Remove the New Hydra rocket deviation

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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Remove the New Hydra rocket deviation

Post by CAS_117 »

503 wrote:AA should kill you. Not you kill it.

Should hydras even hurt armor? I thought they were used as anti-infantry. If they're not, than the Z-10 just got a hell lot more powerful.
Pretty much everything in that post is wrong no offense.

How you classify AA is the first problem. Anything can be used as "Anti Aircraft" if it goes up.

If you're talking about dedicated AA platforms: SEAD - Wikipedia, the free encyclopedia

Saying Aircraft "shouldn't" kill AA is like saying that you "shouldn't" kill someone because they're holding a gun. Just nonsense.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Remove the New Hydra rocket deviation

Post by 503 »

CAS_117 wrote:Pretty much everything in that post is wrong no offense.

How you classify AA is the first problem. Anything can be used as "Anti Aircraft" if it goes up.

If you're talking about dedicated AA platforms: SEAD - Wikipedia, the free encyclopedia

Saying Aircraft "shouldn't" kill AA is like saying that you "shouldn't" kill someone because they're holding a gun. Just nonsense.
I am well aware that fixed wing aircraft are very much capable of destroying AA. What I meant were hydra hueys taking down AA.

In PR, even when the AA sees the huey first and fires those missiles, chances are, that the huey would still be standing if he used flares.

If the huey saw where those missiles came from, he would most likely turn to bombard that area with hydra rockets. What I am saying is that the AA system in PR is horrible, but that is off topic so I will not go any further.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove the New Hydra rocket deviation

Post by Rudd »

^503 duno if you've tried it, but Combined arms has a different Flares Vs AA system. I think That system is both more realistic, and would make AA systems far less vulnerable to the tactic u describe.

Something to think about ;)
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Remove the New Hydra rocket deviation

Post by ChiefRyza »

2 Attack Hueys on Jabal was a ridiculous move in itself. Obviously no thought of balance went into that whatsoever, and the Gaskin is so useless you can blow it up with a m249, let alone 1 or 2 huey rockets anywhere within 20 meters of it. I used to like Jabal, this version messed it up beyond recognition.

If Huey's could kill enemy apc's now, I would never play that map again. It's just not feasible to have such huge damage figures on such a small map.


Current project: Operation Tempest
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Remove the New Hydra rocket deviation

Post by charliegrs »

so your saying that you dont like the new hydras because they are no longer laser beams? well the rockets have deviation in real life. suggesting that pr head back into vanilla territory is not going to achieve much.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Remove the New Hydra rocket deviation

Post by gclark03 »

Rockets also do their job in real life.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Remove the New Hydra rocket deviation

Post by hiberNative »

i would never tackle armor with hydras. i'd only get it smoking and it'd punish me when i turn my back on it.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Remove the New Hydra rocket deviation

Post by Snazz »

The rockets fire properly now IMO, they were way too straight over distance before.

Deviation in this case is also a good thing because you want to spray a large area to kill your primary targets which are infantry and light vehicles.

Their damage is another matter.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Remove the New Hydra rocket deviation

Post by ballard_44 »

hiberNative wrote:i would never tackle armor with hydras. i'd only get it smoking and it'd punish me when i turn my back on it.
Exactly...Especially true in the Huey.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Remove the New Hydra rocket deviation

Post by Tofurkeymeister »

I remember a pair of hydra hueys got around 25 kills EACH on a map I played today, without getting shot down once. The rockets, as you can see, are fine for their intended use. With a little direction by a laze, they even managed to take out an AA gun :)
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Remove the New Hydra rocket deviation

Post by mp5punk »

i personally love the effects, but thats me because i love helicopters so anything to them makes me happy.
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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Remove the New Hydra rocket deviation

Post by Gu^n3r »

rudy_eila wrote: So please can you remove it in 0.9????
well since you said please.......lets not and say we did...
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Remove the New Hydra rocket deviation

Post by Mongolian_dude »

I would imagine Flechettes(small, bolt-like shrapnel/projectiles) could be quite nasty against the more lightly armoured vehicles, such as BTR-60s. From what I read, Flechette-rockets are used rather frequently by British forces on attack helicopters.

