Insurgent Bleed Out

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Lone-Assassin
Posts: 126
Joined: 2007-08-07 15:45

Insurgent Bleed Out

Post by Lone-Assassin »

I have read many accounts that state that insurgents such as the Taliban and Iraqi Insurgents often get completely doped up on drugs before they go out to fight. I once saw a documentary where one US Marine claimed he stabbed a guy several times after shooting him before he gave up!

Maybe to give the insurgents a slight advantage (for a team which doesn't have many) they could have a bleed out time which lasts maybe 1 minute or 1 minute 30 seconds longer to simulate the fact that they can carry on fighting even when seriously wounded due to the fact that they might be intoxicated with drugs. To compensate for this they could be given less time to be revived once they actually to go into 'wounded' mode due to the loss of blood.

What do you guys think, it kinda does make sense and would give the insurgents a slightly (NOT HUGELY) better chance.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Insurgent Bleed Out

Post by cfschris »

And give hasheesh pipe for weapon slot 4!!!! :D

Good idea, I like. Although if theres some sort of documentation backin this up, I'd like to see it.
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Lone-Assassin
Posts: 126
Joined: 2007-08-07 15:45

Re: Insurgent Bleed Out

Post by Lone-Assassin »

I'll try to find some when I have the time.
Although their absolute fanaticism often leads them to do insane things too :D
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: Insurgent Bleed Out

Post by Meza82 »

i have seen the documentary on Nat Geo or the Military channel. they have shown rooms in battle zones that have needles and that medical rubber band to tie up arms before injecting lying on the floor. its true that SOME insurgents use drugs to fight through pain or run faster or something.

but as far as game-play goes, i dont know how this (injecting some kind of stimulant) could be implemented.
maybe while "high" in-game -which should last several minutes like more than 10 min, not 1 min 30 sec as OP suggested- the insurgent can zoom in to simulate increased vision/perception; unlimited stamina; or less recoil on automatic weapons like the PKM.
these are ways that stimulants DO affect people because it heightens the senses and increases strength and stamina.

im ok with implenting intra-veinous drugs for INS. but I say make it a a limited kit that spawns on cache because i doubt that most INS have access to this.
Violence is power
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Insurgent Bleed Out

Post by charliegrs »

I actually suggested this myself a while back. it was shot down. but im not bummed out about it.
known in-game as BOOMSNAPP
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Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: Insurgent Bleed Out

Post by Darkkas »

Meza82 wrote:i have seen the documentary on Nat Geo or the Military channel. they have shown rooms in battle zones that have needles and that medical rubber band to tie up arms before injecting lying on the floor. its true that SOME insurgents use drugs to fight through pain or run faster or something.

but as far as game-play goes, i dont know how this (injecting some kind of stimulant) could be implemented.
maybe while "high" in-game -which should last several minutes like more than 10 min, not 1 min 30 sec as OP suggested- the insurgent can zoom in to simulate increased vision/perception; unlimited stamina; or less recoil on automatic weapons like the PKM.
these are ways that stimulants DO affect people because it heightens the senses and increases strength and stamina.

im ok with implenting intra-veinous drugs for INS. but I say make it a a limited kit that spawns on cache because i doubt that most INS have access to this.

You can run whatever you want but you cant hide from apache

Apache Celebrates The 4th of July By Exploding 2 Insurgents - NothingToxic.com
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgent Bleed Out

Post by badmojo420 »

Instead of giving them a longer bleed out time. Make them bleed out at a lower point. For example if it's 85% health that induces the bleed out. Put it to 65% for insurgents. That way you can keep fighting like nothing happened when you catch a little bit of lead, or jumped off something a bit too high. You would still have the same health, and the hits would still hurt just as much, but the negative side effects seen by the player would be eliminated. Which is something similar (i believe) to what drugs would do to someone in real life.
stoobywon
Posts: 67
Joined: 2008-04-03 04:49

Re: Insurgent Bleed Out

Post by stoobywon »

I'm sure all insurgents don't do drugs. So, maybe just some of the classes and make them have a little less ammo to sort of balance out the effect.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgent Bleed Out

Post by Rudd »

I think crappy BF2 hit registery already simulates how insurgents can just shrug off some hits....

I think this is an aspect of the war that is hard to quantify, and shouldn't be done so for gameplay reasons of "when I hit someone with a bullet I expect him to become combat ineffective/dead" and decreasing the rate at which you bleed or whatever may interfere with that.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Insurgent Bleed Out

Post by Bringerof_D »

this would be a good idea WITHOUT the drugs, these people are fighting to the death. they arn't there to defend other people's freedom, they're there to die for their beliefs, people like that have enhanced strength and endurance simply from the will power. When you truly believe in what you're doing, a bullet to the leg isn't going to stop you from gutting the man in front of you while he tries to unload his mag into you. you will die the same if it hits you anywhere vital, but non vital hits have less effect on you.

a good example, Soviet flag bearers during the second world war charging German lines were said to have absorbed bullets like they were nothing until their bodies finally gave way. then of course he would drop and the next man would pick up the flag to uphold the pride of the union.

