Insurgency inhales now?

General discussion of the Project Reality: BF2 modification.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Insurgency inhales now?

Post by Trooper909 »

First things first this is the best multi player FPS game EVER infact the only one im willing to play the devs do a great job.

*** licking over :lol: i been noticing insurgentsy game modes clearing server's dead.as all peaple on the insurgant side leaves.i dont recall this happening before and wonderd what the hell was going on untill i actuly got to play the new nerfed*cough* improved insurgants.

iv heard many peaple complane about insurgents being to weak before and would totaly dissagree and think to myself learn to play. but not now i 100% agree thay suck big time!
few examples of my first 30mins of playing that side

got an RPG kit found a nice spot on a landing.challanger rolls up,i fire, the round hits the balcany under me making me bleed.so i move spot to a window fire it hits the wall next to me i die thinking ook thats irritating :o ops:

i go ambusher spend 10mins ish creeping up on an APC place an IED right under sneak off push the butten BOOM!i peak over the hill to see the APC sitting there not even damaged a little white smoke wich may have been exhaust fumes

so i joined all the peaple that DC the sec thay are insurgants.my once faverate team in the whole game :sad: the only way opfor can lose is if a cache is so hidden thay cant find the damn thing like on archer and korangal valley.

if somone can tell what insurgants are good at apart from the there good at close range **** please do but i cant see any fun in them any more.

in antisipation of the flames! im not new i been playing from v5 ish wich is like 4 years 3 years?i know my spelling grammer is not up to much.read whole post before replying

constuctive replys only plox

Trooper909
iAstralProject
Posts: 31
Joined: 2009-06-21 03:01

Re: insurgentsy sucks now?

Post by iAstralProject »

Agreed! I IED a bradley the other day and it had no effect. What is this? IRL an IED has huge potential of at very least knocking the tracks off that thing. I can understand it may not stop a full on tank, but an apc or anything similar should be at very least crippled.

I too am one of the many who, will either switch teams and let the raping begin, or i will immediately leave the server.

Also i am repeatedly finding that even when my hands are in the air as a civi people will still shoot me. Cant say that i've ever seen an enemy that wouldn't.

trooper, by any chance are you in California? My area code out here is 909.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: insurgentsy sucks now?

Post by Gu^n3r »

iAstralProject wrote:Agreed! I IED a bradley the other day and it had no effect. What is this? IRL an IED has huge potential of at very least knocking the tracks off that thing. I can understand it may not stop a full on tank, but an apc or anything similar should be at very least crippled.

I too am one of the many who, will either switch teams and let the raping begin, or i will immediately leave the server.

Also i am repeatedly finding that even when my hands are in the air as a civi people will still shoot me. Cant say that i've ever seen an enemy that wouldn't.

trooper, by any chance are you in California? My area code out here is 909.
you mean the coalition still shoots civies even though theres a new animation? no wai!!!11

deal with it, no matter what counter measure is put inplace a civie will always been shot, ALWAYS!

as for the IED on the apc, im sure you just got unlucky there are times when IED's dont work in real life, maybe your ied was a dudd :roll:
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: insurgentsy sucks now?

Post by JDMT »

iAstralProject wrote: trooper, by any chance are you in California? My area code out here is 909.
His profile says: London...

Anyways, what do you guys think of the Taliban? At least their medic carries a rifle, and they have requestable kits, which makes it my favourite OPFOR team to play.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgentsy sucks now?

Post by Trooper909 »

iAstralProject wrote: trooper, by any chance are you in California? My area code out here is 909.
lol i get asked that alot i did not know it was an area code.look at the flag under my name dude :wink:
503
Posts: 679
Joined: 2008-08-30 02:53

Re: insurgentsy sucks now?

Post by 503 »

I agree. Iraqi Insurgents suck ***. The RPGs have deviation so they miss like crazy from just a few meters away. They are also worthless against infantry. And killing civis still barely have any penalty.
iAstralProject
Posts: 31
Joined: 2009-06-21 03:01

Re: insurgentsy sucks now?

Post by iAstralProject »

IMo, if a players who shoots civis kills were to go to zero, i bet they wouldnt shoot a civi who has hands in the air.

How can the ied be a dud? I placed it directly on the track and ran off. watched the dang they explode and watched the bradley move forward, turn the gun and shoot me and than i hear him rolling away. He wasnt even smoking, besides the exhaust. The only thing that is a dud is the damage given to vehicles that have been hit by an ied.

There was no better way to place that ied.

This one had its whole engine snapped from all the things that make it move. And that was on the heaviest armored part of the vehicle.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: insurgentsy sucks now?

Post by Snazz »

The insurgents have always been the underdog, nothing you mentioned is new really.

- Shooting yourself with a rocket launcher is a penalty for not waiting long enough before firing, it's not directly related to insurgency or the RPG specifically.

- If you set up an IED properly and detonate it right under/next to a vehicle it will destroy/disable it, that hasn't changed as far as I know.
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: insurgentsy sucks now?

Post by JDMT »

Snazz wrote:The insurgents have always been the underdog, nothing you mentioned is new really.

