Review 0.86 patch

General discussion of the Project Reality: BF2 modification.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Review 0.86 patch

Post by White Rock »

Smuke wrote:the lynx removal is fine, as everyone is really too dependant on it.
i.. you... what? Because we are depending on something we should remove it?

"The removal of oxygen is fine, since everyone was really too dependant on it???"
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Review 0.86 patch

Post by Mad-Mike »

Just had a couple of rounds of Al Basrah, which is my fravourite map and i play on the most.
alot of ppl talking about the removal of the Lynx, how much better it was when we had it, moving cache to cache and progressing with it.
the British Army use it in RL and PR is realism mod isnt it? ye ofc it is.
there is times you do need it.
ok i agree on the ppl that say noobs get in it and fly upside down and fuck!ng about in it, but when u see ppl doing that report it to admin and warn then / kick / ban.
Iam a infantry soldier i love fire fights its my addiction, but u do need heli evac.
Please bring back Lynx or some kind of heli transport on basrah.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Review 0.86 patch

Post by Mad-Mike »

Oh and while im posting, ill say another thing.
I was a civi today and ther was about 8 Vs 8 a side
i was stood on a building with my hands in the air with a jeep below me, the sqd leader that was running to the jeep seen me then got his knife out but realized he couldnt get to me then the gunner on the jeep shot me, so when i respawned at mosq i ran on the road with hands up again, and again got shot so i spawned again and looked at the score sheet and there was no one on the other side with no Minus points ??? :confused: WTF :-?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Review 0.86 patch

Post by gazzthompson »

Demonic wrote:Now the MEC side has to deal with Long ranged SAW's giving fire support from over 500M while the MEC AR kit's are only good for closer range.
both mec and pla have 4x zoom as place holders, and imo are better than scopes as they have wider field of view
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Review 0.86 patch

Post by Mad-Mike »

gazzthompson wrote:both mec and pla have 4x zoom as place holders, and imo are better than scopes as they have wider field of view
i agree with Gaz
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Review 0.86 patch

Post by gclark03 »

You can let one such post stand. Ten, even.

What do moderators do but make sure there aren't 10 pages of nonsense threads?
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Review 0.86 patch

Post by Human_001 »

1. What is up with the LAT settle time? I think LAT settle time should be as exact as rifle settle time.

2. About the Scopes on rifle. I discovered something. You know what, have scope no scope asymmetric and realistic setting does not work in monitor game. It will work if you are doing paintball game, since you are not seeing through monitor.
It just won't work with monitor game. It will only hurt your eyes. You are going to get worse nearsight if continue this for 2 hours a day.
And sicne this is game without gun sway, scope means instant head shots. We should remove any zoom from all handheld firearm in this game. Try it. Try using only iron sight on both team. Try this out for one round server Hosts. It will give you whole new idea of realistic firefight in Video game.

I was one of guy who wanted 0 zoom for ironsight and correct zoom for scoped rifle. By the way, are these zoom power even realistic? I have no way to tell this. Im not that expert about how lenses work. But after trying this, I finally found out of this limit. I am happy that I found out about this by running test about it. By playing with this setting.

Edit:
Oh I forgot to add something. Why didn't you removed the Tracer from Insurgent rifle and machine gun?
Last edited by Human_001 on 2009-06-26 00:57, edited 1 time in total.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Review 0.86 patch

Post by OkitaMakoto »

gclark03 wrote:You can let one such post stand. Ten, even.

What do moderators do but make sure there aren't 10 pages of nonsense threads?
Your forum, your choice ;)
The majority of forum users will never need to worry about a moderators existence. If you act up, flame, act like an asshat, youll get points.

If youre a good forum member, then, youre welcome to post as you please[within the rules]

But you signed the forum agreement stating that the DEVs have every right on this forum to basically do as they feel fit. And I believe we are pretty fair and understanding.
The Project Reality forums are a privately funded, privately operated closed community forum. It is not an open public community forum where "free speech" is a right. Our approach has always been, and remains to only intervene in order to ensure the smooth running of the forums or when users breach the above policies. However, there may be occasions where we need to intervene for reasons beyond the scope of the policies listed on this page and we reserve the unconditional right to do so in order to protect ourselves, our users and the goals of the site itself.


This thread is so offtopic... haha

Any more questions, shoot a DEV a PM, otherwise, lets get back on reviewing .86. And keep it constructive, no whining, feel free to ask questions.
Last edited by Twisted Helix on 2009-06-26 05:10, edited 3 times in total.
Reason: spelling
Irishchoctaw1015
Posts: 14
Joined: 2009-05-07 19:40

Re: Review 0.86 patch

Post by Irishchoctaw1015 »

Human_001;1066335 wrote:1. What is up with the LAT settle time? I think LAT settle time should be as exact as rifle settle time.
QUOTE]

Patience is required. I would assume it's hard to snap a shot off with one in real life, though I have no experience with one. I was hitting moving vehicles from 800 meters on Operation Archer. Just crouch for around 8 seconds in a safe place while sighted in, then fire away.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Re: Review 0.86 patch

Post by Desertfox »

Last chance guys, let's keep this on topic.
'[R-DEV wrote:OkitaMakoto;1066366']

Any more questions, shoot a DEV a PM, otherwise, lets get back on reviewing .86. And keep it constructive, no whining, feel free to ask questions.
Last edited by Twisted Helix on 2009-06-26 05:10, edited 1 time in total.
Reason: spelling
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