Combined Arms = treachery :-)
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Combined Arms = treachery :-)
Now I know it is hard words and I don't mean it to be a completly negative post. But does anyone else feel that Combined Arms is getting a bit too interesting for PR players?? I for one focuse almost only on infantry gameplay and therefore I'm all for PR. But I feel like all those guys out there that just want to drive around tanks and fly around are more interested in CA.
Now I've never played CA so I can't say so much about the game but from what I've seen in the videos it seems like the game is about UBER power to the vehicles (and I must admit that it looks really cool). Yes I know the weapon systems are "more realistic" compared to PR but it's all about balance in my book.
Does anyone else fear that CA will become a vehicle whore mod and leaving only infantry players left in PR?
As I said I'm more an infantry guy but PR wouldn't be the same if you didn't have to fear those apc/tanks and get support from other vehicles...
Now I've never played CA so I can't say so much about the game but from what I've seen in the videos it seems like the game is about UBER power to the vehicles (and I must admit that it looks really cool). Yes I know the weapon systems are "more realistic" compared to PR but it's all about balance in my book.
Does anyone else fear that CA will become a vehicle whore mod and leaving only infantry players left in PR?
As I said I'm more an infantry guy but PR wouldn't be the same if you didn't have to fear those apc/tanks and get support from other vehicles...
Peace is that brief glorious moment in history when everybody stands around reloading
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Combined Arms = treachery :-)
Does anyone else fear that CA will become a vehicle whore mod and leaving only infantry players left in PR?
No.
No.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: Combined Arms = treachery :-)
Well, PR is way more popular at the moment, no doubt. But I could see something like that happening in a long-term period. However, both the developers of PR and CA would reach an agreement if something like that was to happen.
So, uh... that's not much of a concern. Was not CA created to add its features - or some of them - to PR, by the way?
So, uh... that's not much of a concern. Was not CA created to add its features - or some of them - to PR, by the way?
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Combined Arms = treachery :-)
I have yet to play CA in a ´real´ game with around 32+ people, but i can imagine that it might be vehicle combat only with less people, although as said, i don´t know for sure. I like what CA has done and intends to do, very much. Personally i don´t think things will be unbalanced as not just one group of weapon systems is improved, but all of those. F.e. Tanks have the lock ability to simulate turret stabilization, jets and attack helicopters have radar systems, but then again, so do the AA vehicles. Infantry have the javelin and view distances are increased greatly. The different units have to work together because of this, infantry to capture CP´s, tanks to support the infantry against hard targets, AA then has to cover the tanks which etc...So instead of improving and overpowering one aspect and that way discouraging teamwork, every aspect is improved (more or less) retaining balance and encouraging teamwork between those units.

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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
Re: Combined Arms = treachery :-)
people won't leave PR for CA, CA has one server that hardly ever has anyone on it lol, PR has bout 139 servers with a lot of them filled all the time. Dw bout it taking over PR's vehicle whores *cough me *cough* 
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Combined Arms = treachery :-)
Well, the fact that you're judging it from the videos only is pretty bad, because all of our sessions our really test sessions. Even our Play tests aren't near the final product, since alot is still being worked on.
If you're afraid of vehicles being given their real life power and versatility within the battlefield, don't be afraid, because we're doing so for everything.
The other thing is that the first things worked on are vehicles and combined arm maps, so you haven't seen much infantry action yet. In most contexts, you wouldn't want to send a main infantry army to mop up in a huge, flat desert when you know there are tanks, planes, and everything capable of killing them if they head the front.
Otherwise, other maps are being audited in order to get more realistic infantry action. The use of cover and squad cohesion is highly encouraged because guns are far more accurate and terrifying.
If you're afraid of vehicles being given their real life power and versatility within the battlefield, don't be afraid, because we're doing so for everything.
The other thing is that the first things worked on are vehicles and combined arm maps, so you haven't seen much infantry action yet. In most contexts, you wouldn't want to send a main infantry army to mop up in a huge, flat desert when you know there are tanks, planes, and everything capable of killing them if they head the front.
Otherwise, other maps are being audited in order to get more realistic infantry action. The use of cover and squad cohesion is highly encouraged because guns are far more accurate and terrifying.



