How to use the .86 RPG

General discussion of the Project Reality: BF2 modification.
Rudd
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Re: How to use the .86 RPG

Post by Rudd »

The RPG is pretty damn accurate at 7 seconds.

You can just wait 4-5 and you still have a reasonable change of hitting something or suppressing an enemy at the least.

The max settle time is for minimal deviation, not necessarily acceptable deviation.
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gclark03
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Re: How to use the .86 RPG

Post by gclark03 »

It's a trend in this mod that I dislike, but the DEVs know what they're doing here.

Since we agree that the settle time isn't going anywhere, do we also agree that the only solution is to come to terms with it through practice?
Trooper909
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Re: How to use the .86 RPG

Post by Trooper909 »

i write a allmost the same post about this and i got told to stop being a noob.

so stop being a noob i guess.

thats not my veiws at all but thats the way it is here

surprized some1 has not changed the name of your thread to some silly name that dont realate to what your saying yet.happend to me
Last edited by Trooper909 on 2009-07-05 05:41, edited 1 time in total.
[MPN]Slouch2
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Re: How to use the .86 RPG

Post by [MPN]Slouch2 »

gclark03 wrote:Seriously, nobody stands still for 7 seconds in an active battlefield.
People stay in firing positions for a lot longer than 7 seconds all the time. Have a look at any video from a battle in Iraq or Afghanistan, you'll see soldiers taking up positions and staying there for long periods of time.
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Rudd
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Re: How to use the .86 RPG

Post by Rudd »

Trooper909 wrote:
surprized some1 has not changed the name of your thread to some silly name that dont realate to what your saying yet.happend to me
you really need to let things go....
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Dunehunter
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Re: How to use the .86 RPG

Post by Dunehunter »

Trooper, if you have issues with moderating, take it up with the moderator or with me through pms.

Also, the run 'n gun you see in games/movies is not equal to what happens in real-life. Has anyone linked the video of the insurgent firing an RPG into a wall at close range instead of into a coalition target by the way?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Robert-The-Bruce
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Re: How to use the .86 RPG

Post by Robert-The-Bruce »

[R-MOD]dunehunter wrote:Has anyone linked the video of the insurgent firing an RPG into a wall at close range instead of into a coalition target by the way?
Would you be so kind?
Tomato-Rifle
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Re: How to use the .86 RPG

Post by Tomato-Rifle »

[R-MOD]dunehunter wrote:Trooper, if you have issues with moderating, take it up with the moderator or with me through pms.

Also, the run 'n gun you see in games/movies is not equal to what happens in real-life. Has anyone linked the video of the insurgent firing an RPG into a wall at close range instead of into a coalition target by the way?




http://www.youtube.com/watch?v=SfXldMDEj-0


:P
Last edited by Tomato-Rifle on 2009-07-05 12:32, edited 1 time in total.
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[MPN]Slouch2
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Re: How to use the .86 RPG

Post by [MPN]Slouch2 »

I think that video proves the Developers did the right thing in reducing the RPG splash damage. It looks like no-one was killed or injured in that screw up, if you go through it frame by frame the firer is still standing upright during the blast and there are no screams of pain or wailing. In fact, the cameraman laughs.
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Runningman
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Re: How to use the .86 RPG

Post by Runningman »

We have been quite lucky with the previous releases with the RPG-7, because we had 2 different warheads for the price of one, AT and HE.
Now if you read [MPN]Slouch2's link on the previous page especially the section about ammunition you will see that the .86 RPG is now exclusively an Anti-Tank weapon and is only effective against infantry if you hit him square in the face, which should hold true as if I have read this correctly the AT is really just a big copper slug and any blast or fragments are really just a side effect of the armour piercing design as the video above demonstrates very well, unless of course our friendly neighbourhood DEV's add a HE ammo slot to the RPG :) But that sort of talk is for the suggestion thread so I will leave that train of thought alone for now.

