Civilian Respawn Time

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BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Civilian Respawn Time

Post by BreepZz »

Hi,
Please, before the release of 0.86 version of PR, DON'T let 2 minutes of respawn for a civilian!!! That's ridiculous! Nobodies want to be a civilian with this penalty, we need more civilians on a map, like in the reality.... For the civilian killer I'm agree, but not for the civilian who was killed. Lots of people asked it, why no change?!

PS: If you changed it, I'm sorry, I may be didn't understand your "english" released... :-?
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

re: Civilian Respawn Time

Post by nick20404 »

If only the suggestion section worked like that. People have been saying this for along time if they are going to put a 2 minute respawn on the civilian in the next patch its probably already to late to convince them not to.

But who knows maybe your suggestion will make them have a revelation.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: Civilian Respawn Time

Post by Rudd »

Nothing will be changed in the patch between now and Friday imo.

Civi has got changes in it which make it better according to changelog.
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Killer2354
Posts: 407
Joined: 2008-11-19 02:48

re: Civilian Respawn Time

Post by Killer2354 »

Dr2B Rudd wrote:...which make it better according to changelog.
lol ACCORDING TO CHANGELOG. well the civi place won't be totally unfilled
i have been choosing the civi lately to help out those poor other insurgents. i also am starting to use civi as a bait.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

re: Civilian Respawn Time

Post by wookimonsta »

the 120 second spawn time is there as a deterrent, it means don't act like the other insurgents, and don't get yourself killed.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

re: Civilian Respawn Time

Post by Jedimushroom »

Hopefully they have upped the BLUFOR punishment to stop craptards from shooting civis on sight, if that is done then civilian should be okay.
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

re: Civilian Respawn Time

Post by wookimonsta »

if civilians act like insurgents and not civilians, chances are they are going to get shot. most people play civilians TRYING to get shot...
slayer
Posts: 90
Joined: 2008-07-03 22:14

re: Civilian Respawn Time

Post by slayer »

wookimonsta wrote:if civilians act like insurgents and not civilians, chances are they are going to get shot. most people play civilians TRYING to get shot...
I once played in a squad only with civies. We all got shot by one guy with an M249 while defending a catche. We managed to be killed 14 times before the round was over. So its not an good playingstyle, but it simply works very well if needed.
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Civilian Respawn Time

Post by epoch »

Renamed thread title from "Please" to something more useful.

@ BreepZz - please ensure you use a more helpful thread title next time, or you may receive an infraction.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Civilian Respawn Time

Post by MadTommy »

At least the 290 second spawn for falling off a building is a thing of the past :lol:

And now you get some revenge on the trigger happy Yanks & Brits!
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Civilian Respawn Time

Post by wookimonsta »

slayer wrote:I once played in a squad only with civies. We all got shot by one guy with an M249 while defending a catche. We managed to be killed 14 times before the round was over. So its not an good playingstyle, but it simply works very well if needed.

maybe i just totally misunderstand, but I thought it wasn't the civilians job to defend a cache.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Civilian Respawn Time

Post by snooggums »

MadTommy wrote:At least the 290 second spawn for falling off a building is a thing of the past :lol:

And now you get some revenge on the trigger happy Yanks & Brits!
Yay, other than being shot off a rooftop while observing that was the most annoying part of the collaborator respawn timer. Oops, lets not play for 5 minutes because you missed your rope...
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Civilian Respawn Time

Post by dbzao »

I got a bug report that this civ spawn time is not working correctly in final 0.86, so we will see how it goes.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Civilian Respawn Time

Post by hiberNative »

civilians should have a respawn time of 25 seconds, no matter what.
i'm 100% serious, especially with the new 1 minute free fire after holding the medipack in 0.86.
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Gunner4712
Posts: 118
Joined: 2008-12-03 19:38

Re: Civilian Respawn Time

Post by Gunner4712 »

hiberNative wrote:civilians should have a respawn time of 25 seconds, no matter what.
i'm 100% serious, especially with the new 1 minute free fire after holding the medipack in 0.86.
+100,000

I totally agree. It would make more sense because in a real urban combat situation, you most likely would be in an area with more civilians than hostile insurgents. Therefore, the abundance of civilians makes the spawn times less.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Civilian Respawn Time

Post by White Rock »

wookimonsta wrote:the 120 second spawn time is there as a deterrent, it means don't act like the other insurgents, and don't get yourself killed.
If your supposed to play as other insurgents why shouldn't it be the same as for the other insurgents ie 60 seconds?

I can see a 120 or more when arrested but 120 for a kill is just unbearable and the new changes will not fix that.

