Combined Arms Forums
You will need 0.86 to run Combined Arms (Available Friday).
Files :http://www.megaupload.com/?d=T5BGS2EV
Here is the installer:
Due to certain ppl's retardation, we will be starting the server on SUNDAY instead.
Schedule:
Saturday June 10th: CA Files + 0.86 Available
Sunday: Server will start promptly at 1 pm Eastern time US
The following has changed from our previous test:
Weapons Changes:
Credits to SolidKnight and Alex6714 for the TV guided weapons.
- Tried fixes for Laser Guided Weapons to improve reliability.
- Moved Radar on aircraft to face forward to ease use.
- Added TV mode for all bombs and missiles. Munitions are guided by clicking now.


Pilot workload is much lower, and accuracy is much higher, as you can see in that screenshot.
Added IR view to the Javelin.

Ok housekeeping done, here's the big changes:
Fully functional Carrier. Complete with Catapult and Arrestor Cables:

How do I use them?
Primary Fire: Arm left catapult.
Secondary Fire: Arm Right catapult.
X Key: Arm Arrestor Cable.
Once the catapult is armed all the pilot has to do is throttle up. It will do the rest.

F-35 Lightning II

*Stealth Properties: Will be difficult to detect from the front and side angles.
New Skins
Re-skinned the M1A2 Abrams.

Re-skinned the F-18C


All credit to [EEF]Burton for the paint jobs.
Maps:
We will be including 2 maps from Project Reality 0.86 into the current Combined Arms build. If they are at all successful then we will keep them.
These maps will be centered around offense vs defense. The attacking forces will have superior offensive firepower and mobility while the defensive team will have tough static defenses and defensive spawns.
The spawns we have included at each flag are destructible rally points, but will respawn in 5 minutes.
Muttrah City

Muttrah City has a slight rearrangement in flags. The entire city is occupied by the MEC who have spent days setting up fortifications within the city. The key for the US is to suppress the enemy beach emplacements for the landing forces to get ashore, and the key for the MEC is to preserve their emplacements to cause as many casualties on the invasion force as possible.
*Note: The static ZIS-3 Cannons can be used for indirect fire.

US forces:
2x AH-1Z
1x Attack huey
3x UH-1N
4x LAV-25
4x RHIB

MEC Forces:
2x BMP-3
2x T-72M1M
6x Static Artillery guns
Numerous ZPU-4 AAA guns
Numerous HJ-8 ATGMs and static MGs
Vodniks and Trucks scattered around the city

Seven Gates
7 Gates has also received a slight overhaul. The situation involves a US Army Armored platoon attempting to break through a series of Chinese bases. It is the same offense/defense layout as Muttrah. Chinese forces attempt to halt and contain the US advance, while American forces try to eliminate resistance. Air support is canceled due to deteriorating weather conditions.

The Chinese will have access to an array of static weapons such as ATGMs and ZIS-3 Guns located on the opposite side of the river.
US Army Forces
2x M1A2
2x M2A2
2x Supply Trucks
2x HMMWV
2x Logistics trucks
PLA Forces
2x Logistic Trucks
2x WZ115 IFVs
2x Nangins
3x ZIS-3 Artillery
Assorted HJ-8s and HMGs
Weather effects
We are currently testing a rain effect. It has a few bugs so its very WIP. By Friday we will have made some changes in all likelyhood.



Mapping edits are thanks to Sniper Dog.
Let me remind you once again that all of this stuff is WIP and subject to change. This being a beta test please help us find bugs by making a report in the bug section of the Combined Arms forums.
combinedarms.myfreeforum.org :: Bug Reports
Other than that please give feedback and questions.
combinedarms.myfreeforum.org :: Ideas and Complaints
Thanks for reading. See you there soldier! :d rillserg



