Downsides about the new Gameplay modes

General discussion of the Project Reality: BF2 modification.
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Downsides about the new Gameplay modes

Post by Doedel »

I don't know if I've said this before but there are a few problems with the way the new game modes (AAS and Escort) handle on some maps...

For starters, although AAS is somewhat of a breath of fresh air, it becomes less so when every map has been changed to this. Some maps simply aren't suited; others are more fun in regular, cap-any-flag conquest. I like the concept (hell I loved Medina Ridge in DC) but if you're going to stick with it please leave original Conquest in as an option, and/or make custom maps that are strategically and tactically balanced for AAS.

Secondly, Escort is an awesome new game mode but there are certain maps where it just stinks[/b]. Karkand is the most obvious; it is nearly impossible as all the MEC has to do is blow the bridge and camp the waterway with a couple of AT. This, coupled with the fact that every server I've seen running Escort will only play 2 rounds of it means it is short, ugly, and not very much fun. There is also another map, I forget the name but it is basically an urban/industrial environment with a large river running down the middle and a single bridge spanning it near the top of the map. I forget the name but it is essentially the same as Karkand except maybe worse as the MEC has a spawnpoint on BOTH ENDS of the bridge as well as in the center of the bridge. To boot, the US can not cap ANY MEC spawnpoints.

So I'd suggest three and a half things: First, either remove Escort game mode from certain maps like Karkand and that one I mentioned OR make MEC spawnpoints capable flags so that the US can atleast advance and secure positions before sending the SUV through; Second, this is for SERVER MANAGERS! If you're running Escort maps HAVE MORE THAN TWO ROUNDS! Escort is a type of gameplay that requires many attempts simply because it ends very, very quickly! On maps like Mashtuur City most of the time the round only lasts as long as it takes the SUV to wind around the map and get to the other side! (That reminds me, Mashtuur is another bad map for Escort for the opposite reason; unless the SUV driver is dumb and decides to go through the city, all the US has to do is drive it around the edge of the map where the MEC simply can not get to it on foot fast enough, meaning the US wins every time)

It may turn out this belongs in Suggestions but I thought it more a general thing because it deals mostly with a short opinion about the new game modes.

PS I do love the new game modes, just trying to give some advice to make them better!
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I would hate to see conquest, the idea of having to cap a certain point leads to unified team work, with up to 32 guys all assaulting a point together, rather than everyone being dispersed across the map.

AAS makes maps far more fun and more action packed. I wouldn't play PRMM if it AAS was taken off. Fullstop.
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OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Eh I would like a mix of AAS and Conquest. Like you're allowed to cap one or two flags(or even more!) depending on their positions.

For example in Karkand, after square, you should be able to hit both market and suburbs at the same time. So with an organized team you can neutralize both points and then make a big push for train accident.

Or in Dragon Valley, there's two flags in the middle that should be able to be capped at the same time. I think ones Woodworks(?) and I'm not sure about the other.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Conquest is an option. Just because you're yet to see a server doing this, does not mean it is impossible. Read the readme.
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