.86 Project Reality taking a fall?
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Spartanhunter7
- Posts: 8
- Joined: 2009-04-11 08:07
.86 Project Reality taking a fall?
Check this out dev's, i know you guys have put ALOT of effort into this new update, but i would like to point out some things in curiosity to as if it is going to be fixed.
On Qwai river their are no little birds, just infantry and APC's. And the APC's the Chinese gunners always get shot out. I know you can hit "C" key to crouch, but that is 100% bullshit, because the stryker gunner doesn't even have to duck down.
Next, the AR kits have scopes in which you can zoom and pick off targets about 600+ yards away. I was a sniper on RRF server the other day (love your server), and i was sniping, and a guy is about 5 meters to my right... I am getting attack markers placed so i can it a target at a distance with accuracy, and the guy with the SAW next to me, was picking off my targets which were even 800+ OR FURTHER... Hacks? no. I have seen this guy before and i do not believe he would hack. You guys can ask anybody and just about every person that plays PR can pick off targets with an AR kit from an average of 600+ meters away.
The littlebirds on Qwai River really made that map fun/interesting/entertaining... But now, it is pretty much infantry. This map feels to me EXACLY like Operation Ghost Train or Bi Ming. When i see Qwai River on i leave and go to a different server. There is no point in playing a map that is in PR in 2 other places. Qwai River, Operation Ghost Train, and Bi Ming are basically the same map.
And basically on final note the insurgency side sucks now IMO. There is no point when you and your squad can go across a street and your whole SQ mowed down by a SAW gunner over 500 Meters away. There is no way to flank with this shit, and i know the rules of engagement.
Having served in the U.S.A.F. I am quite sure of what is reality and what is not. So i do not expect to see any posts "You need to learn how to flank" "You need to learn tactics" our military does not train us to sit on our asses. I am sick of these negative comments.
Devs, i know you have put ALOT of TIME, EFFORT, and RECOURSES into making this update a possible achievement. But the negatives of this patch to need to be expressed. I am sorry to the R-Dev's and R-Cons if this has seemed like a bashing post, but i thought this was supposed to be about reality, and the promotion of it in vBF2 has made it worse with the bringing in of these children who have little to no clue of what the word "tactic" means or anything along that line.
Thanks for reading R-Devs and R-Cons, and sorry if this seemed like im bashing on you guys. I just want a better playing environment.
On Qwai river their are no little birds, just infantry and APC's. And the APC's the Chinese gunners always get shot out. I know you can hit "C" key to crouch, but that is 100% bullshit, because the stryker gunner doesn't even have to duck down.
Next, the AR kits have scopes in which you can zoom and pick off targets about 600+ yards away. I was a sniper on RRF server the other day (love your server), and i was sniping, and a guy is about 5 meters to my right... I am getting attack markers placed so i can it a target at a distance with accuracy, and the guy with the SAW next to me, was picking off my targets which were even 800+ OR FURTHER... Hacks? no. I have seen this guy before and i do not believe he would hack. You guys can ask anybody and just about every person that plays PR can pick off targets with an AR kit from an average of 600+ meters away.
The littlebirds on Qwai River really made that map fun/interesting/entertaining... But now, it is pretty much infantry. This map feels to me EXACLY like Operation Ghost Train or Bi Ming. When i see Qwai River on i leave and go to a different server. There is no point in playing a map that is in PR in 2 other places. Qwai River, Operation Ghost Train, and Bi Ming are basically the same map.
And basically on final note the insurgency side sucks now IMO. There is no point when you and your squad can go across a street and your whole SQ mowed down by a SAW gunner over 500 Meters away. There is no way to flank with this shit, and i know the rules of engagement.
Having served in the U.S.A.F. I am quite sure of what is reality and what is not. So i do not expect to see any posts "You need to learn how to flank" "You need to learn tactics" our military does not train us to sit on our asses. I am sick of these negative comments.
