New mumble PR client?
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
New mumble PR client?
Mumble has been down for about two days now. At first I could not find it in browse server list inside the client. I found it now but when i connected it said" Wrong version of mumble protocol (use the PR mumble client)." And I'm using PR 0.4 beta. Is it a bug or is it a new PR client coming? I know you guys are working on it, it's just that I'm excited.
PS! I don't play without mumble anymore. We all love it. Thanks
PS! I don't play without mumble anymore. We all love it. Thanks
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: New mumble PR client?
it was mentioned in another thread somewhere that 0.5 would be released when everything was sorted with the server, also mentioned that the autoswitching channel stuff is possible, the future is looking good
just got to be like patient bear
just got to be like patient bear
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: New mumble PR client?
yes 0.5 will be released in not too distant future, currently Twisted Helix and epoch are sorting out some issues.
PR Mumble v0.5 will require all clients connecting to be using v0.5, that means ALL clients will be locked in with the same settings, meaning ALOT less headaches with players having incorrect settings, etc.
The major hurdle that still has to be overcome is players transmitting on global when they are not in the server yet, but its being investigated, once that is ready with auto switch, we will be advertising mumble on a much greater scale and will encourage as many servers to use it as possible as the primary external voice program.
PR Mumble v0.5 will require all clients connecting to be using v0.5, that means ALL clients will be locked in with the same settings, meaning ALOT less headaches with players having incorrect settings, etc.
The major hurdle that still has to be overcome is players transmitting on global when they are not in the server yet, but its being investigated, once that is ready with auto switch, we will be advertising mumble on a much greater scale and will encourage as many servers to use it as possible as the primary external voice program.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: New mumble PR client?
I cant wait to see the Mumble server back up - PR isn't the same without it 
I noticed another server had just 2 channels, rather than having SL channels. Unless there is a way to auto- switch SL to their own channel, then I think this is a better system, as it resolves a lot of problems.
If possible, can the Reality Teamwork Mumble channel be setup with just the 2 channels, and we will then bring in a rule, whereby only SL can use force centre.
I noticed another server had just 2 channels, rather than having SL channels. Unless there is a way to auto- switch SL to their own channel, then I think this is a better system, as it resolves a lot of problems.
If possible, can the Reality Teamwork Mumble channel be setup with just the 2 channels, and we will then bring in a rule, whereby only SL can use force centre.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: New mumble PR client?
-How about two channels plus SL channels?space wrote:I cant wait to see the Mumble server back up - PR isn't the same without it
I noticed another server had just 2 channels, rather than having SL channels. Unless there is a way to auto- switch SL to their own channel, then I think this is a better system, as it resolves a lot of problems.
If possible, can the Reality Teamwork Mumble channel be setup with just the 2 channels, and we will then bring in a rule, whereby only SL can use force centre.
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Twisted Helix
- Retired PR Developer
- Posts: 5145
- Joined: 2008-11-03 04:18
Re: New mumble PR client?
Well what would be nice is for all you lovely public to get on it and try and make it fall over (all talk at once or something
). We want to try and narrow down why we were having problems with the audio disappearing before.
We suspect its numbers and the bandwidth each client pulls, but we would like to make certain that is the case before we 'nerf' it
We suspect its numbers and the bandwidth each client pulls, but we would like to make certain that is the case before we 'nerf' it
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: New mumble PR client?
atm there's too many problems.....some people cant change channels in mumble while playing PR as it causes crashes. Also ( although this shouldnt happen much ) people tend to become/resign from SL during the round, so the SL channel is hard to administer.Tartantyco wrote:-How about two channels plus SL channels?
Mumble chat between the SL should be kept to a minimum really, so its no bad thing if the whole team hears what the other SL are saying occasionally on force centre. ( Having said that, I wouldn't be particularly bothered if froce centre was removed completely, as a lot of people are put off Mumble due to FC spam )
The SL channel is often doing the job that a commander should be doing. Id much rather see people commanding in PR, so we dont need a SL channel.
I know alot of the guys who play on the Reality Teamwork server would be happy to test it out - especially if we get to use Mumble sooner.[R-DEV]Twisted Helix wrote:Well what would be nice is for all you lovely public to get on it and try and make it fall over (all talk at once or something). We want to try and narrow down why we were having problems with the audio disappearing before.
Last edited by space on 2009-06-24 14:08, edited 1 time in total.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: New mumble PR client?
help make mumble better and work????
hmmmmmmmmmm.... yesh!
hmmmmmmmmmm.... yesh!
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: New mumble PR client?
