Chechyan Bayonet reach

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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Chechyan Bayonet reach

Post by Rissien »

The Chechyan bayonet can stab a few feet beyond the physical model itself. Video is on Fools Road, also happens on Mestia as well.

Bayonet - Xfire Video

The end is a smoke shell fired from a feild gun.
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GLP4X
Posts: 10
Joined: 2008-11-12 23:32

Re: Chechyan Bayonet reach

Post by GLP4X »

I've also had this problem with the retainers as an insurgent/civie. (one more second and i could have sprinted away)
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Chechyan Bayonet reach

Post by ChiefRyza »

That's not a bug....it's to give the bayonet more reach than your average knife.


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CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: Chechyan Bayonet reach

Post by CyrusPI »

That looks a little off. Maybe the 3p animation wasn't changed after the bayonet's reach was lengthened?
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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Chechyan Bayonet reach

Post by Gu^n3r »

ChiefRyza wrote:That's not a bug....it's to give the bayonet more reach than your average knife.
seeing as a knife is what a fifth the size of a rifle seems natural that it would have a much larger reach.

the longer range is compenstated by slower draw times.

go onto the british maps, they are the same when they have bayonets.
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Chechyan Bayonet reach

Post by master of the templars »

with the hitboxes as buggy as they can be with knifing this just gives the bayonet more of an advantage
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