Remove or Improve insurgency

General discussion of the Project Reality: BF2 modification.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Remove or Improve insurgency

Post by RedAlertSF »

If you don't like it, don't play it. It's so simple.


I've played hundreds of Insurgency rounds on all maps and I have to say that OP doesn't know st all what he is speaking.

I haven't seen a map yet where BLUFOR is overpowered. Only on Archer USMC's scopes gave them some advantage, but I take cover, let them come closer and kill them. If you don't do it, fine. It's not symmetrical, balanced or fair but it's definitely fun.

As I already said, if you don't like it then don't play it. Don't post a topic on the forums and cry. If you do, at least suggest something else than 'remove or improve insurgency'.
molotov everything
Posts: 27
Joined: 2009-05-24 01:48

Re: Remove or Improve insurgency

Post by molotov everything »

RedAlertSF wrote:If you don't like it, don't play it. It's so simple.


I've played hundreds of Insurgency rounds on all maps and I have to say that OP doesn't know st all what he is speaking.

I haven't seen a map yet where BLUFOR is overpowered. Only on Archer USMC's scopes gave them some advantage, but I take cover, let them come closer and kill them. If you don't do it, fine. It's not symmetrical, balanced or fair but it's definitely fun.

As I already said, if you don't like it then don't play it. Don't post a topic on the forums and cry. If you do, at least suggest something else than 'remove or improve insurgency'.
As a modder I completely disagree with your philosophy/attitude, avoiding criticism will spell doom to your project.

If the devs thought like you, Project Reality would of gone nowhere. If you avoid criticism a large group of players voice, only to say that they just "suck" then no real progress will ever be made. Project Reality does have flaws as every other game does, only this time many players are voicing out the same argument, which obviously shows the majority dislike insurgency now AND with good reason (its boring and frustrating to play as an insurgent on most maps). Then it could mean it would be something to work on the next patch.

In my opinion insurgency was the best in the .7 series! Especially when civilians were the insurgents best weapons just as in reality. As for suggestions

-more cars for insurgents to move about in (3-4 functional cars in city is just not believable or realistic)
-more spawns points for INS, so they can more easily setup ambush points instead of being forced to fight like a conventional army by being massed up in one or two spawnpoints)
-slight rpg accuracy increase and amount carried.
-slight weapon accuracy increase
-a larger range of ieds and traps to use from
-and most importantly civilians that actually don't get punished when they die ffs! 30-40 second spawn time, and 300-400 second spawn time for those who kill them! Christ everyone since .8 has been acting like blackwater shooting every civilian without mercy. I'd like to see the coalition forces actually play more carefully and the insurgents to have that buffer they once had by having a good amount of civilians roaming around with them. Iraqi insurgents use civilians to their advantage, why not it be the case again in PR! Civilians were what prevented the US team from simply just strolling into town and shooting/blowing everything up they saw in sight (completely unrealistic for an insurgency mode)

Insurgency is my favorite mode, please any devs out there at least consider any of the aspects in my suggestions.
Last edited by molotov everything on 2009-06-21 19:05, edited 7 times in total.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Remove or Improve insurgency

Post by amazing_retard »

RedAlertSF wrote:If you don't like it, don't play it. It's so simple.


I've played hundreds of Insurgency rounds on all maps and I have to say that OP doesn't know st all what he is speaking.

I haven't seen a map yet where BLUFOR is overpowered. Only on Archer USMC's scopes gave them some advantage, but I take cover, let them come closer and kill them. If you don't do it, fine. It's not symmetrical, balanced or fair but it's definitely fun.

As I already said, if you don't like it then don't play it. Don't post a topic on the forums and cry. If you do, at least suggest something else than 'remove or improve insurgency'.

