[question] merlin lag and the door

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [question] merlin lag and the door

Post by Rudd »

I guess your right tbh, but there still should be a version with a chopper or 2. Like 2 APCs, 2 WMIKs, 1 merlin, 1 lynx.

That way the APCs and Choppers can work in tandem.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] merlin lag and the door

Post by Rhino »

the reason the Lynx was removed from the map is that the map's VD is lower than a choppers sound distance, as such we have found this causes the sound bug that has been experienced for many versions. As such, the Lynx was removed from the map.

As such, in order to be able to have any chopper back on the map you will need to increase the VD of the map, and before you do that it needs a load of optimization.
Image
Sgt.North
Posts: 144
Joined: 2007-05-15 00:24

Re: [question] merlin lag and the door

Post by Sgt.North »

COuld you just copy + paste Lynx files (with new name) and edit the sound distance to smaller value?

Or is that just a stupid idea (as i have no idea about modding BF2)
God is Airborne only because he failed the commando course.
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: [question] merlin lag and the door

Post by Antonious_Bloc »

Yea, lower the lynx sound radius and slightly increase the view distance.
Or something. I miss helicopters, especially since the brits start in an airport.
Image
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: [question] merlin lag and the door

Post by Jedimushroom »

The funny thing with the merlin is that I never used to get lag with it until they removed the door in 0.85, and now it's unplayable. Although I only seem to get lag on servers, not on local play.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [question] merlin lag and the door

Post by Rudd »

Although I only seem to get lag on servers, not on local play.
bf2 is crazy like that.

I just love the gears on the thing, has a kind of suspension which mades is really good to land.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] merlin lag and the door

Post by Rhino »

Sgt.North wrote:COuld you just copy + paste Lynx files (with new name) and edit the sound distance to smaller value?

Or is that just a stupid idea (as i have no idea about modding BF2)
it dont work like that and we are 98% sure its nothing to do with anything in the .con or .tweak, we would have spotted it since we have had basically all our coders look thoughly though them and not found anything and trust me, we would have if there was something.

It is most likley something to do with the export setup and as such, its not something that can be solved via a copy and paste with small edits...

Antonious_Bloc wrote:Yea, lower the lynx sound radius and slightly increase the view distance.
Or something. I miss helicopters, especially since the brits start in an airport.
wrong topic.
Image
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [question] merlin lag and the door

Post by FuzzySquirrel »

About the View distance with helicopters, You were saying maybe the CR2 Desert Sound distance was lowered, well in the Files there's a Reg lynx and a "woodland lynx" (same with BH), So why can't you lower the Sound on one?

With the Merlin, How'd you fix the Huey lag? Because I remember one fix was getting in an APC turret and then the lag goes away, that still works. Any idea how the APC turret fixes the lag?
Image
Dobson
Posts: 65
Joined: 2009-06-16 09:00

Re: [question] merlin lag and the door

Post by Dobson »

Dr2B Rudd wrote:The lynx should get small ammo crates imo, teh merlin get 1 crate, and teh chinook get 2 when its in cuz of its size.

I'd LOVE a 32 version of Basrah where airbourne infantry are the focus of the game....I might go make that layer myself right now....see what they think.
I will send you a years supply of cookies if you can do this :smile:
Image
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [question] merlin lag and the door

Post by LithiumFox »

I wonder why the dirt bike lags so much.... it doesnt lag that much in Sandbox...... ._.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: [question] merlin lag and the door

Post by ralfidude »

dirtbike doesnt lag, maybe just u?
Image
theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: [question] merlin lag and the door

Post by theiceman »

ralfidude wrote:dirtbike doesnt lag, maybe just u?

I get the same thing, but it insn't really lagg it is like choppy to drive, but you could call it lagg for lack of a better word :-?

Through Superior Firepower
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: [question] merlin lag and the door

Post by Hitperson »

is it really realistic though to have the merlin back.

after all we do only have 30 helo's in theater out of 500.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [question] merlin lag and the door

Post by Rudd »

^ if you are talking about an Afghan map, not really, if u are talking about an iraq map (i.e. Basrah) yes, if you are talking about a conventional map, yes.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] merlin lag and the door

Post by Rhino »

Dr2B Rudd wrote:^ if you are talking about an Afghan map, not really, if u are talking about an iraq map (i.e. Basrah) yes, if you are talking about a conventional map, yes.
and many more will most likley be going to Afghanistan.
Image
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: [question] merlin lag and the door

Post by amazing_retard »

Jedimushroom wrote:The funny thing with the merlin is that I never used to get lag with it until they removed the door in 0.85, and now it's unplayable. Although I only seem to get lag on servers, not on local play.
Same lol the Merlin never lagged before .85. Now for some strange reason on some rare occasions, I get the apc lag glich :(
That only way to stop it is to grab a new apc :(
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [question] merlin lag and the door

Post by Rudd »

I was wondering if you guys had considered having the side door controllable as well? (assuming you can get the vehicle working again)
Image
Post Reply

Return to “PR:BF2 General Discussion”