Combined Arms Ver .98 Released

General discussion of the Project Reality: BF2 modification.
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: Combined Arms Ver .98 Released

Post by xatu miller »

'Pursketuli [FIN wrote:;1068918']This mod is avesome. I love Tunguska radar screen and more real FLIR imaging systems.

One suggestion, Please add AT missile to T-72, because it haves AT missile IRL.

Standard T-72 WITH AT missles? ?Never heard about that one before. I know there is TOS-1 which has got a napalm rocket launcher instead of the turret. Never heard or seen a T-72 with AT missles.


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: Combined Arms Ver .98 Released

Post by aperson444 »

Standard T-72 WITH AT missles? ?Never heard about that one before. I know there is TOS-1 which has got a napalm rocket launcher instead of the turret. Never heard or seen a T-72 with AT missles.
Hmm. I think there's something that looks like rocket pods on the T-72

Image






Look near the turret. What is that?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Ver .98 Released

Post by Rudd »

you talking about the smoke launchers?
Image
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Combined Arms Ver .98 Released

Post by Jedimushroom »

T-72 fires wire guided rockets out of the barrel? Almost certain about that one.

EDIT: Yeah definitely fires ATGMs from barrel, T-90 does too I believe.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Not_able_to_kill
Posts: 202
Joined: 2008-03-05 11:37

Re: Combined Arms Ver .98 Released

Post by Not_able_to_kill »

Did you guys add spinning to helis when you get heavily damaged? because i started to spin like crazy when i got message "MASTER WARNING" to cockpit
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.

[R-CON]Rudd: remember, your penis size is proportional
to your post count
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms Ver .98 Released

Post by Alex6714 »

Not_able_to_kill wrote:Did you guys add spinning to helis when you get heavily damaged? because i started to spin like crazy when i got message "MASTER WARNING" to cockpit
It happens on local, not dedicated.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
[wow]titan
Posts: 143
Joined: 2009-04-19 19:38

Re: Combined Arms Ver .98 Released

Post by [wow]titan »

dont know about T-72 but T-90 does
DankE_SPB: shoot first, questions later :D
[INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT]Image

E|33t@[WoW]titan
[/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT]
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Combined Arms Ver .98 Released

Post by masterceo »

seriously, use google guys:

T72 Tank Characteristics
and
Russian ATGMs

both sources state that both T72 and T90 can fire ATGMs from their cannon.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms Ver .98 Released

Post by McBumLuv »

Jazz wrote:Everything on seethed waters worked fine for me on local. Is there a readme or guide anywhere to help explain stuff like the new camera views in jets?
I'm going to make one, but everything I do will change just a tiny bit from one build to anyother, making the entire thing obsolete :P

Before v1.0 is released, I'll get off my sorry @$$ and do it, for sure :D
Image

Image

Image
Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: Combined Arms Ver .98 Released

Post by Jazz »

McLuv wrote:I'm going to make one, but everything I do will change just a tiny bit from one build to anyother, making the entire thing obsolete :P

Before v1.0 is released, I'll get off my sorry @$$ and do it, for sure :D
I'll just be annoying in server until then ;)
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms Ver .98 Released

Post by McBumLuv »

Ye, the "guide" is pretty much joining a squad with any one whose coded the things and asking them, or me, who knows most of it but still gets confused by somethings I didn't understand myself :p
Image

Image

Image
Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: Combined Arms Ver .98 Released

Post by Jazz »

Are any servers up yet?
[wow]titan
Posts: 143
Joined: 2009-04-19 19:38

Re: Combined Arms Ver .98 Released

Post by [wow]titan »

yep
2 servers up
and you can try it in LAN
DankE_SPB: shoot first, questions later :D
[INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT]Image

E|33t@[WoW]titan
[/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT]
Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: Combined Arms Ver .98 Released

Post by Jazz »

'[wow wrote:titan;1069138']yep
2 servers up
and you can try it in LAN
I will check again then. Last time I checked no servers came up.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Ver .98 Released

Post by Rudd »

mmmm, are you sure the servers are up? I tried joining Swiss Reality earlier and got CTDed, was gonna fix it later, now I try and see if its on its not?
Image
[wow]titan
Posts: 143
Joined: 2009-04-19 19:38

Re: Combined Arms Ver .98 Released

Post by [wow]titan »

:o ops :O MG they working on older version
DankE_SPB: shoot first, questions later :D
[INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT][INDENT]Image

E|33t@[WoW]titan
[/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT][/INDENT]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Combined Arms Ver .98 Released

Post by Rudd »

O-M-G! playing on local, I think the apache handling is awesome! much better.
Image
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Ver .98 Released

Post by 503 »

Dr2B Rudd wrote:O-M-G! playing on local, I think the apache handling is awesome! much better.
It's local. Everything is better in local. Handling is completely different in MP.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms Ver .98 Released

Post by Alex6714 »

503 wrote:It's local. Everything is better in local. Handling is completely different in MP.
Not for aircraft it isn´t? Unless there is something I don´t know which is possible. I did change it btw.

If you are comparing PRSP to MP they are different for AI reasons.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Combined Arms Ver .98 Released

Post by CanuckCommander »

I've got a good question. Why bother posting about test sessions testing functionality when there's always a problem with even running the build itself?

I understand that you've got to work with what you got. But lately, it's gotten ridiculous.
Locked

Return to “PR:BF2 General Discussion”