Hey, would it be possible to bind the microphone input to a sound entity that is linked to a player model? So that every model has a unique sound entity. And if possible, how about a dynamic decay? The louder you speak, the more distance the sound travels ingame.. I believe SplinterCell-multiplayer has such a function. And make the squadleaders the only ones with the normal bf2-voice, but only between leaders and commanders.5dollar wrote:A realistic hearing range would be good...
Stuff that's only relevant to your location on the map.
If it would be doable ingame and wouldn't hog the network, I think this would be an awesome feature. And we are finally rid of those people joining the squad while they're on the other side of the map, screaming for support... cause no one can hear them





