Remove or Improve insurgency

General discussion of the Project Reality: BF2 modification.
KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Remove or Improve insurgency

Post by KarateDoug »

Real world statistics claim that for every 1 kill made by the taliban that there are over 15 kills made by Allied forces.

This seems about right in the PR. So why in the world does anyone want to play this type of game mode? There cant really be that many people who vote for the under dog, can there?

With an AR that can fire up to 800m accurately with 4x zoom, medics, armor units, plus inf carrying scoped rifles who the heck would want to suffer through this.

Insurgents on the other hand are armed with failed, scopless rifles, no bandages, spawn points set in locations that require you to injure yourself just to get out of, and no RP. We dont even get AA technicals, which although rarley seen, do exist in the talibans arsenal.

The only reason we havent won the war is because luckily nuking is against the rules and a set of ROE too loosely set would also be against the rules, but in all seriousness they stand no chance, just as in game.
Lauxman
Posts: 11
Joined: 2009-06-05 22:13

Re: Remove or Improve insurgency

Post by Lauxman »

Sorry, we don't always want completely equal numbers and completely equal gear with the same objectives in an AAS mode.

I don't think you've ever played Insurgency mode, seeing as how I've seen the Insurgency able to win just as often as the Coalition troops.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Remove or Improve insurgency

Post by charliegrs »

get rid of insurgency are you kidding me? look how many times the insurgents win, and tell me that they are no match to the coalition. no offense, but i have a feeling your one of those people thats plays the insurgent side like your still a conventional army. that only leads to failing. if the insurgents never won a round and it was just a total rape fest for the coalition, then i could understand making a thread like this. but the insurgent side {especially a competent team} wins consistently. lastly, the DEVs are not going to just abandon all the hard work they put into making the insurgency game mode, so this is all kind of a moot point.
known in-game as BOOMSNAPP
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: Remove or Improve insurgency

Post by G.Drew »

Asymmetrical gameplay is one of the best features in PR, so its staying indefinetly.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
mantiX
Posts: 11
Joined: 2009-03-17 11:32

Re: Remove or Improve insurgency

Post by mantiX »

Fix the new unrealistic lmgs and were in business
Kabro
Posts: 5
Joined: 2007-05-29 21:10

Re: Remove or Improve insurgency

Post by Kabro »

Your obviously going around the wrong way trying to play an insurgent game - your argument is based around the BLUFOR team having superior range, try organising a squad to sit in and around caches in cities, tunnels etc and set up ambushes.

Had a great game the other night on korengal - set up an ambush inside a tunnel, had about 20 grenade traps up and in the end we blew up the tunnel support and had the roof collapse onto the american squad. Great fun - dont just run around the cities looking for kills, as your sure to fail.
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Lauxman
Posts: 11
Joined: 2009-06-05 22:13

Re: Remove or Improve insurgency

Post by Lauxman »

The LMGs have made it rather brutal. Some silly Brit with a scoped LMG came into my building and I easily dispatched him with my SKS, then took his weapon. I proceeded to annihilate quite a few Brits on open ground. It alone has the ability to command an entire open area. Not a gamebreaker but makes it difficult.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Remove or Improve insurgency

Post by Jigsaw »

I don't think you've ever actually played insurgency, am I right? It is PR's most enjoyable and intense gamemode, the firefights are better than any I have seen in an AAS game and not only that but it is something that no other game has!
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Re: Remove or Improve insurgency

Post by KarateDoug »

"WINNING" c'mon. no one wins, well except the allies. Just cause you stave off the enemy long enough to prevent them from finding caches doesnt mean you won ****. It's just a rape fest, especially now. Ive seen caches that are left on the map cause the allies just got bored of looking for it far after the insurgents stopped defending it, not like we as insurgents actually had anything to do with the placement of the cache. Insurgents suck and hell yes ive played insurgent. maybe I have played it wrong. Im not the type to want to sit and camp around all day. I gotta be moving. I SIT at my computer to play. I dont want to sit at my computer to sit in a game.

Im aware that i am very much alone on how I feel about this.

I'm also aware that the sides are not anywhere near even in terms of weapons and thats cool. but it just seems to me that the odds are so far off that it's a waste. each new release seem to further the odds even more.