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Military lawyers engaged in fierce legal action.

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Remove the New Hydra rocket deviation

Post by Alex6714 »

[R-MOD]Mongolian_dude wrote:I would imagine Flechettes(small, bolt-like shrapnel/projectiles) could be quite nasty against the more lightly armoured vehicles, such as BTR-60s. From what I read, Flechette-rockets are used rather frequently by British forces on attack helicopters.

...mongol....
Indeed. Effectiveness vs armour would be highly dependent on the warhead type.
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Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Remove the New Hydra rocket deviation

Post by Kruder »

I liked the new hydra system alonog with the effects,its already hard to hit one for the troops on the ground,now at least u know he wont be able to snipe :)
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Remove the New Hydra rocket deviation

Post by nedlands1 »

CAS_117 wrote:Well the hydras have more realistic deviation (its a bit high)...
Really?

The mindev for Hydra rockets is set to 6 which corresponds to a dispersion of up to 6 degrees from the boreline axis and is equivalent to roughly 105 milliradians (aka mils). According to the US Army's field manual on helicopter gunnery (FM 1-140), "crews can expect 7 to 12 mils of dispersion from rockets fired from helicopters"[1]. This deviation bears no resemblance to reality, however neither does the engagement range. Apparently, in real life, the most effective range for using these rockets is between 3000-5000m whereas in PR I see anything from 50m through to around 500m being used.

[1] See: FM 1-140 Chapter 7
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Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Remove the New Hydra rocket deviation

Post by Punkbuster »

charliegrs wrote:so your saying that you dont like the new hydras because they are no longer laser beams? well the rockets have deviation in real life. suggesting that pr head back into vanilla territory is not going to achieve much.
Forget what I said, Lets at least decrease the deviation a lil bit.
gclark03 wrote:Rockets also do their job in real life.
Did I say they don't?
hiberNative wrote:i would never tackle armor with hydras. i'd only get it smoking and it'd punish me when i turn my back on it.
If you mean with armor, AA/APC then you are wrong, in 0.85 I used to kill every single AA and APC I see but now I cant do that in 1 strafe
Tofurkeymeister wrote:I remember a pair of hydra hueys got around 25 kills EACH on a map I played today, without getting shot down once. The rockets, as you can see, are fine for their intended use. With a little direction by a laze, they even managed to take out an AA gun :)
Taking AA guns is easy, all you need is to hit him a few missiles, But taking an AAV not the BRDM AA needs about 10-12 hydra, which is impossible to be done in one strafe
Gu^n3r wrote:well since you said please.......lets not and say we did...
lol
In-game name: =[BF]= Rudy_PR
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Remove the New Hydra rocket deviation

Post by alexaus »

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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Remove the New Hydra rocket deviation

Post by baptist_christian »

rudy_eila wrote:Hello Guys,
I used to be a very good attack huey pilot, I used to last for the whole round nad get more than 30 kills and I used to kill a lot of enemy APCs in Muttrah.
But now after adding the new deviation system, It is impossible to kill in apc with your 14 hydra in one strafe.
I have asked everyone flying an attack huey that I saw so far about it and they said that they arent impressed, neither I am
So please can you remove it in 0.9????
PS: I searched for something similiar to this topic but found nothing.

Thanks,
Rudy,
PROBLEM: The deviation was put in because that's about how accurate they are in real life.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Remove the New Hydra rocket deviation

Post by Punkbuster »

baptist_christian wrote:PROBLEM: The deviation was put in because that's about how accurate they are in real life.
But they can damge more in real life right?
alexaus wrote:Image
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In-game name: =[BF]= Rudy_PR
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