Do you consider "Leaving no man behind" while playing?

General discussion of the Project Reality: BF2 modification.
goguapsy
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Joined: 2009-06-06 19:12

Do you consider "Leaving no man behind" while playing?

Post by goguapsy »

I was playing one day and I said wait... we have a SM pinned down over there by enemy fire!

and the SL said... "so?"

I was, ok, but, just a question, does the sentence "leave no man behind" means anything to you?

he answered, "man, this is just a game..."



Now I ask you: what would you do:
Save him or leave him?


My opinion is that this little "missions" is what makes Project reality a cool game, closer to its goal of making a more realistic war game.


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oh, and, btw, how do i make a pool?
thanks!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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snooggums
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Re: Do you consider "Leaving no man behind" while playing?

Post by snooggums »

If the squad isn't wiped out, every man should be revived and healed. If they are pinned down they should be rescued or attempted to be saved until the revive timer runs out.
Not_able_to_kill
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Re: Do you consider "Leaving no man behind" while playing?

Post by Not_able_to_kill »

Leave no man behind even if theres a nuclear threat or anything that might kill all your men.
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goguapsy
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Re: Do you consider "Leaving no man behind" while playing?

Post by goguapsy »

Not_able_to_kill wrote:Leave no man behind even if theres a nuclear threat or anything that might kill all your men.
u know, what u just said is the very identical mission u have to face on a COD4 mission.
A nuclear threat is confirmed, and a Cobra is shot down. U and ur squad land and go get her before the giant hordes of enemy kill you. and u hv a timer as well.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Froggy
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Re: Do you consider "Leaving no man behind" while playing?

Post by Froggy »

I do. It's what makes the game fun. I always try to incorporate everyone in squad, with or without microphone. Like goguapsy said, My opinion is that this little "missions" is what makes Project reality a cool game, closer to its goal of making a more realistic war game.", is totally true. "This is true in all aspects of the battlefield." You could be flying a huey on Muttrah and have a guy that lagged out and it will be 5 seconds before he gets in etc etc.
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ConscriptVirus
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Re: Do you consider "Leaving no man behind" while playing?

Post by ConscriptVirus »

but then theres the idea of 1 ticket out of at least 300-500..kinda insignificant...

i remember SLs telling squad mates who were on the other side of the map (for one reason or another like being the only survivor in a firefight and having the rest of the squad spawn some where else far way) to commit suicide so they can rejoin the fight. so its kindof weighing..which is more important, 1 ticket or having ur troopers follow the objective
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goguapsy
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Re: Do you consider "Leaving no man behind" while playing?

Post by goguapsy »

ConscriptVirus wrote:but then theres the idea of 1 ticket out of at least 300-500..kinda insignificant...

i remember SLs telling squad mates who were on the other side of the map (for one reason or another like being the only survivor in a firefight and having the rest of the squad spawn some where else far way) to commit suicide so they can rejoin the fight. so its kindof weighing..which is more important, 1 ticket or having ur troopers follow the objective
it makes me think this way: PR is to be a "real battlefield", and suppose its a real war. There are 300-500 soldiers in a mission. You are the only one to survive. What would you do? Suicide or pray someone come get you?

Now, I know its a game. But I say that a guys pinned down by enemy fire should be rescued.

If the squad isn't wiped out, every man should be revived and healed. If they are pinned down they should be rescued or attempted to be saved until the revive timer runs out.

I would give up if i was alone... cuz, u know, it would be boring to just stare at the clouds... and thats a gameplay thing.

You could be flying a huey on Muttrah and have a guy that lagged out and it will be 5 seconds before he gets in etc etc.
Exactly
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Adriaan
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Re: Do you consider "Leaving no man behind" while playing?

Post by Adriaan »

what would you do:
Save him! Deploy smoke everywhere around while enemy troops are coming in fast, then run to the guy and revive him shouting: "We´re not gonna leave you behind!" over mumble. :grin:
how do i make a pool?
Heh, i will spare you the witty comment, as i suppose you mean "poll" :-P
But no, i don´t know how..
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rampo
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Re: Do you consider "Leaving no man behind" while playing?

Post by rampo »

CONSIDER!?!?!?!?!? NO MAN GETS ****ING LEFT BEHIND!!!
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masterceo
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Re: Do you consider "Leaving no man behind" while playing?

Post by masterceo »

everytime i play as SL my strategy is to finish the game with 0 deaths.if we're suppressed and in a bad tactical position i tell my men to pop smoke (sometimes also revive if someone got hit) and fall back. if after a long firefight someone gets left behind i always tell that guy to stay still, try to fall back but to do it "stealthy" so he won't get exposed to enemy fire. if that can't be done i usually tell all my SM to put heavy suppressing fire on enemy positions and order a medic to smoke the area so we can rejoin our SM that got left behind.

these kind of actions make PR for me, finishing a 3 hour game with 0 deaths in your squad is definately the best PR experience

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Rudd
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Re: Do you consider "Leaving no man behind" while playing?