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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Combined Arms = treachery :-)
all I can say is thats complete bollocks. Training mode is the vehicle whore mode.Sgt. Mahi wrote:Now I know it is hard words and I don't mean it to be a completly negative post. But does anyone else feel that Combined Arms is getting a bit too interesting for PR players?? I for one focuse almost only on infantry gameplay and therefore I'm all for PR. But I feel like all those guys out there that just want to drive around tanks and fly around are more interested in CA.
Now I've never played CA so I can't say so much about the game but from what I've seen in the videos it seems like the game is about UBER power to the vehicles (and I must admit that it looks really cool). Yes I know the weapon systems are "more realistic" compared to PR but it's all about balance in my book.
Does anyone else fear that CA will become a vehicle whore mod and leaving only infantry players left in PR?
As I said I'm more an infantry guy but PR wouldn't be the same if you didn't have to fear those apc/tanks and get support from other vehicles...
Play CA, I'm willing to bet that the DEVs are letting it happen since CA is testing alot of new things, FLIR etc. Eventually it'll get integrated, all the stuff the DEVs want will get in, all the stuff they don't wont.
No offense to the main PR DEVS, but CA's flare system, from its effects to its mechanics is superior, the chopper handling is superior, the HUDs are superior, the Voices for 'out of flares' etc are great, the FLIR is pretty good, The Jets and choppers needed Love, and CA is giving it to them. PR should implement around 40% of CA immediately, arround 40% is up for debate, and the rest won't get in. (by that I mean things like minigun armed hueys)
Last edited by Rudd on 2009-06-16 14:14, edited 1 time in total.
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: Combined Arms = treachery :-)
It's kind of funny that being good with tanks, jets, helis or whatever counts as "vehicle whoring", but being an infantry fanboy is completely normal. 
Tanks, jets, etc > infantry. It's reasonable even from a pure gameplay perspective as long as both teams have something to counter with. Which all maps in PR have.
Tanks, jets, etc > infantry. It's reasonable even from a pure gameplay perspective as long as both teams have something to counter with. Which all maps in PR have.
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Combined Arms = treachery :-)
I Am arguably the biggest jet whore there is. But I have no intentions of dumping PR for CA. That's not to say that CA is bad or anything like that. I Just don't feel that the type of play that CA is aiming for is the type of play I want/wish for. So with that said. I Do think some of the work that the CA team have going is good work. And if all works out well, Stuff will filter on back into PR.
I Could be wrong in saying this. But I like to think that CA is a testing ground for new extras for PR.
(Hope nobody flames me for that one)
I Could be wrong in saying this. But I like to think that CA is a testing ground for new extras for PR.
(Hope nobody flames me for that one)
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Nemus
- Posts: 178
- Joined: 2009-04-07 13:07
Re: Combined Arms = treachery :-)
You leave something if you dont like it anymore.
If someone doesnt like PR its better (for himself and the rest who still enjoy PR) to leave it.
Nothing worst than a teammate who doesnt enjoy the game.
So I cant see any treachery here...
If someone doesnt like PR its better (for himself and the rest who still enjoy PR) to leave it.
Nothing worst than a teammate who doesnt enjoy the game.
So I cant see any treachery here...
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Smuke
- Posts: 877
- Joined: 2007-09-25 16:21
Re: Combined Arms = treachery :-)
Nope, I think it's centered around vechieles currently. But not ignoring the infantry changes, if you look at their forums you will see lots of Infantry changelogs.Does anyone else fear that CA will become a vehicle whore mod and leaving only infantry players left in PR?
In-Game Name: SmukeUK
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: Combined Arms = treachery :-)
now i never played Arma 2 but i think its worse than pr judging from all the videos i've seen...Sgt. Mahi wrote: Now I've never played CA
seriously, for all you CA haters out there->play, then judge. if you haven't, don't comment. simple as that.
and one thing for all inf whores: CA deviation is in my opinion much better, now if you want to survive you actually have to take cover and stay behind it, and try to get into a better position to take out your enemy. PR deviation is about who waits longer before taking the shot, there is no skill or tactical planning involved in that, and that must be the only thing i dont like in PR
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: Combined Arms = treachery :-)
I'm all for PR. But I feel like all those guys out there that just want to drive around tanks and fly around are more interested in CA.
First of all why vehicles whoring: Vehicles are big part of Project Reality and take much role into it. They are also least thought of because PR Devs have more things to worry about such as much realistic inf as plausible. Here CA comes where people who take part in it are interested in vehicles as much or more then inf and say "we should improve them to the realistic standard". Is there any thing wrong with that? Well no as this is done all the time.
There are many stuff done with inf too such as complete revolutionary ideas like:
combinedarms.myfreeforum.org :: [CA 2.0] Insurgency Mode Planning
Or realistic er kits:
combinedarms.myfreeforum.org :: [Infantry - CA 2.0] Infantry kits: Squad vs Platoon Weapons
There are other stuff like: ACOG and zoom perspectives. Bullets actually gave gravity. Concentration on iron sights etc. No sprint(more like a jog all the time) Realistic stop time when running.
So it isn't only about inf eh?
Then how can you call it "treachery" if you never tried it? For example is it fair to say a game sucks because it has a trailer that doesn't interest you or it's done not well.Now I've never played CA so I can't say so much about the game
I've seen in the videos(Videos just give a little idea how it looks) it seems like(Does it mean it IS?) the game is about UBER power to the vehicles(Radar guided AA missiles exists IRL. Ground Radar exists IRL and pilots can guided the guided munitions themselves. CA is just trying to achieve reality like whole Project Reality it selfs. (and I must admit that it looks really cool)
Many people make judgments before playing it. Which is what i complete don't understand. Try it first and then decide if its good or bad.
Hah first thing i thought was : Stalin. No way to offend here.But does anyone else feel that Combined Arms is getting a bit too interesting for PR players??
Last edited by xatu miller on 2009-06-16 22:03, edited 2 times in total.
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Combined Arms = treachery :-)
i heard that the the developers of CA had dissagreements with the way PR was going so they went on to make CA.
So im not sure here, but on that note, i dont think PR will incorporate CAs systems. It apparently doesnt encourage teamwork, dont argue this on me, i dont know, it goes both ways, like a confused bisexual.
If you like it great, if you dont, great, but there wont be a conflict between the two, they just go their separate ways.
PS: One thing id LOVE to see is the kashan map done the way it is in CA, the dark lookmakes it sooo much more beautiful.
So im not sure here, but on that note, i dont think PR will incorporate CAs systems. It apparently doesnt encourage teamwork, dont argue this on me, i dont know, it goes both ways, like a confused bisexual.
If you like it great, if you dont, great, but there wont be a conflict between the two, they just go their separate ways.
PS: One thing id LOVE to see is the kashan map done the way it is in CA, the dark lookmakes it sooo much more beautiful.