GRAH! this thread makes me think of old school Mecha animes where pure manliness fueled the mech, and where hotblooded screaming gave you power ups! (lol dragon ball too, constipation makes you stronger XD)
Last edited by Bringerof_D on 2009-07-05 06:02, edited 1 time in total.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Insurgent Bleed Out

Post by nick20404 »

Bringerof_D wrote:this would be a good idea WITHOUT the drugs, these people are fighting to the death. they arn't there to defend other people's freedom, they're there to die for their beliefs, people like that have enhanced strength and endurance simply from the will power. When you truly believe in what you're doing, a bullet to the leg isn't going to stop you from gutting the man in front of you while he tries to unload his mag into you. you will die the same if it hits you anywhere vital, but non vital hits have less effect on you.

a good example, Soviet flag bearers during the second world war charging German lines were said to have absorbed bullets like they were nothing until their bodies finally gave way. then of course he would drop and the next man would pick up the flag to uphold the pride of the union.

GRAH! this thread makes me think of old school Mecha animes where pure manliness fueled the mech, and where hotblooded screaming gave you power ups! (lol dragon ball too, constipation makes you stronger XD)
Not really, most insurgents come from other countries and fight for money, but that is another subject, it is common for insurgents (at least in Iraq) to use drugs, there has been many documented cases of soldiers finding empty adrenaline syringes in insurgent houses, also its been suggested a few times before.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgent Bleed Out

Post by badmojo420 »

I know, we'll just change the collaborators name to drug lord, he's already got the syringes.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Insurgent Bleed Out

Post by Psyko »

i dont really care about the source on this suggestion personally. But for gameplay reasons, i think its a reasonable idea to let the insurgents have better physical aspects than they currently do. the insurgents dont carry half the amount of gear than the other armys do. all they carry are cotton pajamas and a gun, that cant weigh much. if i was an insurgent, and i got shot, if i wasnt on the ground, i would be running and trying to stop the bleeding. its my suggestion that the insurgents could have a slightly longer sprint time while wounded, and a much longer bleed time, also, i think insurgents should at least have the facility to get healed appart from the colaberator and squad leader. the coilition forces can heal at their vehicle tent, so why cant the insurgents heal at their caches?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Insurgent Bleed Out

Post by DesmoLocke »

Just give every insurgent (except Officer and Collaborator) a single field dressing and be done with it.
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Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: Insurgent Bleed Out

Post by Donatello »

DesmoLocke wrote:Just give every insurgent (except Officer and Collaborator) a single field dressing and be done with it.
+ one million thumbs up
nickname: =WAR= Kadart
Sanirius
Posts: 56
Joined: 2008-11-23 22:32

Re: Insurgent Bleed Out

Post by Sanirius »

Darkkas wrote:You can run whatever you want but you cant hide from apache

Apache Celebrates The 4th of July By Exploding 2 Insurgents - NothingToxic.com
Those guys weren't running, and they didn't look like insurgents.
-1 for cowardly fail apache.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Insurgent Bleed Out

Post by Psyko »

DesmoLocke wrote:Just give every insurgent (except Officer and Collaborator) a single field dressing and be done with it.
thats not interesting though. you can do that with taliban, but it would be cool for the ballzout hardassed yeti willerdness surviving insurgents to be able to have an extra ability that puts an interesting twist to them. cuz lets face it, they have always been the underdog in pr but played like rambos and its fun that way.
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: Insurgent Bleed Out

Post by Donatello »

Psykogundam wrote:thats not interesting though. you can do that with taliban, but it would be cool for the ballzout hardassed yeti willerdness surviving insurgents to be able to have an extra ability that puts an interesting twist to them. cuz lets face it, they have always been the underdog in pr but played like rambos and its fun that way.

Its theory. In practise its fu@E$%g annoying when you can die after single shot from 150m due to bleeding.

And dont tell me "use collaborators properly". That respawn time kills gameplay.
nickname: =WAR= Kadart
Maniac302
Posts: 105
Joined: 2008-10-15 21:56

Re: Insurgent Bleed Out

Post by Maniac302 »

...so why cant the insurgents heal at their caches?
I seem to remember squadmates going to the cache to get healed instead of calling the civilian in the squad.
The beatings will continue untill morale improves. :fryingpan
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Re: Insurgent Bleed Out

Post by DkMick »

nick20404 wrote:Not really, most insurgents come from other countries and fight for money, but that is another subject, it is common for insurgents (at least in Iraq) to use drugs, there has been many documented cases of soldiers finding empty adrenaline syringes in insurgent houses, also its been suggested a few times before.
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