Devs, i know you have put ALOT of TIME, EFFORT, and RECOURSES into making this update a possible achievement. But the negatives of this patch to need to be expressed. I am sorry to the R-Dev's and R-Cons if this has seemed like a bashing post, but i thought this was supposed to be about reality, and the promotion of it in vBF2 has made it worse with the bringing in of these children who have little to no clue of what the word "tactic" means or anything along that line.
Thanks for reading R-Devs and R-Cons, and sorry if this seemed like im bashing on you guys. I just want a better playing environment.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: .86 Project Reality taking a fall?
SourceMinimis are usually fed from a 200 round ammo box. Standard Nato 30-round magazines can also be fitted. The Minimi can lay down fire at 700-1000 rounds-per-minute at a range up to 800 meters.
Sourceeffective range 800 m
And finally, Wikipedia says that the minimi has an effective range of:
SourceEffective range 300–1000 m sight adjustments
I hate to say it, but now MGs are as realistic as ever, they have realistic firing ranges and it just takes some time to adjust to how to play them. If playing as an insurgent, wait for them to come to you, if you get mown down by a MG 500 metres away, that is unfortunate, can't really be helped. Just wait for the BLUFOR to get closer to you, and shoot them full of 7.62, because in close range, AKs > M16s.

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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: .86 Project Reality taking a fall?
I agree the accuracy of the MG seems more realistic now.
Inadequate supressive fire and cover WAS an issue...but not anymore with the LMG I think!
As concerns insurgents we will always have a realism problem as IRL:
Insurgents would outnumber Blufor by a huge margin
Insurgents local knowledge far surpasses Blufor
Insurgents have little or no training in comparison to Blufor
The insurgents equipment is far inferior to blufor
As is often the case with PR, reality takes second place to fun, people don't want to sit round waiting for a long time in defence!
We have all seen BHD I guess - couldn't we have 50 insurgents and two Blufor squads?
Could the Insurgent weapons have frequent blockages and misfires to reproduce inadequate weapon maintenance and old or poor quality ammo?
But of course this is nearly impossible to put in game.
For me Insurgent is OK I love the hands up civi's!
I think the gameplay is better now IMO
Inadequate supressive fire and cover WAS an issue...but not anymore with the LMG I think!
As concerns insurgents we will always have a realism problem as IRL:
Insurgents would outnumber Blufor by a huge margin
Insurgents local knowledge far surpasses Blufor
Insurgents have little or no training in comparison to Blufor
The insurgents equipment is far inferior to blufor
As is often the case with PR, reality takes second place to fun, people don't want to sit round waiting for a long time in defence!
We have all seen BHD I guess - couldn't we have 50 insurgents and two Blufor squads?
Could the Insurgent weapons have frequent blockages and misfires to reproduce inadequate weapon maintenance and old or poor quality ammo?
But of course this is nearly impossible to put in game.
For me Insurgent is OK I love the hands up civi's!
I think the gameplay is better now IMO
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X1 Spriggan
- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
Re: .86 Project Reality taking a fall?
So your saying when you were serving in the U.S.A.F, you saw insurgents running across streets NOT being mowed down by a SAW gunner ?Spartanhunter7 wrote:
And basically on final note the insurgency side sucks now IMO. There is no point when you and your squad can go across a street and your whole SQ mowed down by a SAW gunner over 500 Meters away. There is no way to flank with this shit, and i know the rules of engagement.
Having served in the U.S.A.F. I am quite sure of what is reality and what is not. So i do not expect to see any posts "You need to learn how to flank" "You need to learn tactics" our military does not train us to sit on our asses. I am sick of these negative comments.
Also, if you were a sniper and were next to an active AR, that doesn't sound like an effective sniper location.
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iAstralProject
- Posts: 31
- Joined: 2009-06-21 03:01
Re: .86 Project Reality taking a fall?
I agree on so many levels.
