Map review number 2..
The bad:
-Took ages to load(verifying client took nearly 5 minutes!) have to figure out whats up with that.
-Experienced a fair degree of frame drop at various parts of the map
The Good:
- A very complex map with ALOT of good points. You did a great job on static placement. You have potential for some kickass maps for sure. Nice job.
Lets get to the screenies
Not sure what happened here but i am ssuming this is a waterplane? the one attached to it renders fine might want to swap it out ...not sure why its not castching the environ map...did you render it?
gaurd towers with no ladders... no access....probably way too many of them as well...might want to rethink them a bit..
good old chinese spreading their power stations all over the world...i think there is another version you could swap in...not a big deal at all though..

these powers lines diving into the ground are a bit odd.. maybe add some kind of cememnt blocks at the point of entry to make it look a bit more logical..those wires are hard to work with in anything other than straight lines as you know...tons of floating ends.

this kind of sucks.. but I understand its almost unavoidable...maybe we need some 45 degree wires made up..
not sure about this bunker.. just sink it dow and a few cement barriers or something maybe..looks odd up like that
this is cool.. good detailing inside as well...where did it come from????
pretty good yard detailing.. I would mess it up a bit more.. a bit linear yet in my opinion...

overall a pretty good location. I would have used the enterable warehouse.. much more interesting..
hell of a nice complex.. haxored all together... I think it works.. I would go through though and try to eliminate some of the double glitching faces.. put a pillar over them or another section of wall bumped out if you have to.. there are just to many glitchers...you can get away with a few but not that many...great location for sure..
the extra time you took on stuff like this is worth it. I was pleasently supirsed when I flew my camera into this room.. simple but realistic.. great work..commendation on taking those extra few minutes that many mappers dont.
another good job. make s a great scene for the tunnel entrance.
might want to put a flat train car crushed in there ...or even a bit sticking out and a car on the track...to finish up "the scene"
another well detailed scene.. this building does its job well..
small details... awesome broken fences..
more awesomeness
and another good job..
great again
nice mortar hit.
great tree distribution.. not at all uniform which I like alot..
I'm really not a fan of using the stone texture here.. feels cheap... chang eit to dirt and blend it a bit to the terrain and perhaps path running from the door.. even a bush or 2 around the base of hte house..
this is a cool idea but I would think there would be more vegitation creeping onto the tarmac if the trees have had a chance to grow that big down the center..
I could be worng but at least some random bushes growing out of cracks in the tarmac would be better...IMHO
Again some good work.. Im not 100% sold on this town but its pretty damn good.
would be nice if there were 1 or 2 more unique areas in the town..or unique buildings but the church and park are great..
it should all in all be a great battleground.. I would chose this map over ambush map anyday.. you guys might want to think about one more big map if you have the time instead of ambush.. (again its fine but you could do a much better version of it on a larger scale)
Good stuff lads.. looking forward to more of this!
Irontaxi