Pilot incentive for bailing out.

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hexhunter
Posts: 55
Joined: 2008-01-15 02:11

Re: Pilot incentive for bailing out.

Post by hexhunter »

Maybe the pilot's priorety should be to protect both his own life and his helicopter, if when he dies it takes him 4 minutes to respawn thats probably no issue because he will probably be waiting at his main base for the chopper to respawn anyway.

So the heli's shouldn't crash as often as they do, rather the engine should fail and the pilots only option is to land it without any lift (autorotation?) then jump out after it lands. Then it'd be up to the rest of the team to get an engineer in and fix the helo on site so that the pilot can get back in and get back to work.

Basically the idea would be that the 5 or so minutes spent waiting for support to arrive would be better than waiting 15 minutes for it to blow up and respawn. That is assuming that the enemy aren't out to find you and destroy the chopper.

Then Helo pilots wouldn't need parachutes. (the return to base to change kits idea would work well)
- Deus X Machina
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Pilot incentive for bailing out.

Post by RHYS4190 »

.just leave it alone, it not going to work, nothing you suggested is going to encourage the game play you desire.

if you force them to bail out, it not going to prompt the mounting of rescue missions to retrieve downed pilot, no one gives a shit about downed pilots, 90% of the time pilots that shot down and bailed out are not retrieved they are ignored and left to rot.


if you want that kind of game play suggest special game types and maps that are designed to incorporate it
Last edited by RHYS4190 on 2009-06-24 13:04, edited 2 times in total.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Pilot incentive for bailing out.

Post by Qaiex »

RHYS you're still stuck in the old way of thinking.
You're right, no one gives a shit about downed pilots... Now.
But 2 weeks ago the chance of survival was nearly 0%, and there was no incentive for saving pilots, they're worth as much as infantrymen, and the faster they die, the faster they get back to the airstrip.

Things are different now, we can crash without dying, all we need now is a reason not to.


So far aquatic's version is the best one to make this work.
It makes sense reality-wise aswell. If you shoot down a helicopter, unless the pilot goes up in flames with it they're just going to get him back and get him into another one.

Because you know how much it costs to train a pilot? Because I sure don't. But it has to be alot, because training a basic grunt costs upwards around $400,000.
The pilot is worth alot more than the actual helicopter.
Last edited by Qaiex on 2009-06-27 22:50, edited 2 times in total.
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