[Menu] Auto Deploy
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: [MENU] Auto Deploy
Always wanted one of those
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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ExoDuUs
- Posts: 69
- Joined: 2008-08-05 09:19
Re: [Menu] Auto Deploy
This feature; will it be able to be turned off by server admins in the scripts?
As we have a 'kick to make room policy' on our server, as our members pay for their slots.
so admins kick to make room when they come ingame. Then the clan member then jumps into the open slot. But the auto deploy feature may-make this very difficult..
As we have a 'kick to make room policy' on our server, as our members pay for their slots.
so admins kick to make room when they come ingame. Then the clan member then jumps into the open slot. But the auto deploy feature may-make this very difficult..
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DrSpock
- Posts: 6
- Joined: 2009-05-08 01:25
Re: [Menu] Auto Deploy
So how exactly will the logic behind this feature handle servers that are considered "full" by regular players at 60/64, 62/64, etc?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Menu] Auto Deploy
Ancientman's already explained that, you can set a custom number of spots needed before the game tries to log you in.



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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Menu] Auto Deploy
THANK YOU
. This could come in handy to get on some of the good servers.
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Copper.8
- Posts: 58
- Joined: 2008-11-22 05:01
Re: [Menu] Auto Deploy
sexy...
If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
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0blivi0us
- Posts: 93
- Joined: 2009-04-24 12:28
Re: [Menu] Auto Deploy
Can't wait for the patch now xD
Although this might bring some problems xD when 15 gamers are trying to join a full server
Although this might bring some problems xD when 15 gamers are trying to join a full server
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J.Burton[EEF]
- Posts: 125
- Joined: 2009-04-05 16:21
Re: [Menu] Auto Deploy
I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: [Menu] Auto Deploy
Aye, the "clicking back and forth" and much more faster then this. Maybe make so it refreshes each second?'J.Burton[EEF wrote:;1060812']I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.
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Thalin
- Posts: 253
- Joined: 2007-01-26 21:30
Re: [Menu] Auto Deploy
'J.Burton[EEF wrote:;1060812']I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.
I've had good experiences using it so far, but I agree. Maybe it should perhaps be set to retry every 2-3 seconds perhaps?
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Jay
- Posts: 281
- Joined: 2006-07-03 19:39
Re: [Menu] Auto Deploy
But if everyone else is also retrying every 2-3 seconds, it will be the same as it is now. In the end it all comes down to luck. A better (and probably not possible) way would be to just have an ordered list. Players who "Autojoined" first, get in first.
Help Project Reality in Australia, join the bigD community!
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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: [Menu] Auto Deploy
So it would be fair, what's the problem ?Jay wrote:Players who "Autojoined" first, get in first.

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Menu] Auto Deploy
the way i see it is, yes manual clicking is faster but i use it to go make a drink or something to eat and still be able to challenge for a slot when away .
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: [Menu] Auto Deploy
I dont want to sit 10 minutes clikcing on a server to get in, as Gazz said with auto deploy you can go and do something else but is still competing for a space.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Menu] Auto Deploy
I love this feature, actually I was lcky enough to use it as Darkcloak and Jiggy were both trying to get on TnT themselves, but I got the spot, though I started last 



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scope
- Posts: 133
- Joined: 2009-02-19 14:26
Re: [Menu] Auto Deploy
Auto-deploy feature works great. Thanks for adding this.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Menu] Auto Deploy
Problem is that BF2 pauses when you do the Alt-Tab thingy, but that's hardcoded. Still a nice feature, though.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Menu] Auto Deploy
The only thing in 0.860 I can't complain about! Nice work!





