[?] How to set up a user made PR map to test (AASv2)

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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

[?] How to set up a user made PR map to test (AASv2)

Post by HangMan_ »

Hi,

Just want to knw hw i should set up my map so i can test it. Atm i can't see it when i open PR and there are no teams to choose from wen in level settings in BF2editor.

Please help :)

cheers
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Question] How to set up a user made PR map to test (AASv2)

Post by Wilkinson »

What you want to do is take the previous version's gameplay objects and put them in editor

To do so:

Go to inside the map

server.zip>Gamemodes>gpm_cq>(depending on what mode you want)64,32,16.

With the file "Gameplayobjects.con, take that and put it into the editor folder. If the editor does not load them,
check in the layers area
Make sure your in Level Editor
And check all boxes

ALSO, Default is where all statics are added so don't remove that.

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