Interested in a Mapping Contest?

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Are you interested in taking part in a Mapping Contest?

Yes, and I have made custom maps for BF2 before!
36
28%
Yes, although I have never made a custom map for BF2 I have for other games/mods.
18
14%
Yes, although I've never made a map, will need pointing in the right direction.
45
35%
No, I dont have the time to make a map.
21
17%
No, not a bit interested in taking part.
7
6%
 
Total votes: 127

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Interested in a Mapping Contest?

Post by Rhino »

ye then you will most likely struggle to get your head around the texture pallets system as its very different from most other games.
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Squaddie09
Posts: 98
Joined: 2009-05-06 17:37

Re: Interested in a Mapping Contest?

Post by Squaddie09 »

do you possibly know of any good tutorials to help us out with this? Id like to get a bit more involved here by creating a few 3d models and stuff, so will be more than willing to learn a thing or two
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Interested in a Mapping Contest?

Post by Rhino »

there really isn't any static tuts out there tbh.

How ever you can learn a little from these ones:

Very Basic static creation tut: Creating Your First Static In Max / Gmax - Official BF Editor Forums

UVing tut in a simliar manner to how you UV to static texture pallets: Uvmapping - The Other Way Around (56k Warning!) - Official BF Editor Forums

Texturing statics tut (not sure how good this one is): Texturing BF2 StaticMeshes

BF2 Texture Layers Video tut (not sure how good this one is): 4shared.com - online file sharing and storage - download tutorial_BF2layers.zip

gl, if you have any more questions make a new topic as this is going a little offtopic now :p
Last edited by Rhino on 2009-05-20 00:10, edited 1 time in total.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Interested in a Mapping Contest?

Post by Tonnie »

Squaddie09 wrote:I have modeled, textured, animated and uved stuff, but never exported for use in bf2. I have only ever created works for Total war games and for stuff at college and personal use. I will pick it up easily though (hopefully) as I already have a good grasp with 3ds max and photoshop and several techniques when it comes to coding and scripting.
Mate theres more to statics then you may think.... I mean i am trying to get my head round most of it, also sqauddie if you find a good tut on let me know coz i have been looking for one now for ages...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
A_Mosquito
Posts: 36
Joined: 2009-06-13 00:51

Re: Interested in a Mapping Contest?

Post by A_Mosquito »

I've used the standard Bf2 Editor before, and would be interested in making PR maps, if only for fun :D . Only finished one map before, a flat plain with two huge bases at either end. definitley not PR style, though :sad: .
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: Interested in a Mapping Contest?

Post by wuschel »

Hello CRF,
[R-DEV]CodeRedFox wrote:When I was working on Korengal I had taken 3 months off of work. I worked everyday 8+hours. I started Korengal March 08 and didn't complete it until August 2008 (0.8 release). And this was for a 1km map. For a first time mapper I would expect 3-5 months to complete a map working 8 hours a day.

Just some food for thought. Your experience may vary as I'm kinda of a perfectionist sometimes. This is in no way to deter you from trying as having people play on your map is a great thing to experience.
thank You for this information. I wondered how long it would take to make a map for this game with a such high quality: ~ 720 hours.

Even if I would dedicate 1 hour per day, that would still be two years of making a map. Allmost unbelievable ... but also a very strong argument not to start such an endeavour if one is not absolutely certain. And it is a margin for the standard of PR maps.

Regards,

Gibbon-6
Patient-Bear says
sCobra
Posts: 34
Joined: 2009-03-13 06:25

Re: Interested in a Mapping Contest?

Post by sCobra »

codered also puts a lot of detail into a map to make it look nice, whereas you could make a good map that works well and is fun, and add pretty things in a later version.
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: Interested in a Mapping Contest?

Post by wuschel »

sCobra wrote:codered also puts a lot of detail into a map to make it look nice, whereas you could make a good map that works well and is fun, and add pretty things in a later version.
OK, but still, as a new mapper, one would not expect me to finish a PR map quality standard map in 200 work hours.
Patient-Bear says
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: Interested in a Mapping Contest?

Post by Smuke »

Hopefully this will get a few good maps into the fray for PR.
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: Interested in a Mapping Contest?

Post by azreal64 »

Smuke wrote:Hopefully this will get a few good maps into the fray for PR.
first Rhino has to set it up. And that's if he has time, although I'm hoping he does.
Retired Forgotten Hope 2 Developer
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Interested in a Mapping Contest?

Post by Rhino »

Cheers for all the votes guys. Although there was many more people it looks from the poll results interested in this potential contest I doubt I will be running one due to some things that have come up in r/l so we will have to see.

Cheers again for the input and I wouldn't fully rule this out from not happening, I might find some time or someone else might run it ;)
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