If you pick up a gun, you're now a normal insurgent with a huge spawn time if you happen to die. And if you pick up a gun why not just spawn as a regular insurgent?


What behavior is this spawn time trying to make? Should the civilian just sit in a corner with his health pack out and hold down mouse 1 so insurgents don't bleed too death from jumping down a two feet gap? Because all other tactics will result in the civilian getting shot and the huge spawn time penalty.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Civilian Respawn Time

Post by R.J.Travis »

The new Civi is great I love theses people that get mad because its spawn time they feel that they should be catered to.

Sadly the civi is perfect in 0.86 if your getting killed its most likely your own fault.

your not a fighter your a lover act like it.

You people just don't understand you cant be with in 25m of a insurgent and think oh they wont kill me I'm a civi coalition don't check there target as much when under fire.

you also can't think I'm a civi and this coalition squad I'm spotting can't kill me because most of the time a coalition SL will order the death of a civi spotting his squad.

If you want to spot HIDE stop standing there in the open there just going to kill you there not going to let you spot them if there looking for a cache.

I guess I'll have to put out a guide out for you people.

Here i made a guide (:>

Civilian survivor's guide.

Patch 0.86

Created by R.J.Travis.

The civilians role in PR is to heal his wounded team mates first and 2nd spott coalition armor and inf and 3rd stop armor pounding civilians city this guide well teach you the right ways of doing this with out getting killed.

We will first start off with Healing wounded insurgents.

This is best done by a cache so you can have a steady stream of wounded coming to you I would set up 35m to 60m to the flank of the cache, then I would tell your team in chat your location and ask your commander to send wounded to your location.

Why should you be so far away?

This will make it much safer for you and the wounded you don't want to go under fire when healing this would just get you both killed.

Also 35m or 60m to the flank of the cache you can spot any coalition troops moving in that you see this will help the insurgents react and over run them before its to late.

Now if your not defending a cache and your with a squad ambushing a well traveled road you want to go in or on top of the closest building to the flank of the ambush this can be much closer the the group then a cache as if your over run you as a civilian can run away safely if you use your rope or go un spotted don't walk out in the open they most likely are going to fire as they just killed a few insurgents running to you and may think your one more hiding.

If there are no building find a dip where when laying down no one can see you.




Now we will cover spotting as a civilian.

First I would find a spot high but when doing so act as if your a insurgent this will help you find a well hidden spot and less likely you will be in the open with zero cover standing up.

Once you find your building check your surroundings on your building understand where cover is and where it is not look for spot to run to if a grenade is put on your roof remember your better off alive then dead.

Now lay down and make sure your civilians hands are 3cm behind the edge of the building you do not want be handing off the edge as this will get you shotgunned allot.

Now that you have you hidden spotting location now its time to start looking for any coalition movement and start spotting and reporting them now if you become under fire and are compromised don't just sit there waiting for them to head shot you move out of there line of fire get a new roof don't go back to that spot it is compromised for at lest 15 - 30m find a new roof check for its cover locations and then hide and start spotting if you get 1 shot head shot'ed so be it that is the rice of spotting coalition forces.

Do get mad at the coalition for killing you when your spotting that the risk you take they don't want you giving there movement away.




Now we will cover using civilians to stop armor from punding the area you will mostly die a few times doing this.

you need 4 civilians each civilian needs to stand close to the armor fireing locations after a few civi death the armor gunner will stop he does not want to get to many civilian kills and have his team screaming at him he mostly will be forced to use his coax gun and not his heat cannon rounds.

Do not aspect to not get shoot with in 25m of insurgents this is the death zone for civilians stay away latest 26m give the coalition a chance to check his target and not in fear of getting shot at.


I hope this helps you guy's and girls.
Last edited by R.J.Travis on 2009-06-18 03:30, edited 1 time in total.
Reason: Added guide
Twisted Helix: Yep you were the one tester that was of ultimate value.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Civilian Respawn Time

Post by wookimonsta »

travis, i agree with just about everything you just wrote. the only thing is the armor pounding. It would be nice if the civilians had some way of making it clear they are insurgents (maybe give em a white flag XD)
whiterock, wouldn't it make more sense to lower the time after a capture as opposed to lowering the time after getting killed?
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Civilian Respawn Time

Post by master of the templars »

wookimonsta wrote: whiterock, wouldn't it make more sense to lower the time after a capture as opposed to lowering the time after getting killed?
your not supposed to kill civillians, so the civillian should not be punished for it.
its like punishing you every time you get teamkilled
Make nukes, Not war
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Civilian Respawn Time

Post by Spartan0189 »

Simple. Usually, the targets you should shoot have Hoods on them, if not, take a gamble for the worst.

Besides, 2 mins seems fine to me..
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