It has it's positives but the negatives seem to be really making me think twice of the quality of this patch. I understand that it does require a different style of game play and I'm trying to adjust but it is extremely frustrating. The AR is the new sniper. And if you can tell me how im supposed to flank a AR from 500m away I'd love to hear it, especially as an insurgent? LBs being removed from Qwai, weak. I brought 3 strykers against 1 apc, head on, and the apc destroyed, almost instantly, 2 of the strykers and our 3rd barely managed to escape. I understand that the stryker only has 50cals. But no damage? Qwai, Ghost Train and Tad sae, almost all the same. 1 piece of land with a river down the middle.
Great sounds though and I LOVE how the civi can put his hands up! Also love how the enemies penalization for shooting one is so low that they will shoot you anyways.
Also can you tell me of anyone successfully making consistent 800m shots with a sniper rifle? Plus there are only 2 maps with that view distance, Kashan and Qinling (which no one even plays Qinling cause it sucks so horribly). As for the AR being next to a sniper. Seems pretty effective. Cause all shots would be directed at him before you. Provided anyone can actually get a good shot on him, from 500+m. The sniper is now useless cause you can get 3 times the kills with the AR now. As for all of you who kill the AR, thats cause he was dumb enough to bring it in up close.. Kinda like losing a HAT kit on an insurgency map.
It has it's positives but the negatives seem to be really making me think twice of the quality of this patch. I understand that it does require a different style of game play and I'm trying to adjust but it is extremely frustrating. The AR is the new sniper. And if you can tell me how im supposed to flank a AR from 500m away I'd love to hear it, especially as an insurgent? LBs being removed from Qwai, weak. I brought 3 strykers against 1 apc, head on, and the apc destroyed, almost instantly, 2 of the strykers and our 3rd barely managed to escape. I understand that the stryker only has 50cals. But no damage? Qwai, Ghost Train and Tad sae, almost all the same. 1 piece of land with a river down the middle.
Great sounds though and I LOVE how the civi can put his hands up! Also love how the enemies penalization for shooting one is so low that they will shoot you anyways.
Also can you tell me of anyone successfully making consistent 800m shots with a sniper rifle? Plus there are only 2 maps with that view distance, Kashan and Qinling (which no one even plays Qinling cause it sucks so horribly). As for the AR being next to a sniper. Seems pretty effective. Cause all shots would be directed at him before you. Provided anyone can actually get a good shot on him, from 500+m. The sniper is now useless cause you can get 3 times the kills with the AR now. As for all of you who kill the AR, thats cause he was dumb enough to bring it in up close.. Kinda like losing a HAT kit on an insurgency map.
Last edited by iAstralProject on 2009-06-23 07:16, edited 1 time in total.
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X1 Spriggan
- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
Re: .86 Project Reality taking a fall?
Spartanhunter7- Complaining about Chinese APCs too weak. Americans too strong.
iAstralProject- Complaining about American APCs too weak. Chinese too strong.
iAstralProject- Complaining about American APCs too weak. Chinese too strong.
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Spartanhunter7
- Posts: 8
- Joined: 2009-04-11 08:07
Re: .86 Project Reality taking a fall?
What im saying is, in BCT, we have fired the basic variants of the M249 and the M16. Just saying i know what is reality and what is not for those that try to talk bullshit about flanking or tactics. What i was saying is that while the 500+M range might be realistic, it is not ready for Project Reality, if even PR at all. If it were to be in PR it should be in Kashan and Qinling ONLY.So your saying when you were serving in the U.S.A.F, you saw insurgents running across streets NOT being mowed down by a SAW gunner ?
Also, if you were a sniper and were next to an active AR, that doesn't sound like an effective sniper location.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: .86 Project Reality taking a fall?
at some call negatives, other calls positives.
What some call negatives or positives, I call opinions.
PR is not taking a fall. We always get a huge influx of new members fresh of the noob bus from vBF2, but they either learn to play PR wit the rest of us[we were all new at some point] or they eventually lose interest and go back to Vanilla or another Mod more fitting to their tastes.
Your points, and the points of all members posting across the forums are noted, but for every person who hates a change, there are those who love it.
