[code] CATOBAR

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CATOBAR

Post by Rhino »

'J.Burton[EEF wrote:;1064295']Why is CA substandard or something?
if they used it in that kinda state I would say yes tbh as I and many other devs in this mod expect anything going into PR to be of the highest quality it possibly can. We do not accept stuff that is substandard, hence why we threw our old SA80s and Land Rover etc in the bin and made new ones from scratch.
Last edited by Rhino on 2009-06-24 12:31, edited 1 time in total.
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: CATOBAR

Post by Panzerfire »

Hmmm An Aircraft carrier.... Sounds cool. Would be a nice for a long 8x8 map. Sure that carrier don't operate that close to combat operations but give the limitations of the BF2 engine... I guess that would be as best as it can go.

Anyway I'll be looking forward to more progress on this. I wish you luck.

Oh and... Not that I am requesting it but if eventually a Varyag class carrier is made to balance the Nimitz (if... you manage to put it in-game), that would be cool.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
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Rudd
Retired PR Developer
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Re: CATOBAR

Post by Rudd »

Combined arms is classified as a BETA. I think that is self explanatory.




Could the control of it be given to teh commander? That way Commander can have air traffic control, effectively choosing when Jets get to take off.
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Sniperdog
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Re: CATOBAR

Post by Sniperdog »

Dr2B Rudd wrote:Could the control of it be given to teh commander? That way Commander can have air traffic control, effectively choosing when Jets get to take off.
That is very possible. Basically you would merge the commanders trailer and and CATOBAR vehicle into one giving it more cameras and weapons needed to operate the catapult. It is iffy though because that would mean a team couldn't get air support unless they had a commander but then again maybe you guys want that xD.

PS. Regarding the whole unpolished thing I would agree that we could be much more polished but atm were focused on testing a lot of new gameplay concepts and we tend to test all of our stuff in the mod before its in a completed state. The fact that we are able to do that with the way we release updates so frequently is one of the reasons why CA is a great place to test all these new gameplay and weapon ideas.
Last edited by Sniperdog on 2009-06-24 14:37, edited 1 time in total.
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Will Stahl aka "Merlin" in the Squad community
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: CATOBAR

Post by McBumLuv »

Yea, the arrestor and catapult still need tweaking (and the Catapult should have a slight higher acceleration imo, as well as a decrease in aircraft acceleration), and the arrestor cables could also use a bit of work to smooth it out a bit, but it's otherwise pretty close to how it should be working.

THings like adding in proper sound and lights ("455, Call the ball" :p ) will also be added, so it's a very interesting concept that hasn't been explored in BF2 mod history, really.
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Mongolian_dude
Retired PR Developer
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Re: CATOBAR

Post by Mongolian_dude »

Looks like it might be promising. Any progress is good progress!

...mongol...
Military lawyers engaged in fierce legal action.

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McBumLuv
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Re: CATOBAR

Post by McBumLuv »

[R-MOD]Mongolian_dude wrote:Looks like it might be promising. Any progress is good progress!

...mongol...
Hehe, I like that attitude :)
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: CATOBAR

Post by sakils2 »

'[R-DEV wrote:Rhino;1064431']if they used it in that kinda state I would say yes tbh as I and many other devs in this mod expect anything going into PR to be of the highest quality it possibly can. We do not accept stuff that is substandard, hence why we threw our old SA80s and Land Rover etc in the bin and made new ones from scratch.

But aircraft is totally "substantard" in PR in the terms of realism. :roll:

Are you, DEV's, scared that the changes done by CA DEV's ,if implemented in PR ,will require EVEN more teamwork to be efficient? Or you are scared that these changes will overpower aircraft (which is not true)?

I do realise that CA is more like a BETA, but still, CA is more realistic than PR, in the terms of aircraft, AAV.

P.S. This comes from an infantry whore, not an aircraft whore ;)
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: CATOBAR

Post by Wilkinson »

Ok Guys calm down. Dont Turn it into a flame war.


PR and PR:CA have two COMPLETELY DIFFERENT OPINIONS. No one said that or quoted "Combined Arms Sucks" Or "Project Reality is sh*t compared to CA". The mods were created for fun gameplay and both provide this purpose.

I write this so that the R-MODs dont lock this. Stuff like
Are you, DEV's, scared that the changes done by CA DEV's ,if implemented in PR ,will require EVEN more teamwork to be efficient? Or you are scared that these changes will overpower aircraft (which is not true)?
Isn't really nice.

On My Real Post

PR Combined Arms is Amazing. It shows alot of different yet astounding leaps that PR hasn't. Everything anyone does is an experiment. Personally I feel CA is fckin astounding. I love what they have done so far with the CATOBAR And Arrested landing. Sniperdog you are a smart modder. a hella good one to make a nimitz in the time you told me. especially one like that.

Its great progress and I can't wait to see it come even more to life. The CA Modders are really good

-Wilkinson
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Rhino
Retired PR Developer
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Re: CATOBAR

Post by Rhino »

sakils2 wrote:But aircraft is totally "substantard" in PR in the terms of realism. :roll:

Are you, DEV's, scared that the changes done by CA DEV's ,if implemented in PR ,will require EVEN more teamwork to be efficient? Or you are scared that these changes will overpower aircraft (which is not true)?

I do realise that CA is more like a BETA, but still, CA is more realistic than PR, in the terms of aircraft, AAV.

P.S. This comes from an infantry whore, not an aircraft whore ;)

....

When I say substandard I'm talking about quality of a model, texture etc. The Standard of PR's code is just fine, it all works with very few bugs and exploits. Just because the code is not 100% realistic is a totally different subject. Its like saying all the DICE code dont work as its all unrealistic... :roll:

and scared of what CA are doing? We have allowed CA to use PR's stuff and have encouraged them to work on it and we plan on implementing many of CA's features into PR in the future no doubt since they have been doing some really good work. CA is a really good place to test out new game play concepts etc and even I have helped CAS etc with developing new col meshes for the new flares and missiles for just one example.


What I was saying, in the simplest terms I can put it is that we wouldn't accept a model/texture etc to be used in PR that was low quality and with this carrier being only 11k polys where it should be some where more around 30 to 40k polys which is what I would expect for a detailed model of that size and type.
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Wilkinson
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Joined: 2008-08-18 21:55

Re: CATOBAR

Post by Wilkinson »

There. See DEVs Support C.A. :-P
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: CATOBAR

Post by sakils2 »

and scared of what CA are doing? We have allowed CA to use PR's stuff and have encouraged them to work on it and we plan on implementing many of CA's features into PR in the future no doubt since they have been doing some really good work. CA is a really good place to test out new game play concepts etc and even I have helped CAS etc with developing new col meshes for the new flares and missiles for just one example.
I do apologize to every DEV, I offended. I did not know this. I am sorry!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: CATOBAR

Post by Rudd »

gotta say the thing feels pretty good ingame.
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nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: CATOBAR

Post by nk87 »

Very interesting imo. I would love to see that on a huge map :-)
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: CATOBAR

Post by Wilkinson »

The Tanking System is one thing I think PR could Incorporate. Using the keyboard with your turret is to me seems just alot more realistic. And now Tanks can't shoot down choppers with their main turret. I see it as a win-win situation

But I really like the arrested landing. The bounce back is just awesome to feel.
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