Map variation on servers
-
Nikolai[NL]
- Posts: 108
- Joined: 2007-07-12 13:34
Map variation on servers
I couldnt find a post about this subject but I was wondering if there is a possibility for servers to somewhat coordinate the map rotations, it happens very often that 8 servers are running the same map (for some odd reason its mostly Muttrah when I log in). I know this is difficult with servers being located in different places and maybe being restarted at different times. Just saying it would be nice cos even though Muttrah City is a nice map, I like to play something else from time to time 

-
space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: Map variation on servers
I think that many servers only run the most popular maps, because if an unpopular map is next in the rotation, then you can often kill the server. This means that many of the servers are only running a handful of the maps.
Also it would be very hard to coordinate the map lists because you never know how long a map will last, and if you use the admin controls to change the order while the server is running, then it could cause the server to crash.
Also it would be very hard to coordinate the map lists because you never know how long a map will last, and if you use the admin controls to change the order while the server is running, then it could cause the server to crash.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Map variation on servers
What I'd love to see is a server playing only the lesser played maps, like Al Kufrah 16 layer (just infantry).
Most servers just run all the full sized layers over and over, a few servers breaking the mold would be good.
Most servers just run all the full sized layers over and over, a few servers breaking the mold would be good.
-
Zi8
- Posts: 401
- Joined: 2007-12-19 20:43
Re: Map variation on servers
Heh we are getting same complaints about the maps on our server aswell. For some odd reason, the server starts to get populated when the rotation is at certain point (hmm) so basically it feels that there are only a bunch of maps in the rotation (we have 17 atm
)
-
DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Map variation on servers
I enjoy most of the 64 layer maps but some variation would be nice. Except for Ejod Desert which is a very poor map considering today's standards. I think that map was good for when it came out (0.3?) but the gameplay has surpassed that map greatly.
Another thing is taking some time to think about the rotation more in depth. I forget which server I was on recently, but due to the order of the maps, the same side had armor superiority each round. I think it went Fallujah West, Qwai, and then Kozelsk. So the U.S., then Chinese, and then the Russians had all the armor toys each round.
Another thing is taking some time to think about the rotation more in depth. I forget which server I was on recently, but due to the order of the maps, the same side had armor superiority each round. I think it went Fallujah West, Qwai, and then Kozelsk. So the U.S., then Chinese, and then the Russians had all the armor toys each round.
-
MrSh@vid
- Posts: 842
- Joined: 2009-02-28 20:50
Re: Map variation on servers
What Space says is very true, many maps are not run because they can cause a server's population to drop vastly killing the server off, i know at late nights we will deliberately set certain maps to be next in the rotation just to keep server population alive.
It's often fun to play small variations of maps, Kashan 16 is a personal favorite, and i try to make sure on the server i administrate that most map variations get placed at least once a week.
In terms of co-ordination i think that's a very improbable task that i can't see working unfortunately as nice as it would be. Most servers run map's that keep their server populated, and this often leads to overlap, it's also almost nigh impossible to forecast server crashes and the length of maps and therefore somehow co-ordinate with a dozen other server admins (who may/may not be online or understand the native language of the other admins) what map who is putting on next.
It's often fun to play small variations of maps, Kashan 16 is a personal favorite, and i try to make sure on the server i administrate that most map variations get placed at least once a week.
In terms of co-ordination i think that's a very improbable task that i can't see working unfortunately as nice as it would be. Most servers run map's that keep their server populated, and this often leads to overlap, it's also almost nigh impossible to forecast server crashes and the length of maps and therefore somehow co-ordinate with a dozen other server admins (who may/may not be online or understand the native language of the other admins) what map who is putting on next.

-
Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: Map variation on servers
with the new maps since 0.85 all older maps before then should be removed from the map rotation. too many times i see ghost train or twin rivers (or something like that) be played.
i say servers should emphasize newer maps (because a full 64 player map takes so long to rotate) like the new INS maps or Asad Kal.
especially though i would like to see more servers use the new Command and Control game mode. that hardcore mode is the best and most realsitic -open ended warfare. i have only played C and C mode twice. y dont more servers use this new and awsome game mode>?
i say servers should emphasize newer maps (because a full 64 player map takes so long to rotate) like the new INS maps or Asad Kal.
especially though i would like to see more servers use the new Command and Control game mode. that hardcore mode is the best and most realsitic -open ended warfare. i have only played C and C mode twice. y dont more servers use this new and awsome game mode>?
Violence is power
In .308 we trust
In .308 we trust
-
MrSh@vid
- Posts: 842
- Joined: 2009-02-28 20:50
Re: Map variation on servers
Meza82 wrote: especially though i would like to see more servers use the new Command and Control game mode. that hardcore mode is the best and most realsitic -open ended warfare. i have only played C and C mode twice. y dont more servers use this new and awsome game mode>?
In the times I've played it, most of the times people seem to misunderstand the purpose of the game, and get bored and quit, leaving the server half empty. Which is a shame because I've also had some brilliant rounds on CNC maps, i think the best being a round of Fool's on TG.

-
M4TsE91
- Posts: 11
- Joined: 2009-01-23 12:37
Re: Map variation on servers
maybe a clan should try to run a 24/7 CnC server, so people who like and understand that mode can join
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Map variation on servers
ye many popular maps like muttrah etc are being overplayed and shouldn't be so common in server's map lists, maps that are overplayed soon become boring.
-
Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: Map variation on servers
The only maps that can make me leave a server is EJOD, Sunset, RTK and OGT. But only if the round and team before was bad.
But otherwise - I agree, people need to find appreciation in all maps.
But otherwise - I agree, people need to find appreciation in all maps.
Last edited by Farks on 2009-06-30 19:08, edited 1 time in total.
-
space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: Map variation on servers
Its a good example of how its hard to keep everyone happy, but I can think of several other maps which are pretty much completely unplayed nowadays.