We are trying to improve the mod with helpful suggestions, believe me a lot of people side with the OP on and off the forums.
I couldn't agree more with molotov everything.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Remove or Improve insurgency

Post by Dunehunter »

The thing is, this mod is made for the devs, basically. They've stated in the past that they started making the mod they wanted to play, and that's still the way it is. It's great that so many people like it, but I don't think that PR is ever going to aim for the masses.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
molotov everything
Posts: 27
Joined: 2009-05-24 01:48

Re: Remove or Improve insurgency

Post by molotov everything »

[R-MOD]dunehunter wrote:The thing is, this mod is made for the devs, basically. They've stated in the past that they started making the mod they wanted to play, and that's still the way it is. It's great that so many people like it, but I don't think that PR is ever going to aim for the masses.
The people who play the mod are in majority are hardcore/tactical nuts just like them. PR is not composed of VBF2 dolphin diving 13 year olds. It would be extremely foolish to just avoid criticism, and the best way for them to find themselves only playing with themselves.
krekc
Posts: 281
Joined: 2007-02-23 15:28

Re: Remove or Improve insurgency

Post by krekc »

At the end of the day you're expecting people to be "martyrs" just for the sake of your enjoyment, know what I mean? a game has to be enjoyable for all playing it and just sitting looking at the respawn screen is not enjoyment - no death penalties, remove all spawnstimers make respawning instant (with forced spawn as civi say at lest every third spawn), with, numerious spawn locations & with instant vehicle spawns.

2 civi classes - one with petrol Bombs & mobile phone the other equiped with stones & medic + take petrol bombs away from other classes.

If the odds are going to be so horribly stacked against the faction, let bluefor feel what its like to be hemmed in really quickly, you know like in reality?
Last edited by krekc on 2009-06-21 22:26, edited 8 times in total.
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Remove or Improve insurgency

Post by goguapsy »

oxYris wrote:wow. epic.
u serious or u making fun of me :? :? ??:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Remove or Improve insurgency

Post by gazzthompson »

[R-MOD]dunehunter wrote:The thing is, this mod is made for the devs, basically. They've stated in the past that they started making the mod they wanted to play, and that's still the way it is. It's great that so many people like it, but I don't think that PR is ever going to aim for the masses.
the INS style of play is a broken when looking at it in realistic terms, or teamwork terms. neither is achieving the (from what i understand) the aims of the mod.

a few basic fixes would be :

more INS spawns ! RP's , spawn cars what ever, just more of them!

the INS weapons, and accuracy are fine IMO.

the civilian dose not work the way the devs want, by the pure fact that a very small amount of people actually play them. limit them to one per squad like medic and SAW and give the BLUFOR a 2 min spawn for shooting them. done.

the above would greatly improve INS.
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Remove or Improve insurgency

Post by HunterMed »

I think insurgency is good as it is with only one negative point.

too few spawn points for the insurgenst during mid-game.
especially in city maps it is hard because cache points disappear and also the hideouts of course disappear when enemy is close.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Remove or Improve insurgency

Post by Skodz »

Sadly playing as insurgent does suck and its nothing new. I actually don't even know why people still play as insurgent... They basically are target dummies for blufor in PR.

It just look like Dev really don't want insurgent to be fun to play just like commander.

Beside that PR is great. As long as you don't want to play insurgent or commander.

There have been PLENTY of suggestions thread about how to improve the commander and insurgent, yet they still get nerfed with every new version.

I understand the need for reality but gameplay should still be important...
Wellink
Posts: 158
Joined: 2007-05-10 14:08

Re: Remove or Improve insurgency

Post by Wellink »

The RPG does need fixing its ridicilously inneffective vs infantry, I have been hit with an rpg 2 meters away and didnt get hurt.
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Thanks Dennis for making this sig!
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Remove or Improve insurgency

Post by mosinmatt »

I only play insurgency mode! It is fun playing as the underdogs. yes, they are killed twice as much, and the Blufor have 4x better equipment.
But you know what? If blufor doesnt play correctly, guess what happens to their fancy scoped LMGs and rifles? That's right, the insurgents get them!
i was runnign with an INS squad that had a brit medic, LMG, and SL kit. I was the collaborator, and made them run after me into traps. Of course..they dont HAVE to chase me. They could just shoot me with a breeching slug. But that would mean they would lose their precious Scoped rifle ;)
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Remove or Improve insurgency

Post by hiberNative »

i think people defending ins nerfs in .86 are just blufor junkies that play half-serious as ins and have fun with scoped toys the next round. seriously.

