PRMM 0.311 Patch ReadMe

General discussion of the Project Reality: BF2 modification.
eggman
Retired PR Developer
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PRMM 0.311 Patch ReadMe

Post by eggman »

Hey Gents,

Just wrapping this up and getting it into testing.

Here's the notes from the readme:

=====

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4. Changes
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IMPORTANT Single Player Notes
- In order to be able to capture flags in Single Player you will need to do the following:
--- 1. go to /mods/pr/python/game/gamemodes/
--- 2. run spfix.bat
--- 3. this will now run Single Player maps in traditional Conquest mode;
--- 4. In order to rever this change, you will have to manually rename gpm_cq.py to gpm_cq_disabled_by_aas.py and then rename gpm_aas_disabled_by_cq.py gpm_cq.py
- AAS mode (gpm_cq before running spfix.bat) is not supported in Single Player
- Extraction mode (gpm_xtract) is not supported in Single Player
- Single Objective mode (gpm_sobj) is not supported in Single Player


Class Changes
- Increased player jump height slightly
- Increased the time before stamina will start to regenerate after jumping
- Increased the delay in between changing stances slightly



Vehicle Changes
- Heavy Jeeps (Hummber, Vodnik, Nanjing) should now blow up much faster after taking an Anti Tank weapon hit.
- Added back in the nosecam ability. This will change in a future release when we adjust how the gunner HUD works in choppers, but nosecam is back in for now.



Weapon System Changes
- Adjusted Arty so that 2 SLAMs will wreck Artillery pieces
- Added a reload bar to Defibulators to indicate when the battery system is finished recharging
- Doubled the smoke grenade duration


Game Play Changes
- Removed ability to drop vehicles until we make some PR changes to it
- Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead.
- Reduced volume and sound radius of SLAM timer beeps
- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose.
- Supply Drops will now take a couple of minutes to fall to earth after the request is granted by the Commander. They will also not land exactly where you want them, so be careful where you make your request as they can land as much as 50 or 60m from where you requested them.
- Removed healing abilites from Supply Crates. You must now find a Medic to get healed.
- Added back in Vehicle Resupply capabilities to Supply Crates.
- Boosted Ammo Kit reloading speed by 50%.
- Reduced initial grenade toss delay by about 70%.
- Reduced Grenade Reloading delay to 4 seconds from 8 seconds in 0.30.
- Added a "star" icon for the SUV to identify it distinctly. We'll replace this with a more appropriate icon in a future release.



Scoring System Changes
- We uh... fixed the bug where you got points when dead. Oops. You now only get points when you are alive.
- Removed Team Points scoring bonuses. You no longer get bonus points from team mates, only from squad mates.
- Doubled the points for Repair activities.
- Added a Sniper Target Priority bonus: when snipers kill a squad leader, commander or another sniper they get a double points bonus (on top of ranged and threat and worth bonuses)


New Game Modes
- no new game modes with 0.31


New Maps
- no new maps with 0.31


Map Changes
- Made some tweaks to balance Steel Thunder 16p
- Modified the Steel Thunder AAS order for 16p
- Fixed EnvMaps issue with Night Maps. This *may* help with the black textures issue, but if not the workaround is still to set dynamic shadows to medium.
- Added more transport vehicles and helicopters to Jabal
- Fixed Jabal description
- Removed xtract support from S@K2 and CP Abadan as these maps have not been tweaked for xtract mode.
- Added Mk12 Sniper kit to Strike at Karkand and Sharqi Night for USMC
- Changed both teams to use Woodland camo on night maps to address "glowing" soldier issues.
- Made some balancing tweaks to Muttrah City
- Made some minor object placement fixes for Mashtuur Day & Night
- Removed the train accident spawn point for MEC in Strike at Karkand on 32p & 64p configurations for XTRACT mode only


Miscellaneous Changes
- Updated Credits List that was waaaaay out of date
- Fixed an issue where the TV Station Helipad was repairing Helicopters too fast and from too large a radius. You should now have to land to re-arm and repair helicopters at the TV Station.
- Added a definition for radio spam controls. Default is that more than 4 radio messages in 4 seconds will result in a 30 second ban from using the chat message system.



