See your self if you look down..

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Globetrotter
Posts: 35
Joined: 2006-05-25 17:54

See your self if you look down..

Post by Globetrotter »

what do you see if you look down ?? i see my body my legs my arms and my feet. in BF2 its just nothing there.. but you see everthing on your friend. is it possible to create your body to look at like you are wounded then you can see if you look at your self. you just has to make 3 wounded boddies, 1 at leg, 1 at arms and 1 at body.
is this possible ??

it should be, because you also see your weapon your arms. ok this look always in front. your body always is onther position if you crunching, standing etc.

perhaps its havyer to do that as i thought plz tell me about.
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

Globetrotter wrote:what do you see if you look down ?? i see my body my legs my arms and my feet.
Wierdo.

No, some good ideas. But I think the BF2 engine, yet again, is far too limited for this. It'd be cool as hell though to be able to look down, see your wounds.
fred450
Posts: 132
Joined: 2006-05-20 15:37

Post by fred450 »

lol. good idea tho
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

The way the 1st person animation works is it's just two forearms holding a weapon. They rotate around in any direction and always stay the same. It's not possible in BF2 to have a dynamic part of the animation that can rotate (e.g. your weapon and arms) and have a static part that doesn't (your feet).

Basically, it's impossible with the way that BF2 works.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I dont understand why games dont
a) create lots of animations for character movement
b) stick a camara around the eyes and make it stay there, where ever the body goes.
You seem to live in 2 completely different worlds these days, the wrold you see and the world eveyone else sees of you.
Cant we jsut have one world.
My conclusion - game designers are lazy sods.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

No, game designers don't want their games to only be operable on super computers. By cutting corners and taking away the stuff you can't actually see they're saving a lot of memory and making the game work on lower end computers.

Anyway, play any of the Source games if you want that super realism. The Source engine is the best engine out there and it doesn't rely on animation, it's totally ragdoll physics as everything in the game environment is affected by forces. You can physically move everything in the world around.
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

i'm sure theres some pervy reason why he wants to look down and see the "goods"
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