Changes in 0.86
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TF6049
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Changes in 0.86
Can a dev/tester post public-knowable information on changes to vehicle layouts in .86?
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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McBumLuv
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LeadMagnet
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TF6049
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Re: Changes in 0.86
Details?PR 0.86 Changelog wrote:various vehicle loadout tweaks on most maps.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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DankE_SPB
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Rudd
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Re: Changes in 0.86
TF6049 wrote:Details?
^ things like that methinks- changed HMMWV Avenger 50cal ammo count from 4 magazines to 1.
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TF6049
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Re: Changes in 0.86
"Vehicle loadout tweaks" makes it seem like the #/type of vehicles on maps were changed...
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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McBumLuv
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Re: Changes in 0.86
They were, but if they were I'm sure you could still find it under maps. Nearly all would be extremely minor (Such as only 5 technicals rather than 7 on some maps, or how Muttrah lost a few transport helis). Otherwise, the two that stand out are:
Jabal added UH1 Huey with Rockets and BRDM Gaskin.
- Qwai River littlebirds and tanks removed due to low view distance, WZ551A added.



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CodeRedFox
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