Server Administration Changes
- Added an AAS time limit setting to realityconfig.py. Default is 1 hour; Setting this to 0 will disable time limits for AAS.
- Edited the default map list to only have a single mode in each grouping. Conquest (AAS) is the default game mode. Other supported modes are included in the maplist.con file, but they are commented out.
- Set the python files included with Project Reality to read only to avoid conflicts with ABR ranking system. You will need to wait until the new files are distributed through ABR before marking these read/write.


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5. Bug Fixes
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- Validated inclusion of BF2 1.3 bugfixes
- Made a change to grenades to avoid an instant reload exploit
- Changed Little Bird icon to Transport Helo icon from Attack Helo icon


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6. Known Issues
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- 031 BUG: The game mode filter in the server browser is screwed up. This appears to be a BF2 1.3 related bug, but we have not been able to solve it. If servers are not showing up in the list, just click to BFHQ, then click back and it should refresh the list.
- 031 BUG: Steel Thunder appears to have significant lag problems in 32p and 64p configurations. We are investigating the cause and hope to have a fix for a future release. These configurations are not recommended, the map appears to play fine up to about 24 players.
- 030 BUG: When riding in an APC in any position, or when riding in a Jeep in the gunner or driver position there is no resupply indicator in the HUD although you are being resupplied
- 030 BUG: Wreck Fires do not cause damage to players; will fix in a future release
- 030 BUG: BFHQ is missing some weapon descriptions and images; will fix in a future release
- 030 BUG: You should FIRST turn on your Soldier NVG before getting into a helicopter, then turn on the NVG in the helicopter for a better picture. We are looking into this issue for a future release.
- 030 BUG: On Extraction mode maps the attacking team (not the escort team) cannot enter certain areas of the map (to avoid camping the spawns). You will get an "outside the combat area" message but there are no red stripes indicating the boundaries. We will investigate this for a future release.
- 030 BUG: Some users have reported black textures on buildings on night maps when running dynamic shadows on HIGH settings. We do not know what the cause is. Work around is to run dynamic shadows on medium settings; the visual difference is not that significant and we decided to release it with this bug and work around.
- 030 BUG: Not all map / game mode combinations have loading maps yet; will fix in a future release
- 030 BUG: The light signature from firing weapons at night does not properly reflect off all surrounding surfaces; will fix in a future release
- BF2 1.2x BUG: Problems zooming in or out when armor is reloading or overheated.
- BF2 1.2x BUG: Secondary weapons do not play the overheat sound
- BF2 1.2x BUG: Mods will show their size as the total size of the BF2 installation including all other installed mods and maps. This is innacurate. Project Reality 0.3 uses about 900mb of disc space.
- BF2 1.2x BUG: Empty friendly vehicles show up on the minimap as occupied

=====

We're hoping the known issues list decreases with a few bugfixes from BF2 1.3 but we've not done any testing yet.

egg
Last edited by eggman on 2006-05-28 23:01, edited 1 time in total.
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Eden
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Post by Eden »

Good to hear, I'll go download 1.3 now and wait for 0.31 :)
- Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead.
Was there any particular reason for this? I quite liked the PR Squad hopping implimentation.
- Made some balancing tweaks to Muttrah City
Any specific changes?
Silver
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Joined: 2006-02-05 22:55

Post by Silver »

Sounds good! :)
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Sir. iNGy
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Post by Sir. iNGy »

Cant wait for this :D
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Skullening.Chris
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Post by Skullening.Chris »

'[R-DEV wrote:eggman']
- Increased the delay in between changing stances slightly

- Heavy Jeeps (Hummber, Vodnik, Nanjing) should now blow up much faster after taking an Anti Tank weapon

- Doubled the smoke grenade duration
Yay!!! x1000
Fullforce
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Post by Fullforce »

'[R-DEV wrote:eggman']
- Increased the delay in between changing stances slightly
I think I just died. No more prone diving!



*kisses Eggman*
eggman
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Post by eggman »

Nah, I don't think this is going to fix prone diving - sorry! We are going to contiue to work on that issue. This will help a bit, but it won't really address it.

