Team balancing feature

General discussion of the Project Reality: BF2 modification.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Team balancing feature

Post by NyteMyre »

If there's one thing I hate the most about PR/BF2, it's the team balancing feature.
Nothing is worse* then a great game being ruined by suddenly getting switched to the other team, which you were kicking *** a few moments earlier...

Just now in EOD. I was in a great squad, with a great squadleader (sorry can't recall your name) and epic moments of ammo exchanges. While I throw my hook over a wall to retreat from a stalemate firefight, I get shot in the back. But immediately my screen says: "You have been switched to the other team"....


Bye great round.... at that point, I can't be arsed to keep playing as the guys who I was shooting at earlier. And you can't return to your own team of course because the game won't let you....

I understand that 50 vs 14 is not fun either, but teambalancing is just as awful in my opinion



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* Not entirely true, i can think of worse things...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Team balancing feature

Post by Rudd »

I blame it on teamswitchers. I wish teamswitching was disabled apart from during first 3 mins of a game.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Team balancing feature

Post by Scot »

Dr2B Rudd wrote:I blame it on teamswitchers. I wish teamswitching was disabled apart from during first 3 mins of a person joining the game.
Fixed ;) If I join half way through with some mates on TS to play PR, I don't want to have to wait till the end of the round till I can.
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FoxShadowHound
Posts: 27
Joined: 2008-06-10 06:51

Re: Team balancing feature

Post by FoxShadowHound »

The balancing feature needs to be changed to people who just joined or recently joined.. switching people over that have been playing most of the round is stupid.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Team balancing feature

Post by Mad-Mike »

NyteMyre wrote:If there's one thing I hate the most about PR/BF2, it's the team balancing feature.
Nothing is worse* then a great game being ruined by suddenly getting switched to the other team, which you were kicking *** a few moments earlier...

Just now in EOD. I was in a great squad, with a great squadleader (sorry can't recall your name) and epic moments of ammo exchanges. While I throw my hook over a wall to retreat from a stalemate firefight, I get shot in the back. But immediately my screen says: "You have been switched to the other team"....


Bye great round.... at that point, I can't be arsed to keep playing as the guys who I was shooting at earlier. And you can't return to your own team of course because the game won't let you....

I understand that 50 vs 14 is not fun either, but teambalancing is just as awful in my opinion



--

* Not entirely true, i can think of worse things...
hate it too mate :mad:
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Team balancing feature

Post by Adriaan »

Same, i've got auto-switched quite a few times during a great round to the other team, losing your spot in the squad you were in and with (mostly) no (good) squads to join and few/none players to make a squad with. I agree on disabling team-switching apart from the first 3-5 minutes or so after joining the server.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Team balancing feature

Post by Snazz »

Agreed, auto balance is a pain.

I would much prefer uneven matches where I can chose the faction I want to play and get to stay on that side with my mates.

Don't get me started on auto balanced training servers either...

Is auto balance part of the server license?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Team balancing feature

Post by McBumLuv »

Nope, though most servers have it enforced, some do not, and some have a feature that I like, which is that it'll give some leaway (up to 2 or 3 players difference), and can pick and choose between players with better scores or that are in squads.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Team balancing feature

Post by Snazz »

Interesting, I would at least prefer a more intelligent form of auto balance that has consideration for squad play.

Something that allows people to change team if they wish, allows slightly uneven team numbers and targets unassigned/new/low score players if someone has to be swapped after they die.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Team balancing feature

Post by Tartantyco »

-I can only remember two instances where I've actually been teamswitched during my entire PR "career"...
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Team balancing feature

Post by =Romagnolo= »

ooh, it kills the momment. Sometimes, when this happens to me, I quit the game.
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
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joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Team balancing feature

Post by joethepro36 »

A good example of why autobalance in it's current state is a round I had quite some time ago:

On IGI I was getting ready for the round to start and in the IGI lead squad (always good teamwork in them). Organisation was great and we were ready to roll with battle plans fully laid out.

Unfortunately for me, I had an instant teamswitch on 0 seconds remaining and I had to rush into a squad on the other team. I started kicking *** and the round started to go awesomely in my team's favour. We capped the mec outpost as US and started towards the mec main in armour.

On the way, a frog decends from the heavens and knocks out my tank, switching me to the other team which was dropping off fast. I actually rejoin my orginal squad and organise a defence of the main (which held bloody well!). We lose due to ticket bleed.

In all fairness it didn't effect me too much as I still had a great round, but it destroyed the immersion completely. All the anticipation and bonding to squadmates gone.

A form of smart balance is the key to fixing this although I have no idea on how to implement this.
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