Post by Rudd »

Had a fantastic round of Bi Ming with Adriaan, he went down when we were reatreating when the flag was no longer cappable. We were all on mumble. And Charged back toward him shouting "ADRIAAN! WE WON'T LEAVE YOU BEHIND!" :D

We forced our way back through the enemy, revived him, and got him out. Epic.

I love doing stuff like that :D

but in pub games alot of dudes run off by themselves despite my orders. I don't care much for saving them tbh. If they can't stay with the squad, thats their damned problem they can't expect medics to run 300m to get their stupid asses up.
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Adriaan
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Re: Do you consider "Leaving no man behind" while playing?

Post by Adriaan »

Hahah, if i remember well, it was LeChuckle who got shot when we had to retreat for the sheer quantity of enemies on our tail.. Minor detail though :razz: , it was epic sure enough! Too bad the round ended just as we managed to escape.

I agree, if it´s people running off no matter what the SL tells them and getting into trouble, they will have to sort it themselves. You´d probably get kicked from the squad anyway.
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Fungwu
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Re: Do you consider "Leaving no man behind" while playing?

Post by Fungwu »

I generally try not to leave anybody behind, but if the shit hits the fan I haul *** outta there and anyone who doesn't make it is just too slow. My goal is to first get zero deaths for me, and next zero for my squad, If I think rescuing someone is going to result in death, I don't do it.

As a squad leader, I think the first step to avoid leaving men behind is to not lead them into a bad situation in the first place. I get the strong impression most players just kind of bumble around in the game, without much thought to their position.

However, I would never ever ask someone to commit suicide, and I would never ever do it myself. This is project reality after all.
PFunk
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Re: Do you consider "Leaving no man behind" while playing?

Post by PFunk »

To me playing PR isn't just about winning. Its about having fun playing the game and having some kind of a war fantasy thing happening. So you play as a cohesive squad, you fight for objectives with somewhat realistic tactics, and you build that group trust. You should save each other just because its fun, its part of the game. Its another mission. I enjoy more a single excellent attack or defense of a point than the victory of an entire round. I've lost rounds that were better than most of my victorious rounds.

To me PR is about saying 'remember when we were there and we did this and that other guy totally saved your ***?' Its not about saying 'yea remember Bi Ming last night? We totally won'. Its the small little wars your squad fights that make it fun and getting a squaddie back is a great objective and it definitely builds that core squad togetherness that makes you just more effective anyway.
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waldo_ii
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Re: Do you consider "Leaving no man behind" while playing?

Post by waldo_ii »

I rarely lead squads, but if someone is stuck, I would go for them.


Although I know Matrox wouldn't.

:o
|TGXV| Waldo_II

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Rudd
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Re: Do you consider "Leaving no man behind" while playing?

Post by Rudd »

I like to think this would be the case, but in reality, nobody would assign an inordinate ammount of ammunition and materials to 'save' a person who is most likely already dead. The fact is that in full scale warefare (not counter insurgency operations), individual lives cease to be important.
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Ford was probably dead, the possibility that he wasn't got 2 apaches to land in a hot zone to save him, an entire company shoving fire down on enemy positions, an american bomber dropping freakin JDAMs in support.

Soldiers are brothers, if there is a chance to save eachother I refuse to believe they won't, the cost of the ammo can go screw itself.
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ReaperMAC
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Re: Do you consider "Leaving no man behind" while playing?

Post by ReaperMAC »

Dr2B Rudd wrote: Soldiers are brothers, if there is a chance to save eachother I refuse to believe they won't, the cost of the ammo can go screw itself.
Ammo is cheap, lives arent. Definitely have to agree.
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Masaq
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Re: Do you consider "Leaving no man behind" while playing?

Post by Masaq »

Context-dependent, really.

As others have said, if it's someone who's wandered a long way off from the squad on their own volition - sod 'em!

If it's a squad member who's with the squad, we're getting hit hard and having to fall back and he goes down I'll generally get the squad to help out - smoke the area hard and recover him. Times like that I'd rather take the time to secure the area and keep the squad together than keep blindly falling back and loose people in drips and drabs as we get picked off.

The flip side of that is in a situation where the squad needs to move quickly - for example to get to a newly-discovered cache in Insurgency, or to leapfrog to the next flag in an AAS match as the team are capping out the current one with stiff resistance (and I want to get the squad to grey the next one before the enemy pull troops back, buying us time).

In that situation I'll make sure I've got enough of the squad with me to place a new RP and simply high-tail it out of the area at speed and regroup either behind our own lines or those of the enemy. Once we've disengaged, anyone who has died can spawn on a new rally or hoof it up to us. Tactical advantage over lives, at times... sorry!

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