With this I propose the brainstorming thread for the new gamemode.
Team 1 (Survivors)
1. I recommend we keep all survivor kits as close to PR as possible- although McLuvs idea of new survivor kits, I feel that if we stray to far from actual PR that the idea may be thrown out the window and too different to be included with a PR release.
2. The 2 types of "Survivor" kits. Both look like regular British/U.S. soldier skin, each kit has either a shotgun or a pistol. Both kits will have knife/bayonet depending on faction. (and "anti-infection" field dressings). Only the shotgun kit will have a grapple.
3. Increase the damage of the breaching slug to slightly more than a pistol (pistol has more accuracy, giving balance). Also give number of spare shells equaling ammo of pistol.
Team 2 (Zombies)
1. Two types of "Zombie" kits. Fast and Slow.
A. Fast zombie kit would give a slightly increased walking speed/extra sprint, but have very low health. Just knife.
B. Slow zombie kit would have a decreased walking speed/little to no sprint. Just knife.
2. Zombies would be re-textured OPFOR models (or retextured civvies- I vote retextured OPFOR to retain the PR elements of the game)
3. All Zombies have grappling hooks and gray smoke grenades. Gray smoke looks a helluva lot like mist, especially when you hear zombie groans coming out of it
4. Give zombies ability to attack in water (prevent survivors from ruining game and jumping in water. Or, implement the "no swim" civvy rule).
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Zombie Maps
1. The maps I feel would make the best zombie maps would be Asad Khal, Sunset City, Fallujah West, and Tad Sae. The reason I pick these is because they're relatively small- anything bigger and it could be too hard to locate survivors. Additionally, I feel that since this is sort of a "mini-mod" gamemode, we should only have a small handful of maps...
2. All maps are changed accordingly for most spookiness. Reduce lighting, decrease view distance, ect.
3. All zombie SLs are given the ability to place fully constructed FOBs- only ONE though. No Zombie rallys. This would give more of a "wave" effect. Once a zombie attack is repelled, survivors will have some time to prepare as the dead will have to walk a distance. *NOTE* this FOB would NOT be reskinned- retaining PR elements. No foxholes/wire/50s for zombie use.
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If I've missed any good ideas/necessities, post em up. If you have no clue what I'm talking about, go watch the Zombie vids in the R-COM section!
EDIT: Also I recommend throwing out objectives for survivors. Don't get things too complicated; just make it a survival count-down. Remember, the less complicated and roots-to-PR this is, the higher the chance of it being included
EDIT 2X: I forgot the most important part!!! Both survivor kits are to be given a combat rifle as well, for the last 3 man all-weapons. The last 3 men rule could be extended for the amount of people in the server.
1. 16 people- last 3 survivors
2. 32 people- last 5 survivors
3. 64 people- last 10 survivors
Until the server announces all-weapons allowed, taking out a carbine/any other un-approved weapon will result in insta-death and zombie switch.







