[Weapon] Sniper Rifle Animations

Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: [WEAPONS] Sniper Rifle Animations

Post by Cheesygoodness »

[R-DEV]Chuc wrote:Hmm interesting.. Alas, for the future.
Eek! Wasn't trying to suggest more work for ya. Just show that in fact he doesn't 'reach into the breech' He more manually catches the bullet on the way out. Sorry about that.
Image
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zvenner
Posts: 16
Joined: 2009-05-17 12:28

Re: [WEAPONS] Sniper Rifle Animations

Post by zvenner »

Looks really good.
Masterbake
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Joined: 2009-03-13 16:34

Re: [WEAPONS] Sniper Rifle Animations

Post by Masterbake »

Sniperman looks angry.


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vava54
Posts: 6
Joined: 2009-04-15 01:14

Re: [Weapons] Sniper Rifle Animations

Post by vava54 »

Hey look! In those bushes over there! It's a snip-
Richard_SAS
Posts: 21
Joined: 2007-01-10 08:56

Re: [Weapons] Sniper Rifle Animations

Post by Richard_SAS »

lookin mega 8-)
GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: [Weapons] Sniper Rifle Animations

Post by GrimSoldier »

Looks great!
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barbdwyer22
Posts: 93
Joined: 2009-03-28 02:13

Re: [Weapons] Sniper Rifle Animations

Post by barbdwyer22 »

Anyone who has shot a scoped, bolt action rifle or has watched the documentaries also knows that you do not have to take your eyes out of your sight when bolting. It also does not cause your sight to jump all over the place either.

Same with reloading an assault rifle, Marines are taught not to look at the magazine and magazine well while doing a "speed" reload. If you need help, you use your index finger to guide the mag into the mag well, helps at night too.
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
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barbdwyer22
Posts: 93
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Re: [Weapons] Sniper Rifle Animations

Post by barbdwyer22 »

You also always keep your rifle pointing towards the enemy when you reload as well.
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
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Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: [Weapons] Sniper Rifle Animations

Post by Masterbake »

Yes, TKs in real life generally seem to be frowned upon so it's best not to wave your tube round in your mates' faces.


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2ndLt_Tracz
Posts: 6
Joined: 2009-06-15 21:24

Re: [Weapons] Sniper Rifle Animations

Post by 2ndLt_Tracz »

Pure Sex, but yeah the guy couple of spaces above me is right the scope doesnt jump up and down atleast not when you are prone.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Weapons] Sniper Rifle Animations

Post by NyteMyre »

I don't get it...what's new??


(<= only uses a sniper rifle when stolen from the enemy)
Rudd
Retired PR Developer
Posts: 21225
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Re: [Weapons] Sniper Rifle Animations

Post by Rudd »

NyteMyre wrote:I don't get it...what's new??


(<= only uses a sniper rifle when stolen from the enemy)
..........................







Its a different animation thats a bit faster.
Image
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: [Weapons] Sniper Rifle Animations

Post by HAAN4 »

The reload of the second Sniper Rifle is nasty,
but the frist reload is nearly sucks,
keep... moving baby
jdirish
Posts: 1
Joined: 2009-06-27 19:24

Re: [Weapons] Sniper Rifle Animations

Post by jdirish »

One animation that bugs me, is the reloading when you are zoomed in. in reality when you fire a bolt action sniper rifle the rifle doesn't move as much as it is portrayed in PR.
if the animation could be reduced if possible it would be much appreciated. :-)
Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: [Weapons] Sniper Rifle Animations

Post by Darkkas »

like new animation
OkitaMakoto
Retired PR Developer
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Re: [Weapons] Sniper Rifle Animations

Post by OkitaMakoto »

HAAN4 wrote:The reload of the second Sniper Rifle is nasty,
but the frist reload is nearly sucks,
keep... moving baby
Try being a bit constructive next time...

Cheers,
Okita
Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: [Weapons] Sniper Rifle Animations

Post by Darkkas »

i dont like when u shoot and reload all zoom is moving
Chuc
Retired PR Developer
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Re: [Weapons] Sniper Rifle Animations

Post by Chuc »

You're not really meant to like it..
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UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: [Weapons] Sniper Rifle Animations

Post by UKrealplayER666 »

i think when standing still in a full upright postition the snipers rifle should be tilted backwards and lent on the shoulder, this would make the sniper look bad *** as well as being realistic (well i hold my airsoft rifle like it when just standing arround)
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Spec
Retired PR Developer
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Re: [Weapons] Sniper Rifle Animations

Post by Spec »

But what if you press the left mouse button then? It'd instantly release a shot from the center of the screen (though with very high deviation) - how'd you get around that? Unless sniper rifles are prone-only now, didn't try them.
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