[Menu] Auto Deploy

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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Menu] Auto Deploy

Post by LithiumFox »

JDMT wrote:The only thing in 0.860 I can't complain about! Nice work!
...then obviously you have issues

.86 is amazing...

AR's are perfect...

added amazing work to everything..

^_^ .86 is awemazing!

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
gomimin
Posts: 201
Joined: 2008-08-11 23:21

Re: [Menu] Auto Deploy

Post by gomimin »

Auto Deploy works great for me! Love it!


"What's small, dark and knocking at the door? ...The future of humanity." -Bruce Sterling
Are we talking bout Bots?!? - gomimin
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bad_nade
Support Technician
Posts: 1497
Joined: 2008-04-06 18:26
Location: Finland

Re: [Menu] Auto Deploy

Post by bad_nade »

I have to say that when I first saw this thread about auto deploy, I was quite skeptic. I was sure it won't work or does not provide any added value. But I was so wrong. Despite being a simple idea it really works great. I just select my favourite server, which usually is full, click auto deploy and go doing something else for a while. When I get back to computer, there is spawn screen waiting :) Awesome! Thank You!
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Menu] Auto Deploy

Post by AncientMan »

Thanks for the comments. It's definitely a simple idea, but something that is often so useful.

Yes, spam-clicking the server is much quicker than Auto Deploy, but this was designed for people to start Auto Deploy, then go away and do something else in the meantime (get food, browse the net, whatever). You are more than welcome to continue spam-clicking the server if you want to get in faster.

Changing the refresh time is something that won't happen however, because with that comes more issues, such as increasing the chance that someone may join at the same time you join, and one being refused connection because it's full. This is because there is a tiny delay between joining the server and taking the slot, and the current player number updating. The 5 second refresh time helps to alleviate this issue. It's better to have a 5 second delay and possibly join a bit later, than coming back after getting food or whatever and seeing a "server is full" message, and having to begin the process again.

A waiting list or queue, sure, there are ways of doing this, though none of which are possible with the BF2 flash engine unfortunately. Put another one down to hardcoded.

Oh, something else that a few have commented on elsewhere. This can't be used in the LAN or Favourites server browser due to the way Auto Deploy works, and how those browsers refresh. It only works in Internet or Training server browsers. Bit annoying, especially for the Favourites browser, but if your trying to join a full server from Favourites, it'll be at the top of the Internet server browser anyway if you sort by players (default).
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Menu] Auto Deploy

Post by Jigsaw »

McLuv wrote:I love this feature, actually I was lcky enough to use it as Darkcloak and Jiggy were both trying to get on TnT themselves, but I got the spot, though I started last :lol:
Lol sneaky little ninja :twisted:
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Menu] Auto Deploy

Post by Tofurkeymeister »

Love auto deploy. It seems to work better than click spamming for me :P
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: [Menu] Auto Deploy

Post by cfschris »

Giving my thanks for this feature. By far the best change......spam clicking gave me indigestion!!
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AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Re: [Menu] Auto Deploy

Post by AintWarHeLL(hehe) »

yes sweet work Ancient , you are always making the game better ;)
gomimin
Posts: 201
Joined: 2008-08-11 23:21

Re: [Menu] Auto Deploy

Post by gomimin »

@AncientMan

The 5 seconds are just right! GJ!


"What's small, dark and knocking at the door? ...The future of humanity." -Bruce Sterling
Are we talking bout Bots?!? - gomimin
antiiraq
Posts: 16
Joined: 2008-08-02 20:29

Re: [Menu] Auto Deploy

Post by antiiraq »

Perfect!
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: [Menu] Auto Deploy

Post by HAAN4 »

Yeah, that come handy
roadkills
Posts: 6
Joined: 2009-04-20 16:22

Re: [Menu] Auto Deploy

Post by roadkills »

I like auto deploy but on some servers it tells me that the server name is too long to do the auto deploy. Figered I would let you know.
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: [Menu] Auto Deploy

Post by Nitneuc »

Ancient Man wrote:start Auto Deploy, then go away and do something else in the meantime (get food, browse the net, whatever).
How can you alt-tab PR and still use auto-deploy ? It just doesn't work on my computer (the process is just paused when I get back to desktop). I'd like to launch autodeploy and, IE read the PR forum while waiting for a room.
Good job BTW :smile:
Many thanks to everyone involved in the making of the best videogaming experience ever !
KYA
Posts: 30
Joined: 2008-09-07 20:05

Re: [Menu] Auto Deploy

Post by KYA »

LOve it!!!
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