[Official Statement] Why some assets have been removed from some maps

General discussion of the Project Reality: BF2 modification.
jbgeezer
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Re: [Official Statement] Why some assets have been removed from some maps

Post by jbgeezer »

[R-DEV]fuzzhead wrote:The plan is eventually replace all vanilla assets. We may remake. Btr90 or vodnik but vanilla assets will not return
I know, I meant make new BTR90 (or BTR80 with 30mm) and make a new vodnik. I still dont understand why the vodnik was removed.
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Scot
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Scot »

[R-DEV]fuzzhead wrote:The plan is eventually replace all vanilla assets. We may remake. Btr90 or vodnik but vanilla assets will not return
Q: With the Vodnik and equivalent PLA vehicle both at a stage which looks near to completion, will we ever see them in-game, or is still remove all Light Transport? It seems that assymetrical balance could be insane if you wack on a couple of those against a GMG?
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fuzzhead
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Re: [Official Statement] Why some assets have been removed from some maps

Post by fuzzhead »

BTR80 is in production and will be in v0.9 release.

BTR90 was not well produced in Russia in real life and was never exported, so its unlikely be put in game especially for MEC.

Vodnik was not well produced or exported from Russia afaik, so unlikely to see it for MEC at least.

There was never a plan to "remove all Light Transport"?? Not sure where you got that from. Theres many maps (roughly half) that use light transport vehicles, and they will continue to be deployed where feasiable and realistic. It's not too realistic for conventional battles to go in light armored vehicle, especially when enemy has heavy armor.

The plan is to eventually have each faction with a light transport vehicle, however, APCs are a bigger priority as they are more realistic and more beneficial to team-wide cohesive teamwork that we would like to see than the light transport vehicles. MEC and PLA will eventually get their own light transport, but vanilla assets will not return, and we will continue to remove vanilla assets until they are eventually all replaced with PR customs.
Scot
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Scot »

[R-DEV]fuzzhead wrote:BTR80 is in production and will be in v0.9 release.

BTR90 was not well produced in Russia in real life and was never exported, so its unlikely be put in game especially for MEC.

Vodnik was not well produced or exported from Russia afaik, so unlikely to see it for MEC at least.

There was never a plan to "remove all Light Transport"?? Not sure where you got that from. Theres many maps (roughly half) that use light transport vehicles, and they will continue to be deployed where feasiable and realistic. It's not too realistic for conventional battles to go in light armored vehicle, especially when enemy has heavy armor.

The plan is to eventually have each faction with a light transport vehicle, however, APCs are a bigger priority as they are more realistic and more beneficial to team-wide cohesive teamwork that we would like to see than the light transport vehicles. MEC and PLA will eventually get their own light transport, but vanilla assets will not return, and we will continue to remove vanilla assets until they are eventually all replaced with PR customs.
I remember somewhere, maybe 0.8 release or 0.85 where it was said that for all non-insurgency maps, light transport would either be taken out temporarily or replaced, it's somewhere, I could just be imagining things though ;)

If the Vodnik isn't gonna be used, I'm just trying to imagine what light vehicle could be used? Any hinters?

EDIT: Cheers for quick replies and even telling me something :)
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Meza82
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Meza82 »

maybe a Mk19 for an APC in 0.9 to replace what was taken out?
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Kruder
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Kruder »

Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
jbgeezer
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Re: [Official Statement] Why some assets have been removed from some maps

Post by jbgeezer »

Anywway, pls remove the BRDM2. It is NOT a good substitute for the vodnik. And that you acctually need the crewman kit to operate it is ridiculous. And what does it matter that fact that they where only produced in small numbers, and not exported?
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Pure_beef
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Pure_beef »

I gotta say, i never really noticed that sound bug and even if i did i think I would of prefered having some fun assets even if i had to hear a random helo sound effect for a few mins.

