TheEdge|Jinx wrote:Great questions. Where did you read that you get bonus points for staying close to your SL? Anyway, if thats the case, then it would be a bit odd if the SL gets bonus points from keeping close to the squad soldiers. I don't even see how that would work. A soldier has 1 SL to stay close to. An SL has maybe 5 soldiers to stay close to. And if they aren't following him to begin with, then he will not get any bonus for not beeing close to his soldiers.
I've never read up that much on the mechanics of this mod. I just learn as I play along and that which u pick up from these forums. Again, where did you read that u get bonus points for staying with your SL?
From 0.3 change log:
You might be wondering how we managed to calculate the corresponding point values. The concept is rather simple. The target’s rating is a derivation of a target’s designated threat priority (listed below), and a calculated worth value, (which is calculated based on kills, deaths, and overall score, as compared to an average player in the game).
Simply put, the lower the threat rating of an attacker, and the higher the threat rating of the attacked, then the higher the kill bonus will be.
The current threat hierarchy has been presented below (in descending order, starting from the greatest threat):
a) Fixed-wing aircraft
b) Armored vehicles
c) Helicopters
d) Commanders
e) Squad Leaders
f) Transport vehicles
g) Snipers
h) Air defense installations
i) Artillery pieces
j) Ground defense installations
k) Parachutists (Airborne units)
l) Typical soldiers
The scores for each ascending threat are cumulative, as they build upon the point value of the previous.
However, the new point system is not only limited to the ‘Threat and Worth’ procedures. Below is a list of additional point system modifications:
a) Destruction by the use of a remote controlled weapon. 12 points
b) Killing another player. 4 points
c) Reviving another player. 4 points
d) Receiving a driver kill assist. 2 points
e) A kill assist where you target the victim. 2 points
f) A typical kill assist. 2 points
g) A kill assist when you are in the passenger seat. 1 point
h) Team vehicle damage. -1 point
i) A team-kill by artillery. -1 point
j) Team damage. -2 points
k) A suicide. -2 points
l) A team-kill. -8 points
- Healing, ammo distribution and repair points will still yield points.
- If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!
- Commanders cannot score from ordinary soldier activities, but rather through commander-exclusive tasks. However, the rewards for these tasks are great.
- At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.
- Team-killing an objective in the ‘Extraction’ or ‘Objective’ game modes will result in a -25 point penalty.
- Flag capture values have been modified, and are displayed below:
a) Flag Capture 16 Points
b) Neutralize Flag 8 Points
c) Flag Capture Assist 8 Points
d) Neutralize Assist 4 Points
e) Flag Defense 8 Points
- When a teammate scores a point, you will receive 25% of its point value.
- When a squad member scores a point, you will receive an additional 25% of its point value (50% total).
- Penalties, however, are not shared to teammates.
- Snipers receive bonuses based on the distance that the kill was made, with the specifics listed below:
50m = 50%
100m = 100%
150m = 150%
200m = 200%
250m = 250%
Note – Bonuses will continue to stack by 50% for every additional 50 meters added to the kill range.
OK i've just saw the answer to one of my own questions there...
- At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.
That explains all the snipers/support guys suddenly jumping up the list at the end.
Still not sure about the SL's bonus points though.