Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

General discussion of the Project Reality: BF2 modification.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by jbgeezer »

Nice, defiently gonna download this!
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Hietaa
Posts: 175
Joined: 2007-09-24 13:53

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Hietaa »

Nothing more to say...

BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by BroCop »

Do my eyes deceive me or you really got arty in this mod?!

I am so downloading this
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by masterceo »

<3 CAS and friends, i'll definitely hop on teh server when i'll finish downloading 0.86

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Sniperdog »

You may be excited and jizzin in u your pants but come this saturday this is the only thing that will describe you...


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Will Stahl aka "Merlin" in the Squad community
BattleArena4
Posts: 279
Joined: 2007-07-04 19:41

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by BattleArena4 »

Trendy puppets. With your SNL clips. Real men knew them in their day.

WARNING: A ROUGH JOKE IS ABOUT TO BE MADE ABOUT THIS MOD. DON'T FLIP OUT AND TAKE IT SERIOUSLY.


Lonely Island wrote a song long ago that not only accurately describes the current players of Combined Arms, but correctly mentions the number of current active players of that mod.

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/ERlIba3sYKA&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ERlIba3sYKA&hl ... 2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/youtube]
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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Sniperdog »

^ lol at that.
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Will Stahl aka "Merlin" in the Squad community
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by McBumLuv »

Hehe, nice vid. :p

Glad I finally get to try this out. I remember the primitive catapults, those were fun to try and get to work. I'm pretty amazed you've got it to work so that it only releases when the throttle's at full though :)

I'll definitely be there. No homework or any **** like that since I've had exams already, to boot :D
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Rangu »

WOW! The thing you've done with the carrier is really impressive! I can't wait :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by CAS_117 »

BattleArena4 wrote:Trendy puppets. With your SNL clips. Real men knew them in their day.

WARNING: A ROUGH JOKE IS ABOUT TO BE MADE ABOUT THIS MOD. DON'T FLIP OUT AND TAKE IT SERIOUSLY.


Lonely Island wrote a song long ago that not only accurately describes the current players of Combined Arms, but correctly mentions the number of current active players of that mod.

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/ERlIba3sYKA&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ERlIba3sYKA&hl ... 2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/youtube]
That actually described how many people were working on it till the last 2 weeks. :lol:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Rudd »

Doesnt your rain have the same problem as EoD? Goes horizonal when you look up?



I'm a bit sad that another British map bites the dust.

I really am hoping the DEVs will integrate alot of your stuff soon.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by CAS_117 »

Yeah same bug. We're working on it though.

I get the feeling 7 gates was gonna be taken out of PR anyways. Same sort of "remove stuff, remove more stuff, move a flag, remove map" thing was happening to it.

We'll add the british and Russians for 2.0.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Arnoldio »

Weather effect were listed as hardcoded..so were some kind od arrestor cables and catapuld...

Here you have it , served on a plate.... I wont download it but proper use of brain an having lots of time shows that BF2 engine isnt so retarded as you may think.
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Orgies beat masturbation hands down. - Staker
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Rudd »

Weather effect were listed as hardcoded..so were some kind od arrestor cables and catapuld...

if they can't fix the rain bug, it still is. I really don't see how it can be fixed if EoD couldn't do it.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Alex6714 »

Rain effect is being worked on. I have an almost perfect version save some speed/colour tweaks but whether it works in game without exceding all the particle limits...

Well, maybe you get sparse on and off rain. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by Sniperdog »

God bless alex the effects wizard...
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Will Stahl aka "Merlin" in the Squad community
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by CAS_117 »

Dr2B Rudd wrote:if they can't fix the rain bug, it still is. I really don't see how it can be fixed if EoD couldn't do it.
You're forgetting one thing matey...



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we're on a boat.
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Post by CanuckCommander »

CAS_117 wrote:You're forgetting one thing matey...



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we're on a boat.
GOD! I love the benefits of being on a boat!
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