But thats just my opinion
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Rhino »

Kruder wrote:Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
because they are used on other maps with the proper view distance, such a Qinling.
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Outlawz7
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Outlawz7 »

Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
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Brummy
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Brummy »

Outlawz wrote:Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
I'm guessing the CR2's sound distance > Al Basrah's video distance.
Charity Case
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Charity Case »

Brummy wrote:I'm guessing the CR2's sound distance > Al Basrah's video distance.
I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Outlawz7 »

Charity Case wrote:I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).
Kinda sound like an oxymoron to me.
Kruder wrote:Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
[R-DEV]Rhino wrote:because they are used on other maps with the proper view distance, such a Qinling.
And CR2 is also on Qinling. Then again the desert and woodland CR2's are two individual vehicles.
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Rhino »

Outlawz wrote:Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
not sure, it was in the planning to remove it must have been an oversight.

[quote=""'[R-DEV"]Jaymz']Al Bashra

Boost the view distance to 800m or remove the Lynx. If you remove the Lynx,

Boost the view distance to 600m or remove the Challanger. If you remove the Challenger everything else will be fine with the current view distance.[/quote]



[quote="Charity Case""]I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).[/quote]

Unlikely since the CR2 is on Qinling and as such it would be bastardised for that map.


EDIT:
Outlawz wrote:And CR2 is also on Qinling. Then again the desert and woodland CR2's are two individual vehicles.
That is true it might have been lowered on the desert version but not 100% sure.
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Poi_Medic
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Poi_Medic »

Good to know. Atleast we are gona get a lot of inf combat action.
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Outlawz7
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Outlawz7 »

Well there aren't any other maps with the desert camo CR2, so it's possible. Don't you guys keep a change log somewhere so all the Devs know this stuff? :p
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Rhino
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Rhino »

Outlawz wrote:Well there aren't any other maps with the desert camo CR2, so it's possible. Don't you guys keep a change log somewhere so all the Devs know this stuff? :p
ye there is a log of every change made to our REPO but there are soo many changes made you can't read / remember all of them :p

Normally I watch out for changes done to statics and maps :)
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Gunner
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Re: [Official Statement] Why some assets have been removed from some maps

Post by Gunner »

Thanks for letting us know why they were removed, now that I think about it, there was a certain amount of irritation is listening to those choppers long after they were shot down, and I have to admit, game play has not diminished a bit.
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bad_nade
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Re: [Official Statement] Why some assets have been removed from some maps

Post by bad_nade »

[R-DEV]Rhino wrote:some sound cards work very differently from others, can you take a video of these bugs to ensure they are the same, also noting down what map they are and seeing if any one had driven then or w/e, also try and reproduce them with a friend on a empty server etc if possible too.

Also do you have your VD % lowered in your GFX settings?

Also is this in v0.86 you are having the sound bug and what sound card do you have?
Here is a fresh video where Stryker and supply truck sound bugs were right next to each other. The destroyed Stryker at the beginning of the video was blown up just couple of minutes before I arrived there.

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(recorded today on full Chicago Insurgency server)

I have every gfx setting at max, including view distance. My sound card is Razer Barracuda AC-1, which is based on C-Media's CMI8788 chipset. It's EAX2 compatible and I have hardware audio and EAX enabled.

Code: Select all

AudioSettings.setVoipEnabled 1
AudioSettings.setVoipPlaybackVolume 1
AudioSettings.setVoipCaptureVolume 1
AudioSettings.setVoipCaptureThreshold 0
AudioSettings.setVoipBoostEnabled 0
AudioSettings.setVoipUsePushToTalk 1
AudioSettings.setProvider "hardware"
AudioSettings.setSoundQuality "High"
AudioSettings.setEffectsVolume 1
AudioSettings.setMusicVolume 0.5
AudioSettings.setHelpVoiceVolume 1
AudioSettings.setEnglishOnlyVoices 0
AudioSettings.setEnableEAX 1
Last edited by bad_nade on 2009-07-04 03:08, edited 1 time in total.
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