motherdear wrote:hey coca i know this is inconventional but is there any chance i can borrow you model so that i can get used to optimizing high poly models like this ? plz
I don't know, I mean I'm relatively new to this type of modeling and there are sites such as military meshes that have a lot of good insight amongst other useful things for high poly modeling of military vehicles. I don't know how you'd want to transfer this but all I can give you for now is a bit of advice; what you want to do is make your low poly hull, and add smaller details when you can and that is when you have enough points to keep it your model in quads, triangles are to be avoided as they'll pinch and basically mess up your model. Up the sub-D level when nothing is fitting or when you feel your new additions will fit better with a bit more detail. Also what I forgot with your low-poly hull is that it needs to be evenly spaced, the quads that is, as you can see being as this is my first really high-poly model I didn't space out my quads at the beginning as I should have which happened while merging pieces together of different sub-D levels, also to be avoided obviously. Basically only Sub-D when you have to or when you'll get a better result and stop when you don't need it any more unless you want a crazyily-awesome Normal map/Bump map.
I don't really want to transfer this as it took my a long time to make and I almost feel like charging.

But while looking at your amphibious landing craft model, just watch your triangles and make sure that you don't have any n-gons and check by, I don't know how you do this is max but in XSI it's pretty easy, bringing up the sub-D levels and seeing how it looks then just bring it down again, I mean sometimes a triangle works but it usually doesn't. Hope this helps or that you haven't heard this already.