As for how I've seen RPG's being used effectively in .86, its all about the teamwork, 1 man with a RPG is a dangerous thing, 2 or 3 men with RPG's are lethal.
Volley fire is your friend, if you have multiple RPG's in your squad, have your SL put down markers, talk with your squad mates ask them to spot for you or if they are willing they can distract your target, all the while as Dr2B Ruud said stay crouched/hidden and get the deviation down and most importantly coordinate your fire with the other RPG guys. Its all about getting as much RPG rounds flying before they get a chance to react. And this is even more effective with mumble as you can also volley your shots with the blue guys too... I know this is sometimes difficult to achieve in public play but its the best way I've seen of taking down or at least driving off armour.
Last edited by Runningman on 2009-07-05 13:09, edited 2 times in total.
Taliban-IED
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Re: How to use the .86 RPG

Post by Taliban-IED »

'[MPN wrote:Slouch2;1075382']I think that video proves the Developers did the right thing in reducing the RPG splash damage. It looks like no-one was killed or injured in that screw up, if you go through it frame by frame the firer is still standing upright during the blast and there are no screams of pain or wailing. In fact, the cameraman laughs.
No one screams maby cuz they shoked or dead ? watch this...it says one guy was killed

LiveLeak.com - Insurgent Get OWNED By His RPG While Trying To Shoot A US Military Humvee In Iraq

Talking about splash damage on rpg watch this ..

LiveLeak.com - Afghan Soldiers Fishing with an RPG

And talking about speed watch this...i counted 2 seconds...from 7(as hes saw them) to 9(as he push the trigger)omg this insurgency is bunnyhopper ...ban him!QQ

LiveLeak.com - Insurgent Jumps out and Fires a RPG at the Soldiers.

It reminds me of this Video...lol

http://www.youtube.com/watch?v=Zz3AB5Cv ... re=related

And yes i know he didnt hit them(or maby yes..idk)....but hey its the aim of the shooter and not "how long does he have to wait untill he can shot".The accuracy of the player/gamer and his hand-eye coordination should depent on him, how accurate his shots are and how his hand is with mouse. So forcing people to wait untill they can shoot accurate is not realistic at all and make the game unbalanced.

LAT´s in general are way to slow in PR...watch this how its done..(us forces at4)

LiveLeak.com - "Squad Leader fires AT4 at Insurgents"

And this

LiveLeak.com - Firing the AT4

I tried after patch(.86), rpg on Warrior(apc) in Basrah 2 rpg´s and it was down...lol warrior can/should take view more shots then just 2 rpg´s and any apc except Stryker.

"rutschnoi protiwotankowy granatomjot" see the name says basicly the abilitys of this weapon ....its antitank AND grenadelauncher..it doesnt say only for/against tanks.

and here are some warheads (russian)
PG-7 AT(Armor Piercing) 2,3 kg 73 mm (range)300 m 280 mm(armor) RHA. -

PG-7M AT(Armor Piercing) 1,98 kg 70 mm (range)300 m 300 mm (armor)RHA -

PG-7V AT(Armor Piercing) 2,3 kg 85 mm (range) 300 m 330 mm (armor)RHA -

PG-7VL AT(Armor Piercing) 2,6 kg 93 mm (range) 300 m 500-550 mm (armor)RHA -

PG-7VN AT(Armor Piercing) 70 mm (range)500 m 400 (armor)mm RHA -

PG-7VR Tandem(ReactivArmorPiercing) 4,5 kg 105 mm (range)200 m 600–700 mm(armor) RHA

OG-7V Splitter(AntiPersonelShrapnel) 2,1 kg 40 mm (range)1000(sniper rpglol) m - (Radius)150 m (lol 150meters)

TBG-7V Thermobaric(AntiPersonelHeat) 4,5 kg 105 mm (range)300 m - (radius)10–15 m

(China) Typ 69-1F Splitter(antipersonelShrapnel) 2,1 kg 75 mm (range)1500 m - 15–20 m(radius)

Typ 84-1 AntiReactivArmorPiercing & Splitter(shrapnel) 2,7 kg 92 mm (range)1800 m 150 mm/60º RHA 20 m(radius)

Typ 84-2 Thermobaric(heat) & Splitter(shrapnel) 2,7 kg 76 mm 1500 m - 15-20m (radius)


So basicly even if its Armor Piercing Warhead hitting 5meters near you, your pritty dead(not in PR), cuz of the shrapnels and other stuff that blows up..stones, sand or metal from ur vehicle. And dont think about the OG-7V Warhead :D ...150m radius that would be the anti infantry "WTFBBQNUKEMALL" weapon.

Personaly i dont know what dev´s was thinking when they made rpg like that :D ..boredome ? :P or they wanted to drive around in humvees and scream "holy shit" all the time when rpg miss :P (2rpg each cache)

The most "realistic" rpg was in patch 0.85, because of the sound,the movement(u could not shot accurate if u move) and the dmg it did to infantry and armor was very close to realistic.