I don't know much about it but, is there anyways that if the BF2 Plug-in doesn't get the coordinates it would set them as if it was deep underground? Far enough to not hear anything from other guys talking on surface.[R-DEV]fuzzhead wrote: The major hurdle that still has to be overcome is players transmitting on global when they are not in the server yet, but its being investigated, once that is ready with auto switch, we will be advertising mumble on a much greater scale and will encourage as many servers to use it as possible as the primary external voice program.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: New mumble PR client?
-space... If people can't change channels while in PR then how is making them have to switch channels for either team going to work? You don't know what team you're gonna spawn on. If you base it on people who can't alt-tab you're just going to handicap everyone else, those who can't switch in-game should just have to deal with it or get admin help for switching until autoswitch is in place.space wrote:atm there's too many problems.....some people cant change channels in mumble while playing PR as it causes crashes. Also ( although this shouldnt happen much ) people tend to become/resign from SL during the round, so the SL channel is hard to administer.
-If SLs FC in the main channel everyone else will just start talking as well because they "just had the greatest idea" or something like that. And how are you going to police who's SL and who's not using FC? The idea of limited comms in main channel and SLs coordinating over the main channel is just absurd. It's not as if the mumble discipline is all that stellar...Mumble chat between the SL should be kept to a minimum really, so its no bad thing if the whole team hears what the other SL are saying occasionally on force centre. ( Having said that, I wouldn't be particularly bothered if froce centre was removed completely, as a lot of people are put off Mumble due to FC spam )
The SL channel is often doing the job that a commander should be doing. Id much rather see people commanding in PR, so we dont need a SL channel.[/QUOTE]
-The reason why COs aren't around is because they serve little purpose. The "big picture" simply isn't big enough right now and SLs simply have a better idea of what's going on. Until some major changes are made to the mod that validate the presence of a CO it's usually just more of a hindrance right now(Especially when they touch my lurvely markers. Get your hands off my markers, you murderer!
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: New mumble PR client?
No solution is perfect at the moment as Mumble does have its limitations. Force centre in general is a PITA, and personally I think disabling it would be fantastic, and would encourage people to keep using Mumble.
SL should be communicating via the commander, and if there is no commander, then Id prefer they use text tbh. It makes life easier, and removes annoyances from the game.
If you write a list of the current problem/annoyances with Mumble, then I think you'll find that having only 2 channels, and no force centre, will solve many of them.
I'm also hoping that as Reality Teamwork becomes more established, hopefully the commander position will be filled more often ( though I'm probably being overly optimistic
)
SL should be communicating via the commander, and if there is no commander, then Id prefer they use text tbh. It makes life easier, and removes annoyances from the game.
If you write a list of the current problem/annoyances with Mumble, then I think you'll find that having only 2 channels, and no force centre, will solve many of them.
I'm also hoping that as Reality Teamwork becomes more established, hopefully the commander position will be filled more often ( though I'm probably being overly optimistic
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New mumble PR client?
Yeah, tbh ur right
If REMOVAL of FCP was implemented in .5 and then returned when it was controlable I would support that change.
As we've said so many times, Mumble works in tandem with vBF2 VOIP. So if u need intersquadleader coms you can use the commander if he is there. Or you can do what I love doing and having a squad leader meeting!!!!
DDDD
Everyone just stopped moving in the server once out of the shock of awesomeness on OGT iGi once when I said "squad leaders meeting in the Trenches in 5minutes.
If REMOVAL of FCP was implemented in .5 and then returned when it was controlable I would support that change.
As we've said so many times, Mumble works in tandem with vBF2 VOIP. So if u need intersquadleader coms you can use the commander if he is there. Or you can do what I love doing and having a squad leader meeting!!!!
Everyone just stopped moving in the server once out of the shock of awesomeness on OGT iGi once when I said "squad leaders meeting in the Trenches in 5minutes.
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: New mumble PR client?
I like having only one main channel (same for both teams).
This reduces spam, you can't say: "Squad 2 support squad 3,6 on south bridge" if the enemy can hear this. Lets keep this to the squad leaders and their channel.
It is fun to talk to you enemy om mumble while you are seeding the server (example RT mumble server). We have had some epic fights with hostages etc.
Hearing enemy talk is part of real life, see youtube video, why not in game. If you want to keep your plan secure don't talk about it on the doorstep of the house you are about to assault.
YouTube - Afghan Video Diary - Room Clearing
This reduces spam, you can't say: "Squad 2 support squad 3,6 on south bridge" if the enemy can hear this. Lets keep this to the squad leaders and their channel.
It is fun to talk to you enemy om mumble while you are seeding the server (example RT mumble server). We have had some epic fights with hostages etc.
Hearing enemy talk is part of real life, see youtube video, why not in game. If you want to keep your plan secure don't talk about it on the doorstep of the house you are about to assault.
