Pilot incentive for bailing out.

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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Pilot incentive for bailing out.

Post by Qaiex »

I was thinking what if there was a way to make it so if you bail out of an aircraft or a helicopter before it explodes, you don't loose as many tickets.
Like, if you're shot down and you manage to bail out and survive for over a minute or something, your team doesn't loose 10 tickets, but only 2 or something.

Jets and helicopters are extremely important assets to the team, so unlike transport trucks or humvees, the extra ticket loss isn't really the bad part about crashing them.

Alternatively, increase ticket loss from 10 to 15 or 20 if the pilot dies with the jet/helicopter.


This would give pilots incentive to bail out and survive, rather than just die with the jet/helicopter so they don't have to walk back to the base to wait for a new one.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Pilot incentive for bailing out.

Post by AquaticPenguin »

Or alternatively, make it so the vehicle itself loses only a few tickets but killing the pilot loses a lot more. That'll give the pilots some incentive to survive.
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Pilot incentive for bailing out.

Post by alexaus »

people wont fight to the last if u put that in , they will think uhoh shits hit the fan im outta here
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Pilot incentive for bailing out.

Post by mosinmatt »

I kind of like the idea. I have never once seen a pilot bail.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Pilot incentive for bailing out.

Post by Ccharge »

I like this. It will make people be more carful about assets and reduce the amount of "suicide runs" on fortified enemy areas.
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Pilot incentive for bailing out.

Post by Qaiex »

After seeing the new system I would agree with aquatic that the almost complete removal of ticket loss for the helicopters is preferable.
Combined with bringing back the pistol for the pilot via either the removal of the parachute or the more complicated idea I posted in the other thread it would make survival a key aspect of the game for the pilot.

Right now it's more like Battlestar Galactica, you crash, "Ah, screw it." shoot yourself and download into a new body.


Alexaus you are of course also right, but that is realistic, weighting each situation against the possibility of survival.
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Pilot incentive for bailing out.

Post by TomDackery »

Yesterday, I was shot down twice, and managed to bail out an survive. Your incentive is you save your team that one ticket, AND you still have 0 deaths. In the end of the round, I was 29-0, which looks a lot better than 29-1 or 29-2.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Pilot incentive for bailing out.

Post by mat552 »

mosinmatt wrote:I kind of like the idea. I have never once seen a pilot bail.
I personally rarely got the chance before the patch, I'd always explode if AA so much as looked at me in a helo, and jets still don't have all that much health to spare.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Qaiex
Posts: 7279
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Re: Pilot incentive for bailing out.

Post by Qaiex »

Yes, I like the idea of bailing, it feels like it's what you're supposed to do when your helicopter crashes, but theres really no point in the game.
One ticket isn't worth more than the 10 minutes of downtime you face trying to get evacuated from the area and the risk to the people rescuing you.

Trying to save that one ticket might end up costing the team 20.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Pilot incentive for bailing out.

Post by Elektro »

qaiex wrote: Right now it's more like Battlestar Galactica, you crash, "Ah, screw it." shoot yourself and download into a new body.
I thought i was the only one who watched that :b?
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Pilot incentive for bailing out.

Post by mockingbird0901 »

How about giving the heli and planes more health, but making it so that they loose engine power where they now would be destroyed?
Haven't tried the new patch yet, but I mean to have read that the DEV's have done something similar.
So that if you were flying high, and got struck by AA, you would start to descend, having no ability to maintain altitude, and by doing so, would have no other logical option but to bail.
Or, if flying low, you would hit the ground with a downed heli, and if lucky/enough skill, it wouldn't be destroyed, but rather just broken.
That way, you would need to destroy it, or have somebody come and repair it, like with the tanks.
Otherwise it would just stay there, witch would be devastating for the team that just lost it.
And there you go, more need for teamwork :D
Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: Pilot incentive for bailing out.

Post by Cheesygoodness »

You want the pilot to have incentive to bail out?

I can give it to you rather easily.

Make the respawn if you have the pilot kit 2-4 minutes everytime.

Incentive not to die is there. Thus rather then going down with the plane they'll prefer to get the hell back to safety.

On a whole. From my experience. If you want players to react a way give them a reason to. Ticket costs don't bug a single player. There spawn-time does. IE see the civilian class.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Pilot incentive for bailing out.

Post by AgentMongoose »

A better system to help pilots give a rats arse about surviving is give them a weapon, Knife, or even able to punch out another player would help... as it is, even If a pilot bails, he may as well be dead.... he is of no use to the team.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Pilot incentive for bailing out.

Post by mockingbird0901 »

AgentMongoose wrote:A better system to help pilots give a rats arse about surviving is give them a weapon, Knife, or even able to punch out another player would help... as it is, even If a pilot bails, he may as well be dead.... he is of no use to the team.
True. A knife at least would be nice, so that the pilot can actually do something when he gets shot down.
Something that would be really cool would be if he could, since he doesn't have that much gear, run just a bit faster then your average inf. Then he could make a jump on the people that's hunting him, stab the first one, grab his rifle, and shoot the rest.
Would be so cool to do this I think! :-o
Oh, and I do think the average pilot is issued a pistol..
Tho it was removed due to game play, as you may know :(
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Pilot incentive for bailing out.

Post by ryan d ale »

Cheesygoodness wrote:You want the pilot to have incentive to bail out?

I can give it to you rather easily.

Make the respawn if you have the pilot kit 2-4 minutes everytime.

Incentive not to die is there. Thus rather then going down with the plane they'll prefer to get the hell back to safety.

On a whole. From my experience. If you want players to react a way give them a reason to. Ticket costs don't bug a single player. There spawn-time does. IE see the civilian class.
Very well said Cheesy.

Whilst it would be great to not lose so many tickets (just for the guilt factor) it is a part of the gameplay-mechanic. It's based on tickets and protecting your assets (and ***) is part of that.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Pilot incentive for bailing out.

Post by Alex6714 »

Cheesygoodness wrote:You want the pilot to have incentive to bail out?

I can give it to you rather easily.

Make the respawn if you have the pilot kit 2-4 minutes everytime.

Incentive not to die is there. Thus rather then going down with the plane they'll prefer to get the hell back to safety.

On a whole. From my experience. If you want players to react a way give them a reason to. Ticket costs don't bug a single player. There spawn-time does. IE see the civilian class.
Ok, since the minimum heli spawn time is 10 minutes, that just won´t work. In fact, if I just die with an aircraft I have a better chance of getting it again rather than some random from APC2 squad who won´t leave it alone while I am desperately trying to get at least one member of the team to give a damn about picking me up.
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Pilot incentive for bailing out.

Post by GR34 »

it would be cool to try to extract a pilot
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Pilot incentive for bailing out.

Post by Qaiex »

Mockingbird we already have that system, but unfortunately the logical solution is to sit in the helicopter and die when it explodes.
1 ticket lost for your team, you respawn in a minute and you don't put alot of lives and possibly another helicopter at risk, trying to save you in an obviously hostile zone.


Cheesy, how long do you think it takes to be rescued? Less than 2-4 minutes? It still wouldn't be worth bailing.
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Pilot incentive for bailing out.

Post by JDMT »

Punish the pilot for dying, you do it to the Civilian.
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