[?] PR Static versions

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

[?] PR Static versions

Post by badmojo420 »

Some of the statics i've come across have had multiple versions. For example the power poles have another version called pole_lod and i've also seen objects with _ladder, i would guess these are buildings/objects that include the ladder, but the non _ladder one also had a ladder.

So basically what are the following versions for...

xxx_ladder
xxx_col
xxx_lod
xxx_(any other that i'm forgetting)

thx in advance.
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [question] PR Static versions

Post by martov »

COL colision mesh, tells the engine where to stop bullets/cars/soldiers (COL 0, 1, 2) [simplified version of the same object]

LOD different versions of the same object looked at distance, each one has less details so that you dont see all the details of an object at 500mts away becuse that would be a RAM overkill [3 versions of the object with less detail each]

ladder: dont know :P
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [question] PR Static versions

Post by badmojo420 »

so for the lod ones i should have one on top of the other, if i want them to appear at distance?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] PR Static versions

Post by Rhino »

you should not be placing _col and _lod objects directly onto your map, just place the main object and they will handle that.

_ladder probably means that it is the ladder for that object that is added onto it via code, much like my Container Crane I made for muttrah I had to make custom ladders for it and I think they where called "objectname_ladder1" or something. I would only place these by hand if you need to...

_nl = no ladders, which was the only workaround I could do to stop Muttrah and other maps crashing as they had exceeded the max ladder limit per map in BF2 (yes there is anouther limiting factor of bf2... caused us all a huge headake...) Basically the object was the same but it had its child objects removed via code, since if you went with the "Disable children" option to remove the ladders off the object, the engine still counted them towards how many ladders there where in the map, even thou they where not viable or usable in the map... :roll:

_v1 etc just means a different version of the other static, normally a reflected version or with different colours, or both etc or its simply just a large/smaller version or w/e.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [question] PR Static versions

Post by badmojo420 »

Ahh thanks for clearing that up
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