Regarding the PR Squad Hop Penalty versus the BF2 Squad Hop Penalty... there is no way to disable the BF2 one, so the 2 would interact and be rather annoying. There was also a couple of bugs with the PR one, so we've decided to go with the BF2 1.3 system.

Not exactly sure what Rhino did with Muttrah beyond getting a lil more Little Bird action. Couple of other tweaks I believe but not specifically sure what.

If all goes well in test should have it out to y'all within a couple of days.

egg
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2Slick4U
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Post by 2Slick4U »

Awsome egg...I'll hop over and get to testing!!!


-Slick
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luizinhuu
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Post by luizinhuu »

loved most of the changes

but
"- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose."

why is that? didn't like it! squadleaders do not usually asks for arty on his head :(
Skullening.Chris
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Post by Skullening.Chris »

I would assume so that they hafta have the area in their line-of-sight... but that's only a guess...
eggman
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Post by eggman »

Correct.. have to have "eyes on" to call Arty. It's too prevalent in PR right now. Being able to right click anywhere on the map and get an arty or supply drop was not to our liking.

If we could adjust the reload timer in a reliable way, we would have already done so, but it's hard coded.

The benefit of a team working in co-ordination where SLs are requesting assistance from a CMDR is a really good thing and is the primary reason we like Artillery. But ... we really wish:
- it took a long time to reload (like as in 15 to 20 minutes)
- it lasted a lot longer when it did happen (like as in 2 or 3 minutes)
...etc.... but that's all hard coded.

egg
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Garack
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Post by Garack »

Very Nice!

Greatest Mod and greatest Community Support and interaction ever !!!!!!!!

"Added a definition for radio spam controls. Default is that more than 4 radio messages in 4 seconds will result in a 30 second ban from using the chat message system."

VERY NICE!!!

BTW..Is there a way to make the Fonds on Hud a littler smaler?
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

lol something funny about that radio thing - when you join an ABR server and its automatically doing your rank "updates" it seems to count those as you talking, so a lotta times I get a 30 second ban just from those plus maybe one actual radio comm :P
Rhino
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Post by Rhino »

Eden wrote:Any specific changes?
32 man added a BH chopper as well as AA sites ect.

made flag changes and spawn changes. and lots of other stuff ;)

all little tweakes to hofuly improve game play.
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Skullening.Chris
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Post by Skullening.Chris »

Cool, can't wait to see it... er... play it, Rhino!
Eden
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Post by Eden »

'[R-DEV wrote:Rhino']32 man added a BH chopper as well as AA sites ect.

made flag changes and spawn changes. and lots of other stuff ;)

all little tweakes to hofuly improve game play.
:mrgreen:

Good to hear, it definitely needs it, at the moment the MEC are afraid of nothing. Standing out in the open like they arnt being attacked :roll:
Rhino
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Post by Rhino »

Eden wrote: :mrgreen:

Good to hear, it definitely needs it, at the moment the MEC are afraid of nothing. Standing out in the open like they arnt being attacked :roll:
i have bigger plans for it for .4 ;)

also eden you on xfire? would like to confirm that date :D
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Malik
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Post by Malik »

Sounds good, very good. Definite proof that you guys listen to your community, almost all those changes have been discussed on this forum and it's good to see they go into action.

Now if only you add my insta prone fix. ;)
twisted
Posts: 127
Joined: 2005-09-15 02:27

Post by twisted »

'[R-DEV wrote:eggman']Nah, I don't think this is going to fix prone diving - sorry! We are going to contiue to work on that issue. This will help a bit, but it won't really address it.


egg
hmmm. if there was one thing i would have like to see fixed in the mini-patch it is prone jumping saw gunners. last night i noticed quite a few people doing the run dive fire m249 jump up run dive fire etc. like damn rabbits around a flag. a fix would give assualt a better place on the battelfield.
trogdor1289
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Joined: 2006-03-26 04:04

Post by trogdor1289 »

The fix is being worked on for .4 so don't worry about the prone diving issue we know about it.
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