You insurgent lovers are an odd bunch.

Especially this useless civi kit that actually penalizes you if you actually use the stuff it has to offer.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Remove or Improve insurgency

Post by Elektro »

I love playing civi and getting the foolish americans to follow me into a setup ambush ... even APCs are dumb enough to try and run me over some times, but they nerver notice the IED hidden in the sand.

Besides that i have to tell you jigsaw that i have allways ejoyed your avaters ;b
Last edited by Elektro on 2009-06-20 21:05, edited 1 time in total.
Reason: i wanted to
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Remove or Improve insurgency

Post by Vege »

KarateDoug wrote:"WINNING" c'mon. no one wins, well except the allies. Just cause you stave off the enemy long enough to prevent them from finding caches doesnt mean you won ****. It's just a rape fest, especially now. Ive seen caches that are left on the map cause the allies just got bored of looking for it far after the insurgents stopped defending it, not like we as insurgents actually had anything to do with the placement of the cache. Insurgents suck and hell yes ive played insurgent. maybe I have played it wrong. Im not the type to want to sit and camp around all day. I gotta be moving. I SIT at my computer to play. I dont want to sit at my computer to sit in a game.

Im aware that i am very much alone on how I feel about this.

I'm also aware that the sides are not anywhere near even in terms of weapons and thats cool. but it just seems to me that the odds are so far off that it's a waste. each new release seem to further the odds even more.

You insurgent lovers are an odd bunch.

Especially this useless civi kit that actually penalizes you if you actually use the stuff it has to offer.
Your doing it wrong if you cant get a positive KDR when using AK or G3.
Insurgents are way superior in CQC.
You can hear APC 600 meters away and if thats not enough time to hide then you got a problem.
Insurgency is about harass, most of the time it's not even camping.
Use your brain.

It's now even more easy for the Insurgents with less caches and usually more RPG:s at the spot.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Lauxman
Posts: 11
Joined: 2009-06-05 22:13

Re: Remove or Improve insurgency

Post by Lauxman »

Stave off the enemy...sounds like "defense" has no place in your vocabulary. I guess you're the guy who caps a point in AAS, leaves it completely undefended, and then whines about how his team sucks when it gets retaken.

"An odd bunch" only if the "normal" bunch are players like you who seem to want the entire game to be like Call of Duty Warfare.
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: Remove or Improve insurgency

Post by Bamtoman »

Only thing I want changed is, make the civilian's spawn time not 2 minutes or 5999 seconds
or at least make the punishment more harsher such as losing 5 tickets
KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Re: Remove or Improve insurgency

Post by KarateDoug »

Lauxman wrote:Stave off the enemy...sounds like "defense" has no place in your vocabulary. I guess you're the guy who caps a point in AAS, leaves it completely undefended, and then whines about how his team sucks when it gets retaken.

"An odd bunch" only if the "normal" bunch are players like you who seem to want the entire game to be like Call of Duty Warfare.
I'd love to post my many screenshots showing a leading squad at the end of the round, with me as the SL. But this is not the thread for it.

Why must people always talk shit? Like I said anything derogatory to you. Besides you're an "odd" bunch. There was sarcasm in that. If im gonna cap a damn flag, its gonna cap. I dont leave. When I play with a squad you better believe my squad is right by my side and we're using some sort of tactics to our advantage. I'll definately admit that my insurgency skills are not up to par with many others, especially you Lauxman. You're L33T!

And of course, im sure it's obvious, AAS is preferred when I play. Maybe I'll change it up and see how I fair on the field.

Also removing insurgency was not to be taken seriously, but it definately got responses, instantly at that.

COD4 sucks. too high paced. Single player is pretty cool though. Great graphics as well.

My skills with an ak suck, any model. My breaching slug skills are pretty good though.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Remove or Improve insurgency

Post by charliegrs »

KarateDoug wrote:"WINNING" c'mon. no one wins, well except the allies. Just cause you stave off the enemy long enough to prevent them from finding caches doesnt mean you won ****. It's just a rape fest, especially now. Ive seen caches that are left on the map cause the allies just got bored of looking for it far after the insurgents stopped defending it, not like we as insurgents actually had anything to do with the placement of the cache. Insurgents suck and hell yes ive played insurgent. maybe I have played it wrong. Im not the type to want to sit and camp around all day. I gotta be moving. I SIT at my computer to play. I dont want to sit at my computer to sit in a game.

