[Map] Sangin - Update
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: [Map] Sangin - Update
Yes looks lovely much better than present graphics
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airkn0cker
- Posts: 21
- Joined: 2008-12-04 21:35
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SpungE
- Posts: 41
- Joined: 2005-09-18 15:01
Re: [Map] Sangin - Update
Please make sure all the ladders and stairs work without having to jump.
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UKrealplayER666
- Posts: 551
- Joined: 2009-02-22 16:33
Re: [Map] Sangin - Update
Very nice indeed, Looks like the south side of asad khal but much bigger... lol
It's been a while, old friends
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Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: [Map] Sangin - Update
i look forward to ambushing the Chinooks and coalition troops with my heavy weapons cell -1 RPG, 1 PKM, 1 RPK, 1 Al quds (that RPKish weapon), maybe a stinger and G3, and alot of AKs. i bet the blufor will always have more players on this map
Violence is power
In .308 we trust
In .308 we trust
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Hmmm, possibly, although I had a hell of a lot of fun playing as the Taliban during some playtesting sessions a while back. Because of the amount of cover/concealment you have so much freedom to move around, organise ambushes etc, and dissapear pretty quickly at the first signs of trouble. You hear accounts from rl about how hard the Taliban are to spot/pin down, well so far that seems to have transfered into the gameplay. The action is going to be very focused too with less caches now visable, and depending how playtesting goes it may or may not be reduced to 1 cache at a time on this map. The Taliban will always be able to regroup fairly quickly, even if/when their rally points go down, as they will most likely going to have a number of permenent spawns in some of the compounds around the edges of the map that are out of bounds to the Brits.Meza82 wrote:i bet the blufor will always have more players on this map
At the moment I've just finished redoing some older areas I wasn't happy with and am roughly laying out some new fields. I still have a lot of work to do on this, but I'm taking 2 weeks off work in a couple of weeks and will be spending my 'summer holiday' working flat out on the map. Such are the sacrifices we make for you guys
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Sangin - Update
Dr. Rank, we all love you for what you've done so far. Use yor free time to rest a little too, working all the time may not help much.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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SWIZZ=kettcar=
- Posts: 167
- Joined: 2007-07-15 15:58
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Ironfist7997
- Posts: 176
- Joined: 2009-03-27 20:40
Re: [Map] Sangin - Update
Dr Rank - Allah/God/Buddah/ChuckNorris be praised for your fine fine work.
can we dhl you a slab of beer

can we dhl you a slab of beer
"Just point me in the right direction, I'm bound to find the enemy eventually!!"
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Map] Sangin - Update
<3 <3 <3 <3 <3
Thanks for working on the map! Its a beauty
Thanks for working on the map! Its a beauty
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marcelofontenele
- Posts: 3
- Joined: 2009-05-22 15:41
Re: [Map] Sangin - Update
Congratulations on the map building. It's awesome!
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SGT_Griggs
- Posts: 70
- Joined: 2009-05-14 12:58
Re: [Map] Sangin - Update
One word: AWESOME!!! can't wait 'til it comes out i wanna try the chinook out 
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: [Map] Sangin - Update
How many % is the map currently done?
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: [Map] Sangin - Update
i'd say it's around 1337 %
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: [Map] Sangin - Update
OVER 9000%[R-DEV]Hans Martin Slayer wrote:i'd say it's around 1337 %
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
I'm not really able to tell, I still have a lot of ground work to do, and that's before I start making up all of the compounds, doing all of the detail work, surrounding terrain and then all the other jazz that goes into making a map. Like I said, I'll put another more detailed update including minimap up, in what will probably be around 3-5 weeks time. In the mean time, here's another WIP screenshot of a new area I've been working on:P2KK wrote:How many % is the map currently done?

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JackAttack91
- Posts: 78
- Joined: 2008-12-03 22:14
Re: [Map] Sangin - Update
Wow the foliage looks great. And is that an A10 I see flying overhead? 
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Noobofthenight
- Posts: 218
- Joined: 2007-10-26 15:11
Re: [Map] Sangin - Update
VERY nice, is the FPS still ok, even with that much foliage?