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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
Re: Combined Arms = treachery :-)
Oh gawd, I had to laugh at this one!
Keep your eyes tuned for more air / tank whore updates......
Keep your eyes tuned for more air / tank whore updates......
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Combined Arms = treachery :-)
Wut?ralfidude wrote:i heard that the the developers of CA had dissagreements with the way PR was going so they went on to make CA.
So im not sure here, but on that note, i dont think PR will incorporate CAs systems. It apparently doesnt encourage teamwork, dont argue this on me, i dont know, it goes both ways, like a confused bisexual.
iirc no DEVs actually wanted to work on improving air assets. Fuzzhead for example said if it were up to him air assets would be removed from PR.
Well, I am gonna argue this with you. New HUDs and different views on choppers and Jets makes flying jets more convenient. I don't think there is a single new weapon in CA that is "OMG WTF PWNED" if anything it makes flying more interesting, more useful and MORE REALISTIC.It apparently doesnt encourage teamwork, dont argue this on me, i dont know, it goes both ways,
The balance hasn't freaking changed!
The ballistics are awesome!
The FLIR is awesome!
CA can only be GOOD for PR
some stuff shouldn't be added imo, like the infantry movment system, I don't like it at all since the game doesn't really understand you have stopped moving even if you use backwards (the gun shakes)
What is in CA that makes people think its not teamwork orientated?
OMG- New flare effects and missile behaviours! This clearly doesn't encourage teamwork and shouldn't be added even if its more realistic and fun.....jeez
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Combined Arms = treachery :-)
Well, Rudd, this is just from what iv read about the topic by others.
Apparently the auto lock system for the tanks is cheap, even though realistic, and the radar system to lock onto ground vehicles is also cheap and removes the need for lazing by members.
So.. yes, it allows men to be more on infantry squads, but... it makes it go backwards into the arcadey style of vBF2, where we could PWN armor in aircraft, and all that ****.
I wont argue with you on the point where the huds are nice and the FLIR is awesome, CA has ALOT of good features that would be nice in PR, but there are just some things that are very arguable.
All that, makes CA and PR seperate games.
If you want to play it one way, u play one or the other mod, but PR is not in any worrying stages right now.
Apparently the auto lock system for the tanks is cheap, even though realistic, and the radar system to lock onto ground vehicles is also cheap and removes the need for lazing by members.
So.. yes, it allows men to be more on infantry squads, but... it makes it go backwards into the arcadey style of vBF2, where we could PWN armor in aircraft, and all that ****.
I wont argue with you on the point where the huds are nice and the FLIR is awesome, CA has ALOT of good features that would be nice in PR, but there are just some things that are very arguable.
All that, makes CA and PR seperate games.
If you want to play it one way, u play one or the other mod, but PR is not in any worrying stages right now.

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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Combined Arms = treachery :-)
Have you tried it for youself?

You miss 100% of the shots you don't take.- Wayne Gretzky
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Combined Arms = treachery :-)
Heaven forbid that tanks has to travel with AA to protect it...no your right, thats not teamwork.So.. yes, it allows men to be more on infantry squads, but... it makes it go backwards into the arcadey style of vBF2, where we could PWN armor in aircraft, and all that ****.

