The [R-COM] team is recruiting!

General discussion of the Project Reality: BF2 modification.
Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

The [R-COM] team is recruiting!

Post by Matrox »

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A new R-com set-up means a new team, and we have a lot of jobs available!

If you have ever wanted to not only be part of the PR team, but to also play a large role within the community, then now is your chance.

We have got a large range of positions available, and all we need now is some crazy people who don't mind doing a job for free!


Map Auditors

Outline:
Mapping auditors work with management to create interesting map packs that the community wants, not what they "think" the community wants. you will also have to work with admins to develop scenario nights, and create some ideas. Most of what you will do will require simple .GPO edits, however, certain tasks may require changing lighting and other aspects of maps. (to learn how to audit a map, simply click here.)

Requirements:
Ability to edit gameplayobjects files (.GPO edits)
Fairly good at using the editor
Pack up maps ready to play.


Russian Representative.

Outline:
The Russian PR community is fairly expansive. Your role here will be to integrate yourself within the Russian communities and to offer them a chance to play on some organised team events. You will work with the Russian community to start up some non-official events, and to help promote them in the PR forums.

Requirements:
Speak both Russian and English fluently
Be integrated well into a Russian community. A server admin/ moderator/ or even someone who just posts up there a lot!
Ability to work well with people, act in a mature manner, and to communicate very well.


Brazilian Representative.

Outline:
The Brazilian community is already well established. There are a variety of events held, and a lot of players supporting them. Your role will be to assist the community by offering R-Com services to them, to ensure they can continue to function in the professional and successful manner that they have started with, and to help promote any events where necessary.

Requirements:
Speak both Portuguese and English fluently
Be integrated well into a Brazilian community. A server admin/ moderator/ or even someone who just posts up there a lot!
Ability to work well with people, act in a mature manner, and to communicate very well.



If you are at all interested in any of the above roles, then please pm me with your details, maybe give some info about yourself, some of your previous work etc etc.

I'm not after CV's or anything formal, a simple pm will suffice!

please do take into account that the role of the [R-COM] team is changing, and if you are interested, you read up on this thread to get some more information:

https://www.realitymod.com/forum/f285-n ... ost1053475

Cheers guys,

Matrox.
Last edited by Matrox on 2009-06-28 13:29, edited 3 times in total.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: The R-Com team is recruting!

Post by DesmoLocke »

The R-Com team is recruting!
Recru i ting :grin:

Sounds interesting. I hope someone has the time to commit to something like this because I know I don't. :neutral:
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PR player since 0.5 (Feb 2007)

Spike
Posts: 226
Joined: 2007-07-04 22:20

Re: The R-Com team is recruting!

Post by Spike »

I'd like like to go for Admin please as im not a mapper or auditor.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The R-Com team is recruting!

Post by Rudd »

When auditing maps, are mappers provided with the editor files from the original author?
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Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

Post by Matrox »

Dr2B Rudd wrote:When auditing maps, are mappers provided with the editor files from the original author?
If they are avaliable, then they will be given.

Unfortunately however, this usually isn't the case, so you have to build them up by merging the files together and creating a new layers.con file. It's fairly easy to do, even i've managed to do it :p
DesmoLocke wrote:Recru i ting :grin:

Sounds interesting. I hope someone has the time to commit to something like this because I know I don't. :neutral:
I wrote this post at 3am, so I was bound to miss something :p
If you can find the four ninjas in my post, pm me to find out the prize....


Soalic: Because Microsoft Word makes really good pictures.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: The R-Com team is recruiting!

Post by Tartantyco »

-I'll sign up for Admin then.
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: The [R-COM] team is recruiting!

Post by VoXiNaTiOn »

Sign me up :p .
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Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: The [R-COM] team is recruiting!

Post by Peeta »

Really excited! Sent ya a pm Matrox!
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Panem Forever.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: The [R-COM] team is recruiting!

Post by TF6049 »

I hereby "force-nominate" dbzao as Brazilian Rep =P
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: The [R-COM] team is recruiting!

Post by Wilkinson »

TF6049 wrote:I hereby "force-nominate" dbzao as Brazilian Rep =P
I second this motion
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Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: The [R-COM] team is recruiting!

Post by Ca6e »

Hey there, i have one question. I would like to know if editors are compatibile with others format of maps and object, i mean if u could export or import other formats from other programs.
I am asking this couse i am civil engeener and i have company which is planing the terrains, roads, houses and other things and i dont know much of editor, but i know how to use other proffesional programs.
If i can be of any use just contact me.
Thank u for your answers.
Solute
ukie_militia
Posts: 19
Joined: 2009-01-31 04:13

Re: The [R-COM] team is recruiting!

Post by ukie_militia »

I would like to modeling a static object, If that is possible just something small. To get started...
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: The [R-COM] team is recruiting!

Post by RememberTheAlamo »

I would like to sign-up for 2D artist. I have Paint Shop Pro it's pretty much the same thing as Photoshop

P.S: I speak Russian and English fluently but don't really play on Russian servers
PaintScratcher
Posts: 208
Joined: 2009-06-27 13:58

Re: The [R-COM] team is recruiting!

Post by PaintScratcher »

I would also like to sign up for 2D artist.

I have PhotoShop and would consider myself 'OK - Good' ;-)
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: The [R-COM] team is recruiting!

Post by VoXiNaTiOn »

Paint shop pro is good, but can you open PSD files since most of the "templates" used are PSDs. If you can then awesome.
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Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

Re: The [R-COM] team is recruiting!

Post by Matrox »

Thanks to everyone who applied. We are currently going through R-Com applicants and users should be given their tags in the next few days.

if you didn't get in, then thanks for applying, but there may be roles avaliable in the future!

P.S, sorry I didn't respond to everyone's PM's, there were quite a few!
If you can find the four ninjas in my post, pm me to find out the prize....


Soalic: Because Microsoft Word makes really good pictures.
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: The [R-COM] team is recruiting!

Post by RememberTheAlamo »

VoXiNaTiOn wrote:Paint shop pro is good, but can you open PSD files since most of the "templates" used are PSDs. If you can then awesome.
Just looked at it and yes you can
PRcrimenal
Posts: 20
Joined: 2009-05-10 21:42

Re: The [R-COM] team is recruiting!

Post by PRcrimenal »

I could go for a mapper, how well i still need to fix the object movement, and learn something here and there. im doing a map already each day a hour or so, kinda stupid with that shifty movement.

But in a week or 2, I might put some screens online, to let you guys see where i wanna go to.
And I'm planning to buy programs in a month, on editing mini-maps and all the other thing

like,
photoshop cs3 or 4
3Dmax studio
and other needs,

PS, any age limit
Last edited by PRcrimenal on 2010-01-17 03:41, edited 1 time in total.
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