[Menu] Auto Deploy

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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: [MENU] Auto Deploy

Post by TF6049 »

Always wanted one of those
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ExoDuUs
Posts: 69
Joined: 2008-08-05 09:19

Re: [Menu] Auto Deploy

Post by ExoDuUs »

This feature; will it be able to be turned off by server admins in the scripts?

As we have a 'kick to make room policy' on our server, as our members pay for their slots.

so admins kick to make room when they come ingame. Then the clan member then jumps into the open slot. But the auto deploy feature may-make this very difficult..


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DrSpock
Posts: 6
Joined: 2009-05-08 01:25

Re: [Menu] Auto Deploy

Post by DrSpock »

So how exactly will the logic behind this feature handle servers that are considered "full" by regular players at 60/64, 62/64, etc?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Menu] Auto Deploy

Post by Rudd »

watch the video and it explains :P

you can tell it if it has reserved slots etc
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy

Post by McBumLuv »

Ancientman's already explained that, you can set a custom number of spots needed before the game tries to log you in.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy

Post by McBumLuv »

Edit: Ninjad :P
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Menu] Auto Deploy

Post by Tofurkeymeister »

THANK YOU ;) . This could come in handy to get on some of the good servers.
Copper.8
Posts: 58
Joined: 2008-11-22 05:01

Re: [Menu] Auto Deploy

Post by Copper.8 »

sexy...
If you don't manage to kill an insurgent, don't go after him, he'll IED you.

If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: [Menu] Auto Deploy

Post by 0blivi0us »

Can't wait for the patch now xD

Although this might bring some problems xD when 15 gamers are trying to join a full server
J.Burton[EEF]
Posts: 125
Joined: 2009-04-05 16:21

Re: [Menu] Auto Deploy

Post by J.Burton[EEF] »

I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Menu] Auto Deploy

Post by UncleSmek »

'J.Burton[EEF wrote:;1060812']I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.
Aye, the "clicking back and forth" and much more faster then this. Maybe make so it refreshes each second?
Thalin
Posts: 253
Joined: 2007-01-26 21:30

Re: [Menu] Auto Deploy

Post by Thalin »

'J.Burton[EEF wrote:;1060812']I've found this to be painfully slow and quicker to just sit there refreshing by yourself. 6 times in a row I was beaten to a slot by someone when I tried using Auto deploy earlier.

I've had good experiences using it so far, but I agree. Maybe it should perhaps be set to retry every 2-3 seconds perhaps?
Jay
Posts: 281
Joined: 2006-07-03 19:39

Re: [Menu] Auto Deploy

Post by Jay »

But if everyone else is also retrying every 2-3 seconds, it will be the same as it is now. In the end it all comes down to luck. A better (and probably not possible) way would be to just have an ordered list. Players who "Autojoined" first, get in first.
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Menu] Auto Deploy

Post by Hauteclocque »

Jay wrote:Players who "Autojoined" first, get in first.
So it would be fair, what's the problem ? :grin:
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Menu] Auto Deploy

Post by gazzthompson »

the way i see it is, yes manual clicking is faster but i use it to go make a drink or something to eat and still be able to challenge for a slot when away .
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Menu] Auto Deploy

Post by Zimmer »

I dont want to sit 10 minutes clikcing on a server to get in, as Gazz said with auto deploy you can go and do something else but is still competing for a space.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy

Post by McBumLuv »

I love this feature, actually I was lcky enough to use it as Darkcloak and Jiggy were both trying to get on TnT themselves, but I got the spot, though I started last :lol:
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scope
Posts: 133
Joined: 2009-02-19 14:26

Re: [Menu] Auto Deploy

Post by scope »

Auto-deploy feature works great. Thanks for adding this.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: [Menu] Auto Deploy

Post by spawncaptain »

Problem is that BF2 pauses when you do the Alt-Tab thingy, but that's hardcoded. Still a nice feature, though.
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Menu] Auto Deploy

Post by JDMT »

The only thing in 0.860 I can't complain about! Nice work!
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