PR is continually growing in player numbers, popularity, gameplay mechanics, etc. Because of all of these, it can sometimes be very difficult to get used to new releases. I agree there.
What some call negatives or positives, I call opinions.
PR is not taking a fall. We always get a huge influx of new members fresh of the noob bus from vBF2, but they either learn to play PR wit the rest of us[we were all new at some point] or they eventually lose interest and go back to Vanilla or another Mod more fitting to their tastes.
Your points, and the points of all members posting across the forums are noted, but for every person who hates a change, there are those who love it.
PR is continually growing in player numbers, popularity, gameplay mechanics, etc. Because of all of these, it can sometimes be very difficult to get used to new releases. I agree there.
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iAstralProject
- Posts: 31
- Joined: 2009-06-21 03:01
Re: .86 Project Reality taking a fall?
unfortunately i think NUMBERS is the key word here.
Lets see how these numbers fluxuate by the time 0.90 gets here.
Lets see how these numbers fluxuate by the time 0.90 gets here.
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: .86 Project Reality taking a fall?
in the falklands war the UK was using their gpmg at ranges up to 2000 yards, the mg is perfect as it is now because it acts as an area denial weapon, even at longer ranges, if you want to take him out use suppression fire off your own mg and riflemen and then have your marskman make those 3-4 accurate shots and you are good. more tactical thought has to be put into the game and i have to say that i love it.Spartanhunter7 wrote:What im saying is, in BCT, we have fired the basic variants of the M249 and the M16. Just saying i know what is reality and what is not for those that try to talk bullshit about flanking or tactics. What i was saying is that while the 500+M range might be realistic, it is not ready for Project Reality, if even PR at all. If it were to be in PR it should be in Kashan and Qinling ONLY.
the deviation on the mg in deployed could be increased a bit, but as always the mod is in development and won't come out perfect, get used to it and adapt instead of ***** and whine about it before you have evne tried to adapt.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Nikolai[NL]
- Posts: 108
- Joined: 2007-07-12 13:34
Re: .86 Project Reality taking a fall?
Well my first impression of the AR wasn't too good but it's just a matter of getting used and adapted to it. First 'encounter' was 2 days ago on Asad Khal where a british AR was positioned in the field supressing us MEC's succesfully on the hills. Yesterday I played some Muttrah and there is lost alot of it's power due to the many rooftops and alleyways you can use to get above or behind it.
I haven't played Qwai River yet but removing the LB's doesnt seem like a big problem to me, especially now the Chinese APC is less powerfull than before.
I haven't played Qwai River yet but removing the LB's doesnt seem like a big problem to me, especially now the Chinese APC is less powerfull than before.

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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: .86 Project Reality taking a fall?
I love all the changes in this moment. The AR is really Bad *** now! A little overpowerd, but b4 i would say this, let me play some more rounds.
But now the AR can be used like its used to IRL. Lay down suppressive Fire and that NOT 50 m away from the e like in the old version...
The other changes are all good imo. The only thing that could be changed was the weapon choise at round start.
Thx for the new Version ! I played it 5 min and it feelt cooler like the old one, no more medic sq, dead weapon switch, single tanks and so on!
Great Work!
But now the AR can be used like its used to IRL. Lay down suppressive Fire and that NOT 50 m away from the e like in the old version...
The other changes are all good imo. The only thing that could be changed was the weapon choise at round start.
Thx for the new Version ! I played it 5 min and it feelt cooler like the old one, no more medic sq, dead weapon switch, single tanks and so on!
Great Work!
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: .86 Project Reality taking a fall?
to be honest i think we should wait few mouths before commenting on current changes, when officer spawn was removed the community cried, when minimap was removed the community cried. but now everyone is used to it.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: .86 Project Reality taking a fall?
But those removing those RUINED PR, and everyone stopped playing, and we didnt take second two years in a row followed by first in the Mod of the Year competition!gazzthompson wrote:to be honest i think we should wait few mouths before commenting on current changes, when officer spawn was removed the community cried, when minimap was removed the community cried. but now everyone is used to it.