So, bring back the rpg 0.85!
Last edited by Taliban-IED on 2009-07-05 14:27, edited 6 times in total.
Reason: lol
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Priby
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Re: How to use the .86 RPG

Post by Priby »

Dont know, looked more like he was moving back in cover before the grenade even launched.
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Dunehunter
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Re: How to use the .86 RPG

Post by Dunehunter »

There are multiple rounds for the RPG. In previous versions, one round could be used against both infantry and vehicles, the round you can currently use appears to be the AP round, not the HEAT one, so try not to mix them up.

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cyberzomby
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Re: How to use the .86 RPG

Post by cyberzomby »

IED: None of those videos prove a point that the settle time is to much. The RPG dude that jumps out of cover and fires does not seem to hit anything. You also dont see any hits by the AT4. Those dudes might just as well be surpressing them with the AT4, as shown in the first person mounted helm camera video from Korengal.

Theres a difference of trying to take out a vehicle that comes storming at you, or an APC that can very easily kill you and just fire'ing away at a target to get his head down.
Taliban-IED
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Re: How to use the .86 RPG

Post by Taliban-IED »

[R-MOD]dunehunter wrote:There are multiple rounds for the RPG. In previous versions, one round could be used against both infantry and vehicles, the round you can currently use appears to be the AP round, not the HEAT one, so try not to mix them up.
I know that its AP round.

Quote me where did i mixed those warheads up ?I was reffering to that british guy.That there are not only AP Warheads.

They made RPG like a bullet in PR, it would be lovely to try this AP round near your legs or even 5meters away :D

ZOMBIE: If they hit the target should depent on the aim of person who shot it.(but i said it before in my post) The time they need to shot should stay indivudually, so basicly 7 second are way to long and unrealistic cuz insurgecny dont have the gearr with them just rpg even women can shot rpg^^..have you shot rpg´s in reallife ?


QED
Last edited by Taliban-IED on 2009-07-05 15:03, edited 1 time in total.
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Rudd
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Re: How to use the .86 RPG

Post by Rudd »

he wasn't quoting you or indicating he was talking about you, I think it was a general guideline for the thread.
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cyberzomby
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Re: How to use the .86 RPG

Post by cyberzomby »

Yeap that was what I was going for.

But I also like to debate occasionaly so: No I have not. Have you? However, theres a few people on here that do have experience aiming, being in combat etc. That can tell you that aiming a rifle (thats rifle, not something with a big kick like an RPG or AT4) in combat is very different than on a rifle range. You got adrenaline, bullets, screaming and dust etc.

Imagine your an unarmoured insurgent, with just your robe and ure RPG. In front of you is an APC that might see you any minute and blow you in half. Ofcourse your shot will be a hasty one that will have a high chance of missing. Couple that with the low accuracy projectile of the RPG (according to some advisors on the forums here) and I think the 7 second deviation is better than the snipe RPG's we had before. You can still snipe with them but it takes more time. So if you are in a hurry or want to make a sneaky RPG kill from a big range, the RPG ressembles the low-accuracy projectile from real life more. Because of the deviation. If you shoot before the 7 seconds are over.

EDIT: a bit from wikipedia (yea I know, not scientific)
Because of the inherent inaccuracy of the RPG, the operator must fire relatively close to the intended target, increasing the chances of being spotted and captured, shot or killed.
Gooze
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Re: How to use the .86 RPG

Post by Gooze »

RPG doesn't do anything against infantry in .86. I shot 2 rockets directly next to a US guy before and he didn't even get scared, he just laid there and continued to shoot. Another time I took an RPG blast to my face and I continued to lay there, knowing he could shoot all the RPGs he wants at me but it's not going to hurt me.

I still think it's funny when you fire the RPG before waiting for the deviation and it goes like to the right, off your screen lol.
Priby
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Re: How to use the .86 RPG

Post by Priby »

Whats "relatively close"?




They are firing at greater distances than in most PR situations.
They have enough time to set up, though.
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Taliban-IED
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Re: How to use the .86 RPG

Post by Taliban-IED »

Priby wrote:Whats "relatively close"?




They are firing at greater distances than in most PR situations.
They have enough time to set up, though.
This mod become more and more WetDreams of some boys lol...u show them all the facts and they "just talking to you" ....
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