post by McBumLuv »

isopharius wrote:woa some amazing work there guys!

I might put up a test server soon if that's ok, or do I need another license?
Unless CAS was planning something different, there shouldn't be anything wrong with just making a server for this. The only real reason we only have 1 dedicated server atm is because, especially in the beginning, we were releasing test builds every few days :p
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Project Reality: Combined Arms Ver .96

Post by gclark03 »

This mod needs a single-player mode. There's no need to try coding the AI to use the new weapon systems. If they can drive or fly a vehicle forward, that's good enough for target practice.
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