the only ins thing they needed to change was max 2 caches at any given time.
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Remove or Improve insurgency

Post by x.trEm*e »

exactly PR is made by the DEV´s and made for the DEV´s, but actually I think they forgot that they are publishing this game... they change it how they like, and how 5 community members with the most posts like... nothing more

all threads are going like kick this or do that, but in the end noone is ever watching them


INS sucks, waiting for hours for BLUFOR to come, because noone read the manual, just massacering whole insurgent squads out of 200m range while INS team doesnt know what to do, and sitting infront of a black screen whenever you run into a USMC camper or spotter or sniper or LMG...

I say omg
Gunner4712
Posts: 118
Joined: 2008-12-03 19:38

Re: Remove or Improve insurgency

Post by Gunner4712 »

The whole fun of insurgency is being the underdog. Insurgents aren't meant to be a superior force in TACTICS. They are meant to be superior in NUMBERS, hence the reason they don't loose tickets if they are killed. To be a "successful" insurgent you need to have a squad that camps a specific area that has a high traffic rate (foot or vehicle). They need to stay in this spot and eventually pick off enough people to be noticed and then switch positions to another spot. Try not to throw out "delete game mode" or something like that because as you see it sets off a massive thread like this =P.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Remove or Improve insurgency

Post by Gore »

You want Insurgency removed because you don't like it? :mrgreen:

kthxbai.
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Remove or Improve insurgency

Post by Demonic »

charliegrs wrote:why the heck are you squaring off with the coalition at range?
I am not squaring off anything. A M16 + AOG I said was more accurate at longer ranges than the AK-74. However in a firefight a AK-74 stand a lot more even chance against a M16 battle than a SAW + AOG scope. The SAW with the scope is too bloody accurate at long ranges and with the ammo capacity it is. The Insurgents do not stand a single chance against it when the U.S. or British troops use them right which they mostly do.

It is a extremly unbalanced situation and I am starting to hate Insurgency which I thought was impossible. If all factions had no scoped AR kits. Things would be far more balanced as they were in 0.85.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Remove or Improve insurgency

Post by Arnoldio »

Ive been playing all day long today, unfortunately only Ins maps (i wanted to test mexc and china lmg), and every, yes, every round of like 6, insurgents/taliban won.

If BLUFOR doesnt know how to use their weapons and play, scope wont help them. We had 4 alqds, 5 aks shooting and suppressing and those bigboys with scopes went away pretty soon. Its all about firepower, scpe or no scope.
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oxYris
Posts: 44
Joined: 2008-03-30 10:42

Re: Remove or Improve insurgency

Post by oxYris »

goguapsy wrote:u serious or u making fun of me :? :? ??:
well, your text was quite long ;)
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Remove or Improve insurgency

Post by RedAlertSF »

molotov everything wrote:As a modder I completely disagree with your philosophy/attitude, avoiding criticism will spell doom to your project.

If the devs thought like you, Project Reality would of gone nowhere. If you avoid criticism a large group of players voice, only to say that they just "suck" then no real progress will ever be made. Project Reality does have flaws as every other game does, only this time many players are voicing out the same argument, which obviously shows the majority dislike insurgency now AND with good reason (its boring and frustrating to play as an insurgent on most maps). Then it could mean it would be something to work on the next patch.

In my opinion insurgency was the best in the .7 series! Especially when civilians were the insurgents best weapons just as in reality.
I don't want to avoid criticism. If someone wants to give criticism for the DEVs I think it should contain suggestions and ideas, not just crying. When 0.8 came out, everyone thought the deviation was horrible. It was true and it was fixed in 0.85 as this criticism had suggestions. In this topic I see only crying and there are only a few suggestions to fix the problem.

Today I've played 3 insurgency rounds, Al Basrah and Karbala as insurgents with no problem and Archer as USMC and the taliban defended very well. It's all about teamwork.

I'm not saying that insurgency is the best it could be and I agree with you that insurgency in 0.75 was awesome and better than now. Al Basrah was my favorite map back then. But I still enjoy it.
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