YouTube - Afghan Video Diary - Room Clearing
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New mumble PR client?
yea, thats is the only time that being able to speak to teh enemy is actually gameplay relevant.It is fun to talk to you enemy om mumble while you are seeding the server (example RT mumble server). We have had some epic fights with hostages etc.
Once I was on a building and some US dudes were shooting at me when I was civi, *best Arabic accent ever* "Don't shoot! I am Achmed the friendly civilian!!"
a burly texan accent replies "Get ur *** down here!"
maybe mumble can understand if you have a civi kit (or a pilot kit?) and let you speak to the enemy.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: New mumble PR client?
lol true - things like that are fun. Maybe if the next version mutes joining players, and everyone needs to run 0.5 version ( meaning they cant hear the whole battlefield ) then just one channel is the best option? I really think force centre needs to be turned off though - because many people wont use mumble due to the spam.Dr2B Rudd wrote:yea, thats is the only time that being able to speak to teh enemy is actually gameplay relevant.
Once I was on a building and some US dudes were shooting at me when I was civi, *best Arabic accent ever* "Don't shoot! I am Achmed the friendly civilian!!"
a burly texan accent replies "Get ur *** down here!"
maybe mumble can understand if you have a civi kit (or a pilot kit?) and let you speak to the enemy.
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: New mumble PR client?
^ 
Don't forget the all important battle cry 1 sec before you blow up that APC.
BTW TG has two channels, but a lot of the time only one is used (by both teams).
Don't forget the all important battle cry 1 sec before you blow up that APC.
BTW TG has two channels, but a lot of the time only one is used (by both teams).
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: New mumble PR client?
I stopped using mumble because of the voice spam and because i needed
to use three different voip keys.
Additionally, voice on three channels at the same time is totally confusing.
At least get rid of the center channel.
to use three different voip keys.
Additionally, voice on three channels at the same time is totally confusing.
At least get rid of the center channel.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New mumble PR client?
if the center channel was removed you'd get more spam...not less...TeRR0R wrote:I stopped using mumble because of the voice spam and because i needed
to use three different voip keys.
Additionally, voice on three channels at the same time is totally confusing.
At least get rid of the center channel.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: New mumble PR client?
Yeah - I hear that time and time again on the RT server when Im trying to get non-mumblers to use it.TeRR0R wrote:I stopped using mumble because of the voice spam and because i needed
to use three different voip keys.
Additionally, voice on three channels at the same time is totally confusing.
So the general consensus of this thread, is:
Mumble should have one channel per game server ( and maybe a waiting room )
Force Centre should be disabled, so there is only local mumble chat, and one key
We need more commanders in PR
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
Re: New mumble PR client?
Tactical Gamer used Mumble like this
Tactical Gamer Team 1
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Squad Leaders team 1
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Waiting Room
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Public Team 1
Tactical Gamer Team 2
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Squad Leaders team 2
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Waiting Room
---------------------
Public Team 2
We did this because we wanted to limit the amount of "i hear the enemy talking on our east". As I and others believe that if you are scared to use mumble it defeats the purpose, as everyone just starts using squad chat before an assault. Having the two teams separate encourages more use of mumble for large inter-squad formations.
As far as force center goes TG has two different ways that we use this. First is via the SL channels. All SL either move themselves or ask an admin (me) to move them to the correct channel at the start of the round. Force center is then used in a small controlled area where it does not disturb the masses. Our second way is through the use of TeamSpeak. "you use TS, Mumble, and Squad Chat in game?" Yeah I end up being the squad RTO. TS has been a corner stone of TG for years now. Think of it as your second force center position. APC to M-Inf coms, direct line to CAS, things like this are what I use TS for.
Hope this explains why TG had 2 channels with multiple sub channels.
Tactical Gamer Team 1
---------------------
Squad Leaders team 1
---------------------
Waiting Room
---------------------
Public Team 1
Tactical Gamer Team 2
---------------------
Squad Leaders team 2
---------------------
Waiting Room
---------------------
Public Team 2
We did this because we wanted to limit the amount of "i hear the enemy talking on our east". As I and others believe that if you are scared to use mumble it defeats the purpose, as everyone just starts using squad chat before an assault. Having the two teams separate encourages more use of mumble for large inter-squad formations.
As far as force center goes TG has two different ways that we use this. First is via the SL channels. All SL either move themselves or ask an admin (me) to move them to the correct channel at the start of the round. Force center is then used in a small controlled area where it does not disturb the masses. Our second way is through the use of TeamSpeak. "you use TS, Mumble, and Squad Chat in game?" Yeah I end up being the squad RTO. TS has been a corner stone of TG for years now. Think of it as your second force center position. APC to M-Inf coms, direct line to CAS, things like this are what I use TS for.
Hope this explains why TG had 2 channels with multiple sub channels.


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