[0.860] PR Does Not Respect MouseWheel Binds

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Raptor007
Posts: 61
Joined: 2009-05-28 22:05

[0.860] PR Does Not Respect MouseWheel Binds

Post by Raptor007 »

I have my Controls.con file configured so that mousewheel down is primary weapon, and mousewheel up is pistol/shovel/resuscitate. This works great in vanilla BF2 and (if I recall correctly) in PR 0.856, but is somewhat broken in PR 0.860.

When I log into my account in PR 0.860, it adds the following binds (which get saved to Controls.con):

Code: Select all

ControlMap.addAxisToTriggerMapping c_PINextItem -1 IDFMouse IDAxis_2 0
ControlMap.addAxisToTriggerMapping -1 c_PIPrevItem IDFMouse IDAxis_2 0
This means that when I scroll my mousewheel, it does select the correct weapon, but it also keeps the weapons menu visible and advances it if I continue to scroll. So, when I intend to select primary, change fire mode, and fire... instead I select primary, scroll to next weapon, and select it. Very frustrating when engaging the enemy. :-x

I'm almost certain this problem resides in PR.exe, which would explain why it doesn't happen in vanilla BF2 or PR 0.856.

This problem is 100% reproducible, since I have a backup copy of Controls.con:
  • Replace Controls.con with my good backup.
  • Open PR and log in.
  • Quit PR.
  • Compare newly-saved Controls.con with my backup.
I've attached a zip file with my Controls.con (before and after running PR 0.860).
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [0.860] PR Does Not Respect MouseWheel Binds

Post by master of the templars »

reported here already
but yeah, lets hope we get some sort of fix :|
Make nukes, Not war
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