[?] Bleed for Flags as a group

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

[?] Bleed for Flags as a group

Post by Rudd »

Is there a way of causing ticket bleed for one team when the opposing team controls an entire supply group ID, rather than each flag having a cumulative effect according to the teamvalue?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] Bleed for Flags as a group

Post by Rhino »

ehhh, not 100% sure what you mean but ehhh, if you mean what I think you mean then the simplest way is to simply give each flag in that group part of the "area value" iirc.

so say you had one flag behind that group, say that had 20 tickets or w/e on it. Then you have a group of 4 flags after it, and when a team had capped that group (+ the flag behind it) you would want the enemy to bleed, the simple way is to make the total of the rear flag, and all the flags in that group add upto 100. So each of thous 4 flags in that group would also have 20 tickets each. So if you capped all of them (+ with the rear flag) you would have an area value of 100 and the enemy would bleed tickets. BUT if you only had 3 of thous 4 flags (+ the rear flag) then you would only have 80 tickets and the enemy wouldn't bleed.


Makes seance?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [question] Bleed for Flags as a group

Post by Rudd »

ah excellent!, cheers
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