Im aware that i am very much alone on how I feel about this.

I'm also aware that the sides are not anywhere near even in terms of weapons and thats cool. but it just seems to me that the odds are so far off that it's a waste. each new release seem to further the odds even more.

You insurgent lovers are an odd bunch.

Especially this useless civi kit that actually penalizes you if you actually use the stuff it has to offer.
well if you run out the coalition tickets, and they dont destroy all of your caches, then yes you did "win" also it just sounds to me like youve played some pretty bad rounds of insurgency. it happens, even on AAS maps. insurgency couldnt be any simpler, you are given markers on the map where to defend, the coalition is given markers where to attack. its as simple as that. if both teams are even slightly competent then you wont do much "camping" as you will be under constant attack. if you played a round where the coalition was getting bored of looking for the caches, then that must have been a real team of morons, and that is just a bad round.

I dont know man, I dont know what you expect, this mod is aiming for realism. atleast suggest some changes, but if you try suggesting that insurgents get scopes, guided missiles, helicopters, and tanks to be even with the coalition you will get laughed at severely. Maybe PR just isnt for you.
known in-game as BOOMSNAPP
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Remove or Improve insurgency

Post by unrealalex »

Insurgency is awesome. Nuff said.
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Remove or Improve insurgency

Post by M_Striker »

No, i ALWAYS see coalition win on insurgency rounds. They are overpowered in real life, but this is a game. It's not fun to get dominated in combat by the other team and you cant do anything about it. It's really unbalanced now, and the mode has been killed especially with these automatic snipers (AR). Honestly, as coalition, it's too easy, and it's boring. As insurgents it's too hard and frustrating. I agree with OP and i think he brought up some good points. There is never a way that the coalition can not win. They can find the cache easily by looking for the biggest group of insurgents. The insurgents objective is to kill the BLUFOR. But with their more than **** weapons now. It's almost impossible. It was good how it was before with the lower recoil weapons. It made the coalition better at range, but the insurgents better at close range, which i enjoyed very much
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Remove or Improve insurgency

Post by Demonic »

I think the insurgency mode is still good, the new patch is great and made some really cool improvements. The ridiculous ammount of AR kits in the maps now are still playable and infact is a great addition as it allows every squad to ability to have somebody that can supress enemy units and give good cover. However the thing that unbalances is that combination of spam AR kits with scopes on them. They are so damn accurate at great distances and with that much ammo and firing capacity with that long range accuracy against a force that has crappier weapons with no scopes. Its down right ridiculous. A AK-74 fight against a M16 with a AOG scope is unbalanced as the M16 + AOG is far more accurate at most ranges compared. However its more or less a fair fight. The SAW + AOG is just a ridiculously unbalanced combination. That much accuracy including at long distance with all the bullets that thing can pump out specificly before having to reload.

If you just remove the scopes I think the game-play will be better. While the scopes represent realism, PR is still a game and the taliban and insurgents still need willing people to play them and nobody would want to if there whole squad can be taken out at over 600+M by one guy without the ability to do anything about it.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Remove or Improve insurgency

Post by sakils2 »

If the arty still goes trough a f*c*i*g house insurgency is screwed.


Yes, I said that. My team lost the tournament because of that...
Lauxman
Posts: 11
Joined: 2009-06-05 22:13

Re: Remove or Improve insurgency

Post by Lauxman »

Why take away from the Coalition? I see about equal amounts of victories on both sides. They really SHOULD remove Insurgency mode if you just want to balance the Coalition and the Insurgency.

Some of you need to learn that just because you don't have a scope doesn't mean you can't compete. You just can't expect to win a head-on firefight. Take up a position, and stop squeezing the trigger the very second you see an enemy in a window. Wait for them to scan and then start to move up.

Again, it just sounds like you want Call of Duty with no HUD and high damage.
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