Unforgivable DEVs, unforgivable!!! rise up! TO FIGHT!
Seriously, gazz has a point. Every big change whether its SL spawn, APC spawn, minimap removal, deviation, or ACOGs on SAW's was/is met with some who hate it... but we all eventually get used to it[or stop complaining so much
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RELEASE_THE_KRAKEN
- Posts: 176
- Joined: 2007-04-09 21:34
Re: .86 Project Reality taking a fall?
I like the new SAW/AR, but i think the deviation could be increased a little bit (accuracy decreased). It seems that the accuracy of weapons are scaled down a bit because the view distance is not the same as IRL which is good, but the SAW doesn't seem to be scaled down.
The move to make the AR as a spawnable kit was right on the money. I always thought the DEVs should do this.
The move to make the AR as a spawnable kit was right on the money. I always thought the DEVs should do this.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: .86 Project Reality taking a fall?
Yknow sometimes it is better to talk about the issues without having to resort to blanket statements like "Taking a fall". It really really kills one's motivation even though you pad your argument with disclaimers such as "sorry if this seemed like im bashing on you guys".
But on that note your arguments are valid, carry on..
But on that note your arguments are valid, carry on..
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: .86 Project Reality taking a fall?
Its a new weapon, you just need to get used to it. Its not cool to bash realitymod in the way your title suggests. why would you name a thread that unless you were trying to advertise it to a bunch of people? you trying to prove a point that would under other circumstances seem weak and pointless?
Also, did you actually use all the light machine guns in game since the new patch, or did you just get shot by them? because im pretty sure that in real life you may have the experiance of shooting one, but do you have the experiance of being killed by one?
(go for it, check to see if your still alive and get back to us on that)
also, this thread should have been locked. if these guys want to just start flame threads they shouldnt be here in the first place is my opinion. PR needs good intuitive suggestions and less threads that eventually get locked and never looked at again.
Also, did you actually use all the light machine guns in game since the new patch, or did you just get shot by them? because im pretty sure that in real life you may have the experiance of shooting one, but do you have the experiance of being killed by one?
also, this thread should have been locked. if these guys want to just start flame threads they shouldnt be here in the first place is my opinion. PR needs good intuitive suggestions and less threads that eventually get locked and never looked at again.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: .86 Project Reality taking a fall?
- The littlebirds weren't needed on Qwai, nor were they really appropriate IMO. (I do a fair bit of piloting BTW so it's not just 'infantry-whore' bias)
- The stryker and chinese APCs are unbalanced, but that's one of the more realistic aspects of PR. Instead of trying to fight them against each other use some anti-tank/tow.
- Maps aren't the same just because they have rivers down the middle. Your feeling towards a map is still of course quite subjective.
- The marksman kit is somewhat pointless now, the Sniper kit is more about spotting then getting kills though.
- I love the new AR and believe it's just right, results in more intense firefights and makes you think more about flanking/cover.
- I wasn't really into playing as Insurgents before, but it is harder (not necessarily good/bad) playing against scoped SAWs. Maybe the insurgents will get some nice things in 0.9, it's meant to be the Opfor-friendly patch.
- The patch resulted in a record being broken on the forums for the most users online in the same day (2154).
- The stryker and chinese APCs are unbalanced, but that's one of the more realistic aspects of PR. Instead of trying to fight them against each other use some anti-tank/tow.
- Maps aren't the same just because they have rivers down the middle. Your feeling towards a map is still of course quite subjective.
- The marksman kit is somewhat pointless now, the Sniper kit is more about spotting then getting kills though.
- I love the new AR and believe it's just right, results in more intense firefights and makes you think more about flanking/cover.
- I wasn't really into playing as Insurgents before, but it is harder (not necessarily good/bad) playing against scoped SAWs. Maybe the insurgents will get some nice things in 0.9, it's meant to be the Opfor-friendly patch.
- The patch resulted in a record being broken on the forums for the most users online in the same day (2154).