- Shooting yourself with a rocket launcher is a penalty for not waiting long enough before firing, it's not directly related to insurgency or the RPG specifically.

- If you set up an IED properly and detonate it right under/next to a vehicle it will destroy/disable it, that hasn't changed as far as I know.
Actually, I couldn't kill a parked Warrior with an IED.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: insurgentsy sucks now?

Post by Conman51 »

JDMT wrote:Actually, I couldn't kill a parked Warrior with an IED.
was it the arty ied?

i think that is still bugged
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: insurgentsy sucks now?

Post by JDMT »

Conman51=US= wrote:was it the arty ied?

i think that is still bugged
There's Arty IEDs on Al Basrah? No it was a regular IED. It was really weird, and this was in 0.85
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: insurgentsy sucks now?

Post by Snazz »

Perhaps it is a bug?

The majority of IEDs I've witnessed have been very effective in earlier versions.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: insurgentsy sucks now?

Post by Conman51 »

JDMT wrote:There's Arty IEDs on Al Basrah? No it was a regular IED. It was really weird, and this was in 0.85
the only one im sure does not work on armor is the arty ied on basrah and other maps its on
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: insurgentsy sucks now?

Post by Psyko »

since release, i'v used the RPG a lot, and yea you gotta wait an extra second or two before firing. no longer than i would have waited before tbh. and yea, i whacked an APC in the side with the thing and it came apart easily. dont expect to kill infantry with much splash damage though. you'll burn/weaken them, but you really need to fire off your RPGs close to the ammo source, expend your ammo and have a PKM blitz the point of contact, especially when the intended target is a bunch of infantry.

but unfortunatly, the commander doesnt have the influance nessesary to coordinate advanced strategys on public servers. the commander cannot be held responcible if the squad leaders will not listem. there isnt a gameplay dynamic in the mod that makes squad leaders on the insurgent side value the commander in such a way.

I reccomend that when playing as insurgents from now on, actually coordinate your explosive teams with your rifle teams to lure enemys into traps. i know its difficult but thats the intended effect of these changes. Trooper, i assume your the same trooper from tba?
Anaraith
Posts: 9
Joined: 2008-01-07 06:25

Re: insurgentsy sucks now?

Post by Anaraith »

I always set atleast 2 IEDs down to ambush hostiles. This is sure to disable it and then get a teammate to RPG it when it can't move.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgentsy sucks now?

Post by Trooper909 »

Snazz wrote:The insurgents have always been the underdog, nothing you mentioned is new really.

- Shooting yourself with a rocket launcher is a penalty for not waiting long enough before firing, it's not directly related to insurgency or the RPG specifically.

- If you set up an IED properly and detonate it right under/next to a vehicle it will destroy/disable it, that hasn't changed as far as I know.
il quote myself for this reply /sigh.:arrow :( Q)Im not new i have been playing from v5 thats like 3 years 4 years? read whole post befor replying plox(Q)

also the fact that used to live on 24/7 insurgensy server's means i should notice if something is different.insurgants underdog really?i never noticed this before thanks for enlighting.me sorry for harsh response but it is you sir that is not mentioning anything new.i know how to fire an RPG properly and if you read the post you see me say i found a nice spot on a balcany I.E camping ;-)

i know RPG's and IED's did the same thing in the last patch sept for RPG accuracy ofc being made worse but kinda of hopped somone would notice insurgants were getting to weak and make it better but it never happend infact thay got made weaker hence the post.


now thats enough negative's about insurgants now lets name some plus points about them.
I'll fo first insurgents are good when you steal enemy kits and let the pwnage begin
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgentsy sucks now?

Post by Trooper909 »

just tested IED's on a locale and no thay do NOT blow up an APC or light tank. scimatar?cant spell it lol thay do just as i said make that light damage white smoke come out.

i did not realize you could not mouse aim fast with the mouse with an rpg or it will go inaccurate my bad i thought you only had to stand still had to stand still :o ops:

when does smart armor sit still?

still think the fun of being an insurgent is slowly getting sucked away :-x

although everything else about PR still rocks!
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: insurgentsy sucks now?

Post by Snazz »

You posted a thread saying "insurgentsy sucks now" just after 0.86 was released, the "now" implies that you're talking about a recent change in 0.86.

I read all your post, however your experience doesn't change my point.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: insurgentsy sucks now?

Post by unrealalex »

0.85 had it so easy for insurgents. Now its the insurgent's turn to suffer. Yes its harder for them now but not impossible. Today I led a squad on Falloujah and we built hideouts at every cache and defended our best and ended up winning 50-0.
Durandal
Posts: 112
Joined: 2008-09-01 08:49

Re: insurgentsy sucks now?

Post by Durandal »

IEDs (explosions in general, really) have always been somewhat bugged. Sometimes you just get unlucky and the explosion damage doesn't work correctly. The artillery IED is a perfect example. 9 out of 10 times, that thing does 0 damage to any armor directly above it. I've had RPGs explode off my skull and not taken any damage. Its just a BF2 bug for the most part.

As far as RPGs go though, the accuracy reduction was good and realistic (I used to literally snipe people with the RPG). However, the 4s settle times is not realistic and isn't good. Needs to be changed back to 2s.
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