Seeing as how nothing done so far has stopped in any way the shooting of civilians, I propose that if a Blufor shoots a civ, runs him over, etc. etc., Kills a civilian in any way, regardless of a medic bag out or not, that BLUFOR will be penalized 1-3 (maybe even 5, although that seems borderline insane) tickets for each kill, about the same as losing a truck. Assuming that tickets for BLUFOR are their will to keep on operating in the area, shooting up a bunch of civies would definitely and should definitely lower that.
I've checked with a search for this suggestion and nothing showed up relating to it.
Edit: Perhaps also, a message would go out to the Blufor team that X soldier just shot a civilian, so if any griefer that just wants to shoot civies would get kicked by an admin for just trying to ruin the game. Yes/no?
Civilian Suggestion
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Civilian Suggestion
That all has been suggested before allot of times.Hoboknighter wrote:Seeing as how nothing done so far has stopped in any way the shooting of civilians, I propose that if a Blufor shoots a civ, runs him over, etc. etc., Kills a civilian in any way, regardless of a medic bag out or not, that BLUFOR will be penalized 1-3 (maybe even 5, although that seems borderline insane) tickets for each kill, about the same as losing a truck. Assuming that tickets for BLUFOR are their will to keep on operating in the area, shooting up a bunch of civies would definitely and should definitely lower that.
I've checked with a search for this suggestion and nothing showed up relating to it.
Edit: Perhaps also, a message would go out to the Blufor team that X soldier just shot a civilian, so if any griefer that just wants to shoot civies would get kicked by an admin for just trying to ruin the game. Yes/no?
They do not want a ticket bleed as there are allot lower tickets now vs 0.6 to 0.8.
You all need to understand that there not only civis.
There are also allot of civi deaths IRL get over it its realistic (not shooting them knowingly)
There will always be a nub killing civis even if they get a 1 hour spawn timer they well just rejoin the server and do it again.
Look at it from the Devs point of view.
If they lower the spawn for civs they will be used as human shields. (this is a no no)
If they give the shooter a 5m spawn they will just leave and rejoin (this is a no no)
If the coalition loses tickets by shoot civis people will just ruin the round with a friend shooting the civi over and over ending the round in 15m (this is a no no)
The civi class will change every release in tell the devs feel it is fixed so deal with it in tell they get it just right.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Civilian Suggestion
I think blufor shouldn't be allowed to capture civi's unless they see them helping a insurgent.. no matter what they shouldn't be killed i believe...
=/ I think that would help a bit....
=/ I think that would help a bit....
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: Civilian Suggestion
sounds kinda realistic in some casesR.J.Travis wrote: If they lower the spawn for civs they will be used as human shields. (this is a no no)
**COUGH** Palestine **COUGH**
Make nukes, Not war
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Civilian Suggestion
not if they limit it like my suggestion.R.J.Travis wrote: If they lower the spawn for civs they will be used as human shields. (this is a no no)
If they give the shooter a 5m spawn they will just leave and rejoin (this is a no no)
and 5 mins is a bit to much, 2-3 mins.
done, civilian fixed.
https://www.realitymod.com/forum/f18-pr ... tions.html
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Civilian Suggestion
if they limit like that you will see 1000 or so thread crying about it being a limited kit and any longer then 1.45 sec for the shooter and anyone with a good pc can rejoin re spawn and rejoin the battle with in 2m sadly its been talked about.gazzthompson wrote:not if they limit it like my suggestion.
and 5 mins is a bit to much, 2-3 mins.
done, civilian fixed.
https://www.realitymod.com/forum/f18-pr ... tions.html
civis are really like someone before said Mobile medics any insurgent can spot but only a small few can heal.
I still say
every pick up kit for insurgents needs a field pack besides rpg-7
squad leader should get 6 1 for him self and 1 per squad member. (you would see allot more G3A3 in coalition weapon retrieval pitchers.)
Twisted Helix: Yep you were the one tester that was of ultimate value.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Civilian Suggestion
why would the cry about it being limited ? its not used as it is now... chances are it would be more used if its limited (and spawn reduced become of it)R.J.Travis wrote:if they limit like that you will see 1000 or so thread crying about it being a limited kit and any longer then 1.45 sec for the shooter and anyone with a good pc can rejoin re spawn and rejoin the battle with in 2m sadly its been talked about.
civis are really like someone before said Mobile medics any insurgent can spot but only a small few can heal.
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well , more than 1.45 seconds is stupid yeah because people can rejoin ? well civi now has 2 mins now........
Last edited by gazzthompson on 2009-06-23 10:23, edited 1 time in total.
