CQB Accuracy

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Nemper
Posts: 107
Joined: 2008-09-06 13:21

CQB Accuracy

Post by Nemper »

I was on Asad Khal the other day and I tried to put a 3 round burst into the back of somone with Iron sights (we were very close). I gave it no waiting time at all and the bullets went EVERYWHERE.
This is just slightly unrealistic. It is turning into BF2V accuaracy. In real life you wouldn't need to use any 'wait' time if you were so close up.

Even I can do better (i have been shooting ONCE). This is basically like speed shooting.
So just a suggestion if they could increase the accuracy when close up.


UK!SSG MachoMan -Who wants to get in this truck and do it with me?
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: CQB Accuracy

Post by Donatello »

or just replace "wait"-time with animation of aiming
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: CQB Accuracy

Post by gazzthompson »

Donatello wrote:or just replace "wait"-time with animation of aiming
not possible with bf2 engine.
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: CQB Accuracy

Post by Donatello »

gazzthompson wrote:not possible with bf2 engine.
i mean "longer" aim animation (just like on deployed LMG now). Animation is long but after that you dont have deviation penalty.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: CQB Accuracy

Post by Spec »

Just as many people will complain then.

Just wait a second. It doesn't take long before you're accurate in CQB - and remember that the enemy has the same settle time.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: CQB Accuracy

Post by Truism »

Donatello wrote:i mean "longer" aim animation (just like on deployed LMG now). Animation is long but after that you dont have deviation penalty.
This has always been the best solution, along with harsher recoil animations. The added bonus is that animations can be almost perfectly tweaked for different sight types, so dedicated cqb sights like red-dots can shine in the way they do in real life.
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: CQB Accuracy

Post by martov »

if an enemy is at 30 mts and you have ironsights, just wait a second or two, and shoot single shoots. in the second or third shot you will have killed it.

if its nearer, just spray him, if he is 10mts, spray him with a 1 sec wait or less.
Nemper
Posts: 107
Joined: 2008-09-06 13:21

Re: CQB Accuracy

Post by Nemper »

But i mean when engaging fromm about 10-20m with iron sights, most people would be dead on accurate. I saw another post suggesting the same thing as me, which is to decrease the cone of fire. I don't want to decrease it as such, because at the moment long range shooting is great, if they could MORPH it to help CQB combat, that would be great.

Sometimes in CQB combat you just can't wait for settle time. Your reactions take over and you just try to shoot them. At close range walking and shooting SHOULD be accurate as the army have training exercises to specifically combat this issue.

And yes i do realise with the BF2 harcoding somethings can't be possible, and as I don't know which things are and arn't possible I am suggesting this.


UK!SSG MachoMan -Who wants to get in this truck and do it with me?
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: CQB Accuracy

Post by frrankosuave »

martov wrote:if an enemy is at 30 mts and you have ironsights, just wait a second or two, and shoot single shoots. in the second or third shot you will have killed it.

if its nearer, just spray him, if he is 10mts, spray him with a 1 sec wait or less.
with all the recommended wait times and nuanced deviations, perhaps we should request that a small screen be implemented in the upper right corner (where the minimap used to be). on this screen we can have a chart that displays 'gun type' 'range' 'suggested wait times' etc.

I blasted a guy with the shotgun at 1m and he still killed me, we both rounded the corner at same time, both guns drawn, i lost. there were quite a few incidents like this this weekend. I mostly attributed to ping. seems average ping is higher with this new release...
:? :
Nemper
Posts: 107
Joined: 2008-09-06 13:21

Re: CQB Accuracy

Post by Nemper »

martov wrote:if an enemy is at 30 mts and you have ironsights, just wait a second or two, and shoot single shoots. in the second or third shot you will have killed it.

if its nearer, just spray him, if he is 10mts, spray him with a 1 sec wait or less.
THATS the problem. You should be able just to put an accurate three round burst into him at that range.


UK!SSG MachoMan -Who wants to get in this truck and do it with me?
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